ReLOE: Difference between revisions
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Everyone who doesn't want to use the default icons needs three unique icons; one each for Army, Navy and Agent/Individual. They should be relatively small (ideally 50 pixel diameter) and preferably circular. | Everyone who doesn't want to use the default icons needs three unique icons; one each for Army, Navy and Agent/Individual. They should be relatively small (ideally 50 pixel diameter) and preferably circular. | ||
=Character Rules | =Character Rules= | ||
You may not activate more than three heroes a turn, though you may activate less (or even none) if you so choose. | You may not activate more than three heroes a turn, though you may activate less (or even none) if you so choose. | ||
Revision as of 16:59, 3 March 2015
Useful things go here. They make us go.
Nations
PCs
Etherweb Carrier Channel (West)
Kozun (West)
Therson (West)
Belmar (West)
The Order of Nasht (West)
Tyran Invicta (East)
Mai's Counterattack (East)
Fourth Paradise (East)
Vale of Hespirii (East)
Mith Nara (East)
NPCs
Rubicon Rma
Gael Cygni
Schliraum Sternreich
The Celestine Existence
Reading
NPC Characters
Rules
Ground Combat
Ship Combat
Air Combat
Principles
Principles and Interests
Frankish Principles and Interests (Early Draft/Sample)
Tyrasan Principles and Interests
Lost Ground Principles and Interests
WorldBuilding
Icons
Everyone who doesn't want to use the default icons needs three unique icons; one each for Army, Navy and Agent/Individual. They should be relatively small (ideally 50 pixel diameter) and preferably circular.
Character Rules
You may not activate more than three heroes a turn, though you may activate less (or even none) if you so choose.
All heroes need an epithet; the Queen Luceedi, the Elder Wyrm Rhodos, Tenno Showa.
Three levels of hero combat
- Social: Conflict over some third party
- Mental: Conflict between two heroes with no intent to physically harm
- Physical: Brawl!
Characters
- Characters start with 5 stat points and one trait point at level 1. No Stat may start at more than 3, and no trait of more than tier 1 may be chosen.
- Characters gain one stat point and an increasing number of trait points per level. When levelling one already purchased trait may be exchanged for trait points.
- All characters can choose any trait, based on their pre-requisites. All characters must start as one of five basic class templates, with two already pre-selected traits. Once they level up however, characters are not otherwise restricted in what traits they may choose
Classes
Officer
- Starting Traits: Leadership, one of Land Command, Sea Command, Air Command
Official
- Starting Traits: Politics, one of Diplomat, Merchant, Academic, Revolutionary
Savant
- Starting Traits: Etherics, one of Tech, Magic, Technomagic, Old Empire (specify Paradisium, Exalter, Freeman, Atlantean), God Tech.
Agent
- Starting Traits: Covert Operations, one of Assassin, Spy, Saboteur
Adventurer
- Starting Traits: Heroic, one of Champion, Explorer, Rogue
Stats: This is your dice pool. Any stat can be rolled in most situations, so long as an appropriate story is told.
- Combat: All form of personal combat from fists to lightning bolts to battlemechs.
- Mysticism: Understanding the mysteries of the universe, a spiritual connection to the whole.
- Mental: Cleverness and intellectually rigorous plans and strategems.
- Social: Your appearance and charisma stat.
- Conviction: Zeal and drive; sheer force of personality.
Tags: These are character aspects with no mechanical effect; they are instead intended to provide character hooks both for yourself and other players to use. It's encouraged to reference tags during the course of a story and if at least one tag is called during the course of a story - of any character present, yours or someone else's - the author will get one additional character point at the conclusion of the story. It is recommended that characters have 3-4 tags each.
Terminator
Lina Inverse