UnderMilitary: Difference between revisions
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::Upkeep Cost: | ::Upkeep Cost: | ||
===Augments=== | ===Foot Infantry Augments=== | ||
Infantry units have assumed equipment, usually armour and swords. However, a variety of magical resources or special items can be used to augment them. | Infantry units have assumed equipment, usually armour and swords. However, a variety of magical resources or special items can be used to augment them. | ||
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::Training Cost: 15 Gold | ::Training Cost: 15 Gold | ||
::Upkeep Cost: | ::Upkeep Cost: | ||
===Cavalry Augments=== | |||
==Artillery== | ==Artillery== | ||
===Artillery Augments=== | |||
==Beasts== | ==Beasts== |
Revision as of 10:23, 26 March 2016
Foot Soldiers
Militia Battalion
- Armed with a mixture of weaponry including arbalests, spears and swords, militia are commonly used to keep order and defend underholds and surrounding territories from minor creatures.
- Augment Slot(0):
- Training Cost: 5 Gold
- Upkeep Cost:
Infantry Battalion
- A unit of infantry is typically armed with a good quality arbalest, spear or sword and shield. They are usually armored with at least a breastplate and helm.
- Augment Slot(1):
- Training Cost: 10 Gold
- Upkeep Cost:
Elite Infantry Company
- Elite infantry, or Men-at-arms are highly respected professional soldiers who fight in full plate armour wielding powerful lances or swords, or hulking Arbalests that can down a Wyrm in a instant.
- Augment Slot(2):
- Training Cost: 15 Gold
- Upkeep Cost:
Foot Infantry Augments
Infantry units have assumed equipment, usually armour and swords. However, a variety of magical resources or special items can be used to augment them.
Augments
Elite Augments
Daiklave
- These are blades of sharpened Mythril or Orichalcum, huge and unwieldy in appearence, they are agile in practice due to the lightness of the alloys used.
- Requirement: Mythril or Orichalcum
- 1 Mythril/Orichalcum per Cadre
AutoPlate
- AutoPlate entirely encloses the user in a suit of armour which greatly enchances their strength, vision and protects them from harmful humors in the air.
- Requirement: Adamantium
- 2 Adamantium, 1 Mythril per Cadre
Cavalry
Wyrm Company
- Standard Cavalry
- Augment Slot(2):
- Training Cost: 10 Gold
- Upkeep Cost:
Armored Wyrm Company
- Elite Cavalry
- Augment Slot(2):
- Training Cost: 15 Gold
- Upkeep Cost: