Jahan: Difference between revisions
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::'''Wisdom''' 16/+3 | ::'''Wisdom''' 16/+3 | ||
::'''Charisma''' 12/+2 | ::'''Charisma''' 12/+2 | ||
:Hit Dice | :Hit Dice 2/2d8+2 | ||
::Hit Points | ::Hit Points 14/14 | ||
:Initiative +0 | :Initiative +0 | ||
:Armour 11 (11 + 0 dex) | :Armour 11 (11 + 0 dex) | ||
Line 33: | Line 33: | ||
=Abilities= | =Abilities= | ||
:Warding Flare (reaction, disadvantage on attacker <30ft., 3/day) | :Warding Flare (reaction, disadvantage on attacker <30ft., 3/day) | ||
:Channel Divinity 1/day | |||
::Turn Undead | |||
::Radiance of the Dawn | |||
==Spellcasting== | ==Spellcasting== | ||
'''DC 13''' (8 + 2 + 3) | '''DC 13''' (8 + 2 + 3) | ||
Line 41: | Line 44: | ||
::Spare the Dying | ::Spare the Dying | ||
:1st Level (2/day) | :1st Level (2/day) | ||
:: | ::Burning Hands | ||
::Faerie Fire | |||
=Skills & Proficiencies= | =Skills & Proficiencies= |
Revision as of 13:35, 12 August 2015
- Name Jahan
- Race Human
- Age 28
- Class Cleric (Light)
- Alignment Neutral Good
- Background Hermit
- Personality: I connect everything that happens to me to a grand, cosmic plan.
- Ideal: Greater good.
- Bond: Enlightenment.
- Flaw: Dogmatism.
- Experience 300
Vital Statistics
- Proficiency +2
- Strength 10/±0
- Dexterity 10/±0
- Constitution 12/+1
- Intelligence 12/+2
- Wisdom 16/+3
- Charisma 12/+2
- Hit Dice 2/2d8+2
- Hit Points 14/14
- Initiative +0
- Armour 11 (11 + 0 dex)
- Speed 30 ft.
- Attacks
- unarmed
- Carrying Capacity ? lbs
- Push/Drag/Lift ? lbs
Abilities
- Warding Flare (reaction, disadvantage on attacker <30ft., 3/day)
- Channel Divinity 1/day
- Turn Undead
- Radiance of the Dawn
Spellcasting
DC 13 (8 + 2 + 3)
- Cantrips
- Guidance
- Light
- Searing Flame
- Spare the Dying
- 1st Level (2/day)
- Burning Hands
- Faerie Fire
Skills & Proficiencies
- Skills
- Acrobatics +0
- Animals +3
- Arcana +1
- Athletics +0
- Deception +1
- History +1
- Insight +5
- Intimidation +1
- Investigation +1
- Medicine +5
- Nature +1
- Perception +5
- Performance +1
- Persuasion +3
- Religion +3
- Sleight of Hand +0
- Stealth +0
- Survival +3
- Languages: Common, Orc, Celestial
- Weapons: Light/medium armour, shields, simple weapons
- Tools: Herbalism kit
- Saves: Wisdom, Charisma
Loot
- Scroll case
- Blanket
- Common clothes
- 5 gp
- 10 sp
- mace
- leather armour
- light crossbow (20)
- priest's pack
- shield
- holy symbol