Haile Asakura al-Mihran: Difference between revisions
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===Military=== | ===Military=== | ||
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:Ship Command | :Ship Command |
Revision as of 18:51, 12 July 2015
Name: Haile Asakura al-Mihran
Rank: Knight-equivalent Navy
Child, rumoured adopted, of the secondary al-Mihran family on a peripheral world. Come her teens she vanished to a secret laboratory offworld private school for a while, then returned to become a prodigy with a medical condition. In the wake of the recent crisis, she has been called to serve at the capital.
- Virtues: Loyalty, ambition, rationalisation.
- Vice: Inexperience, instability.
- Family: Not very important (they're paid off to keep quiet).
- Inheritance: My elder sisters are ahead of me.
- Friends: Few, save Doctor Bagramyan, my physician whose relative kindness made her almost a mother figure
at the lab. Hopefully I can make more at the capital. - Enemies: My elder sisters, who resent my abrupt rise to power.
- 5 events in the past:
- Being subordinate to my sisters.
The harsh regime of Area 51Being brainwashed to love Miz-sama- Watching the imperial betrayals and war(s) from the border.
- Success and authority as a border squadron commander.
- Aspirations and goals: To serve Miz-sama and renew the Empire.
- Foreign policy: The universe should be unified under Miz-sama.
- Religion: I'm not much of a philosopher, but it is a useful method to control the lower orders.
- Class: A renewal of the nobility is needed, be it mental and spiritual or be it physical. This may include some promotions from the lower orders - but the rabble must not be allowed to rule.
- Economy: Strategic industries centralised under the Crown.
- Expert: Naval combat. Mathematics. Theory.
- Professional: Ground combat. Sciences.
- Layman: Performance arts. Cyber-maintenance.
- Terrible: Creative arts. Practice.
Crunch Gen
Space Princess Personhood
- 24 points divided up among the categories
- Smarts
- IQ 7
- Wits 6
- Social
- Charm 3
- Cunning 4
- Strength:
- Durability 3 (w/ pills)
- Physical Action 2
Skills
- 30 skill points to spend between the two branches
Court
- Black Mail 3
- Horse Trading 1
- Chummy 0
- Bureaucracy 0
- Legal 1
- Speech Giving 0
- Plotting 3
Military
+1 point
- Ship Command
- Helmsmen 1
- Gunnery 2
- Leadership 1
- Squadron Command
- Maneuver 4
- Formation 4
- Command 2
- Fleet Command
- Maneuver 3
- Formation 4
- Command 1
Demesne
None at present.