Difference between revisions of "Ascend Powers"

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-Iron Skin: Add Physique + Champion level to armor DR.  Costs 1 Chipower to activate for a scene.<br>
 
-Iron Skin: Add Physique + Champion level to armor DR.  Costs 1 Chipower to activate for a scene.<br>
 
-Ragdoll Blow: Upon hit deal damage as normal, then roll to hit against one additional opponent at no greater than close range, flinging your first target into them, and dealing damage to the second target as well.  Costs 1 Chipower.  Can be combined with other attacks, and if so additional damage or status effects will also carry over.<br>
 
-Ragdoll Blow: Upon hit deal damage as normal, then roll to hit against one additional opponent at no greater than close range, flinging your first target into them, and dealing damage to the second target as well.  Costs 1 Chipower.  Can be combined with other attacks, and if so additional damage or status effects will also carry over.<br>
 +
-Sandman Blow: If a target is suffering from a -4 or greater status effect, if you decrease their HP to zero or lower with this strike, then they are incapacitated (but not killed, no matter how much damage was deatlt) with no chance to cancel the traumatic wound.  Costs 1 Chipower.<br>
 
-Face to Face: Spend one Chipower to cancel any one traumatic wound inflicted by a ranged weapon.<br>
 
-Face to Face: Spend one Chipower to cancel any one traumatic wound inflicted by a ranged weapon.<br>
 
-Weaklings, All of You: If an opponent is killed or incapacitated by a single attack of yours, gain one Chi.  If multiple opponents are killed or incapacitated in this manner in one round, gain 2 Chi.<br>
 
-Weaklings, All of You: If an opponent is killed or incapacitated by a single attack of yours, gain one Chi.  If multiple opponents are killed or incapacitated in this manner in one round, gain 2 Chi.<br>

Revision as of 12:29, 7 May 2015

Power Martial Artist Mastery Powers
-Requires Physique 2, Martial Arts: 3, Endurance: 3
-Unlocks Chipower (5 + Physique points of Chi)
-Forceful Blows: Deal damage as normal, then add d6 equal to one plus your Champion level to any unarmed attack, costs one Chipower to activate for a scene.
-Stunning Blows: Deal damage as normal, then subtract one plus your Champion level from opponent’s attacks for rest of scene. Status effect stacks with multiple attacks. Does not cost Chipower to activate.
-Iron Block: Use Martial Arts for AC, and block mundane melee weapons unarmed without damage. Costs 1 Chipower to activate for a scene.
-Iron Skin: Add Physique + Champion level to armor DR. Costs 1 Chipower to activate for a scene.
-Ragdoll Blow: Upon hit deal damage as normal, then roll to hit against one additional opponent at no greater than close range, flinging your first target into them, and dealing damage to the second target as well. Costs 1 Chipower. Can be combined with other attacks, and if so additional damage or status effects will also carry over.
-Sandman Blow: If a target is suffering from a -4 or greater status effect, if you decrease their HP to zero or lower with this strike, then they are incapacitated (but not killed, no matter how much damage was deatlt) with no chance to cancel the traumatic wound. Costs 1 Chipower.
-Face to Face: Spend one Chipower to cancel any one traumatic wound inflicted by a ranged weapon.
-Weaklings, All of You: If an opponent is killed or incapacitated by a single attack of yours, gain one Chi. If multiple opponents are killed or incapacitated in this manner in one round, gain 2 Chi.