Difference between revisions of "Talk:Hell's Garden REDAMNATION"

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=Mechanics=
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=Example Domains=
Core mechanic is sux accumulation but with d6 not d10. If you roll no sux and 1/2 or more 1s you botch.
 
 
 
==Combat==
 
Offensive moves include:
 
:''Strike'': Roll Power or Finesse to attack, and then Power to damage.
 
:''Smash'': Roll Power at +1 difficulty to attack, and then Power at -1 difficulty to damage. Finesse rolls to defend before your next turn are at +1 difficulty.
 
:''Pin'': Roll Power or Finesse to attack, and then Power to impose levels of ''tangle''.
 
:''Throw'': Roll Power or Finesse to attack, and then Power to move the enemy.
 
:A character can ''feint'' by rolling Deception against Sensibility. This increases the difficulty of the attack roll by 1 but if successful also increases the difficulty of the defence roll by 1 and can disguise the attack as a different type.
 
 
 
Some tools or appendages may change the relevant rolls, such as using a whip to pin with Finesse.
 
 
 
Defensive moves can be blocks or dodges, and include:
 
:''Nix'': Roll Finesse against the attacker's roll to negate the attack.
 
:''Parry'': Roll Finesse at +1 difficulty to defend. If successful, can roll Finesse at +1 difficulty to counterattack in that instant.
 
:''Counter'': Offer no defence, but attack the enemy after they strike you.
 
 
 
If you fail to defend or opt not to, damage is soaked with Toughness on a 1:1 basis. Some attacks may have increased soak difficulties.
 
 
 
Conditions include:
 
:''Tangled'': Being grappled, wrapped in drider webs, mired in gore, etc. Each level of tangling imposes a -1 dice penalty on actions. If dice count for an action hits zero, that action becomes impossible. This condition may also have additional effects depending on circumstances, such as needing a Power roll to move against the will of someone grabbing you.
 
:''Dazed'': Lack of mental coherence and focus. A consequence of mental attacks, trauma, and so on. Increases difficulties. Fades by itself.
 
:''Mauled'': Massive structural damage. A consequence of grave injuries. Makes certain actions impossible or very difficult. Heals naturally over time, more quickly with care.
 
 
 
Every character has hit points equal to their toughness + 2 per fetter. Damage beyond these is applied directly to Power or Finesse ratings (depending on the attack) and applies ''Mauled'' status. If either Power or Finesse hits zero, the character is incapacitated.
 
 
 
Working together helps.
 
 
 
to do: how you disentangle, rules for assists, distract/intimidate/outfox (using social and mental attributes in combat)
 
 
 
==Characters==
 
===Nature===
 
*''Devils'' have Devil Privilege and maybe additional skills.
 
*''Demons'' have more special attributes and maybe more/better domains.
 
*''Damned'' have more hit points, the better to suffer, and maybe something to do with having ''free will''.
 
 
 
===Idol===
 
A character's ''idol'' is what they wish to be or achieve. Sisyphus has the idol of getting the boulder to the top of the hill. Tantalus has the idol of eating a good meal. Lucifer has the idol of overthrowing Heaven. Idols are not (always) impossible to achieve, but are always difficult to achieve, and to keep hold of or find lasting satisfaction from.
 
 
 
Achieving or moving toward your idol regenerates Will.
 
 
 
===Torment===
 
A character's ''torment'' is what they want to avoid but are doomed to constantly confront, such as being enslaved, losing somebody precious, or being burned alive. Characters have a ''reduced'' ability to avoid or resist their torment, but enduring it without losing their way can grant a special determination and insight into the hell they are immersed in.
 
 
 
If a character suffers their torment they gain a point of ''Fate'' up to a maximum of 3, which can be expended to reroll a roll, or edit a scene in accordance with their torment or fetters. However this cannot be abused - if a character has given in to their torment, they learn nothing and merely suffer. This is the situation of most of those in Hell who have learned helplessness.
 
 
 
===Fetters===
 
A fetter is something a character's afterlife is metaphysically bound to and which forms part of their image. Each fetter increases your hit points by two.
 
 
 
All fetters have one or more manifestations. These are concrete changes to appearance or behaviour. Breaking your fetter has two consequences: you suffer a penalty to actions until it is reestablished, and events will conspire to make this happen.
 
*Example: Inoue has the ''Bloody Bokken'' fetter. This bloodstained wooden sword was the weapon she used to murder her cheating (old) boyfriend and she carries it with her everywhere. She wants to meet with Narumi to buy information on the whereabouts of her kidnapped (new) boyfriend Hoktuhetiel, but the shrine maiden has a no-weapons policy in the shrine. If Inoue accepts this, she feels vulnerable while she is disarmed (suffering a penalty) and  if she spends too long inside it is probable that a passing riot will smash the weapon rack and hurl her sword back to her.
 
*Example: Rin is normally a model ''Pandaemonium Academy Student''. But when approaching the classroom she overhears Euthie loudly telling everyone about Rin’s secret manga stash. She expends a point of Will to cut class for that day without suffering a penalty or being dragged back in by circumstances.
 
If two fetters have contradictory manifestations, a character may cancel one by manifesting the other. However if left too long the penalties will apply as normal. Alternatively, they may purchase a mitigation to bend it long-term.
 
*Example: Narumi has both the ''Shrine Maiden'' and ''Pandaemonium Academy Student'' fetters. She can ignore the uniform code in order to perform her shrine duties in miko costume - but if she cuts a full day of class to goof off in the shrine, she will feel uneasy and the disciplinary committee will take note.
 
*Example: Aisha, ''Delinquent'' leader of the Panda Academy Decents, is a ''Pandaemonium Academy Student'', but has a mitigation that lets her wear flats, headscarf and ankle-length skirt. By contrast, the lesser gang members only dare to break the rules temporarily when hanging out with her.
 
Fetters may also impose boons and curses. Inoue’s bloody bokken is a powerful weapon that lets her beat her enemies to pulp, if she is carrying it. Conversely, accidentally suicidal arsonist Liya is vulnerable to fire damage due to her ''Burn Victim'' fetter, even though she can control flame through her domains.
 
 
 
Note that these metaphysical mechanics do not change the logic of the character's interactions with the environment and other characters. Rin can avoid penalties by expending will, but will still have to explain herself if caught by an authority figure. Characters without ''Burn Victim'' may have no special vulnerability to fire, but still take damage from it.
 
 
 
===Domains===
 
Sorta like spheres, but narrower and DIY. Each domain has a keyword, which must apply to all uses, and a scope purchased from the following categories. You need to spend Will to invoke a domain.
 
 
 
Domains have a power rating. When a success count is required domains gain a number of automatic successes equal to the power rating, and roll a number of additional dice equal to the power rating.
 
 
 
'''Target'''
 
*Self: yourself
 
*Other: some particular other thing or person
 
*Scene: larger elements of the scene
 
 
 
'''Range'''
 
*Touch: You need to touch the target
 
*Local: Can target within a few dozen metres (prereq Touch)
 
*Distant: Can target in line of sight (prereq Local)
 
 
 
'''Duration'''
 
*Momentary: one round or less
 
*Transient: one scene (prereq Momentary)
 
*Persistent: long-term (prereq Persistent)
 
 
 
'''Effect'''
 
*Damage: Break stuff (like people)
 
*Repair: Fix stuff (like people)
 
*Create: Create substantial things
 
*Move: Move things
 
*Transform: Alter things (less efficient than damage/repair) [this is a super general dumping ground and under construction]
 
*Scan: Gain information about things
 
 
 
'''Modifiers'''
 
*Coincidental: effects take place through coincidences over time
 
*Onerous focus: can only use the domain by some non-trivial process
 
*Sympathetic: can affect things by connection
 
 
 
====Examples====
 
 
Rin's ''Sword Dominion'' has:
 
Rin's ''Sword Dominion'' has:
 
*Keyword: sword
 
*Keyword: sword
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*Effect: damage
 
*Effect: damage
 
*Liya can hurl blasts of fire that incinerate people kilometres away, but since she died before mastering higher magic, that's all she can do. If she took target: scene she could do large blasts and flash shields. If she took duration: transient or persistent she could create longer-lasting walls or jets of fire.
 
*Liya can hurl blasts of fire that incinerate people kilometres away, but since she died before mastering higher magic, that's all she can do. If she took target: scene she could do large blasts and flash shields. If she took duration: transient or persistent she could create longer-lasting walls or jets of fire.
 
===Corpus===
 
Everyone has ratings in:
 
:Power (P): Physical power and strength.
 
:Finesse (F): Physical precision and swiftness.
 
:Toughness (T): Resistance to pain and injury.
 
:Sensation (S): Situational awareness, mental agility and keen senses.
 
:Brains (B): Mental horsepower.
 
:Charisma (C): The ability to dominate a situation and attract attention.
 
:Deception (D): The ability to deceive others about your nature and intentions.
 
 
Some characters may have special qualities like wings, fire blood, or goat legs. These are bought from the same pool.
 
::Bad Blood (2): When injured, acid or fire or something else nasty splashes out, doing dice of attack and damage equal to damage taken.
 
::Digitigrade (1): Movement speed is enhanced (+1 success and -1 difficulty on contested rolls).
 
::Sense Organ (1+): Eyes that can see heat, antennae that can sense air currents, the ability to smell lust or wrath or greed.
 
::Wings (3): You can fly.
 
::And more!
 
 
===Skills===
 
Skills are binary: you are proficient or not. If you have a skill, the difficulty of relevant rolls is reduced by one. Some actions may be especially difficult if you lack a particular skill.
 
 
:''Academics (specify):'' A field of study such as mathematics, history or law. The class you pay attention in.
 
:''Athletics:'' Proficiency in advanced physical feats such as long-distance running, acrobatics, or contests of strength.
 
:''Craft (specify):'' The ability to create objects out of materials without metaphysical exertion. Includes creative arts like painting or writing.
 
:''Delinquency:'' Streetwise. Dealing with the underside of Hell.
 
:''Etiquette:'' Good manners. Dealing with the overside of Hell.
 
:''Lore (specify):'' Knowledge of some topic, such as the Fallen hierarchy, youkai, or the 666 mysteries of Pandaemonium Academy.
 
:''Martial Arts (specify):'' Some martial art or other. Reduces difficulty for certain moves, more if a weapon is required.
 
:''Military:'' Strategy, tactics and logistics for large-scale warfare.
 
:''Occult:'' The ability to meddle with infernal objects built according to a magical paradigm.
 
:''Perform (specify):'' A performance art such as dance or music.
 
:''Servant:'' How to wash dishes, serve tea and iron clothes.
 
:''Sneak:'' How to conceal your presence.
 
:''Technology:'' The ability to meddle with infernal objects built according to a technological paradigm.
 
 
===Will===
 
A key resource moreso than in Mage. You expend will to change the world. You have more of it than mages do.
 
 
Will can be used to:
 
:Augment actions
 
:Activate domains
 
:Resist fetters
 
:Dominate others (with appropriate Domains or other powers)
 
 
You can gain Will by:
 
:Untormented time passing
 
:Moving toward your Idol
 
:Circumstances
 
 
Your maximum willpower determines how much you can stockpile.
 
 
=Chargen=
 
*Specify Genus (demon, devil or damned).
 
**Demons have an additional point that can be spent on a special quality.
 
**Devils have an additional die on domain invocation rolls.
 
**Damned have +2 hit points.
 
*Specify Idol and Torment.
 
*Characters have 25 points to distribute among stats (max 7), or buy skills at 2/per. These points can also be spent on special qualities.
 
*Characters have the ''Pandaemonium Academy Student'' fetter automatically.
 
:'''Pandaemonium Academy Student'''
 
::Manifestation: ''School Uniform''
 
:::Students wear the appropriate uniform for whatever they are doing.
 
::Manifestation: ''Class Attendance''
 
:::Students attend their scheduled classes.
 
*You also have 15 points to purchase domains, fetters, willpower, or additional stats, skills and qualities.
 
**1 point purchases a power level for a Domain (max 4), or two elements of scope. ''Coincidental'' reduces the point cost by 1, ''Onerous Focus'' by 2. ''Sympathetic'' increases it by 1. The minimum cost of a Domain is 1.
 
**Additional fetters cost 1 point. The cost of a fetter can be reduced by curses or increased by boons on a case by case basis. The limit for starting fetters is 3 ''including'' P.A. Student.
 
**Characters have a WP max of 5 automatically. Each additional point of max costs 1 point (max 10).
 
**Record starting health (Toughness + 2 per fetter)
 
 
=NPCs=
 
''Mook Student''
 
:2 in every stat
 
:No skills
 
 
''Named Student''
 
:1 stat at 3, the rest at 2.
 
:1 skill, typically Athletics, Perform, Craft or Academics.
 

Revision as of 20:06, 3 May 2016

Example Domains

Rin's Sword Dominion has:

  • Keyword: sword
  • Target: self, other, scene
  • Range: local
  • Duration: transient
  • Effect: damage, create, move
  • Rin can create swords attacking single targets or broad areas, create walls of swords that block paths and deal damage, or move things with swords. However, her creations disintegrate at the end of the scene. Her kyton boyfriend with chain dominion has similar powers, but cannot do direct damage as he lacks the damage effect.

Liz's Storytelling has:

  • Keyword: narrative
  • Target: other
  • Range: local
  • Duration: persistent
  • Effect: alter, scan
  • Modifier: coincidental
  • Liz can write plots for people that will either reveal their nature or change them in narratively appropriate ways through apparent coincidences - but cannot attack them directly, or write stories for herself. She has to be close to the target to write about them, but if she took the sympathetic modifier she could affect them via a closely associated object.

Mia's Gadgetry has:

  • Keyword: robotics
  • Target: self, other, scene
  • Range: local
  • Duration: persistent
  • Effect: damage, create, move, alter, scan
  • Modifier: onerous focus
  • Mia can use her machines to do almost anything, but only if she has them on hand. In her laboratory she is extremely powerful, but if jumped in swimming class she is next to helpless (unless she made some unlicensed modifications to the pumps and filters beforehand). If she transformed herself into a super cyborg, she would remove this limitation.

Yu Lan's Time Kata has:

  • Keyword: time
  • Target: self, other
  • Range: touch
  • Duration: transient
  • Effect: alter
  • Yu Lan can punch time into or out of people, speeding them up or slowing them down, but has to land the punches first. If she took the damage effect she could disintegrate chunks of victims with hyper-rapid aging.

Liya's Flame Magic has:

  • Keyword: fire
  • Target: other
  • Range: distant
  • Duration: momentary
  • Effect: damage
  • Liya can hurl blasts of fire that incinerate people kilometres away, but since she died before mastering higher magic, that's all she can do. If she took target: scene she could do large blasts and flash shields. If she took duration: transient or persistent she could create longer-lasting walls or jets of fire.