Talk:Space Princesses: Difference between revisions

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:Special:  Torpedo Attack 2
:Special:  Torpedo Attack 2
:Cost:  ?? Common
:Cost:  ?? Common
'''Small Fire Control'''
:Range:  Short
:Equipment:  1
:Special:  +2 accuracy on all Gunnery attacks
:Cost:  ?? Common
'''Improved Small Fire Control'''
:Range:  Short
:Equipment:  1
:Special:  +2 accuracy on all Gunnery attacks, AA +1
:Cost:  ?? Rare
'''Medium Fire Control'''
:Range:  Medium
:Equipment:  1
:Special:  +2 accuracy on all Gunnery attacks at Short range, +1 at Medium
:Cost:  ?? Uncommon
'''Large Fire Control'''
:Range:  Long
:Equipment:  2
:Special:  +2 accuracy on all Gunnery attacks
:Cost:  ?? Common
'''Improved Large Fire Control'''
:Range:  Long
:Equipment:  2
:Special:  +2 accuracy on all Gunnery attacks, AA +1
:Cost:  ?? Rare


'''Armor Plating'''
'''Armor Plating'''
Line 101: Line 131:
:Equipment:  3
:Equipment:  3
:Special:  Extended Scout
:Special:  Extended Scout
:Cost:  ?? Uncommon
:Cost:  ?? Common


'''Flight Deck'''
'''Flight Deck'''
Line 117: Line 147:
:Special:  Boost to all diplomacy rolls (+6 if escort, +8 if cruiser, +10 if capital ship)
:Special:  Boost to all diplomacy rolls (+6 if escort, +8 if cruiser, +10 if capital ship)
:Cost:  ?? Rare
:Cost:  ?? Rare
'''System Ship'''
:Equipment:  -1 (increases equipment space by 1)
:Special:  +2 Armor, -2 Shields, may only travel via wormhole
:Cost:  ?? Common

Revision as of 22:27, 8 August 2014

System Musings

Basic Stuff

Roll 2D10 + modifiers

Ship Design

All ships have a base statline

Firepower: Default firepower bonus added to all gun attacks.
Armor: Basic physical protection.
Shields: Protects again gunfire (adding to Armor), but not against graviton torpedoes.
Evasion: How easily your ship can avoid getting hit due to a combination of size and speed.
Speed: The bonus to movement rolls.
Hits: How many hits your ship can take before it starts to loose effectiveness.
Equipment: How many spaces of equipment your ship has.
Destroyers normally have 3 equipment space
Cruisers normally have 5-6 equipment space
Capital ships have a minimum of 8 equipment space

Equipment

Equipment is various items that improve your ship's performance - guns, electronics, protection, engines, etc.

Cost of equipment is two values; the first is the resource price and the second is the availability.

Examples:

Small Cannon Turrets

Firepower: 2
Accuracy: +6
Range: Short
Equipment: 1
Cost:  ?? Common

Medium Cannon Turrets

Firepower: 4
Accuracy: +3
Range: Medium
Equipment: 2
Cost:  ?? Common

Heavy Cannon Turrets

Firepower: 8
Accuracy: +0
Range: Long
Equipment: 4
Special: Barrage; FP 1 Acc +3
Cost:  ?? Common

Superheavy Cannon Turrets

Firepower: 10
Accuracy: -1
Range: Long
Equipment: 5
Special: Barrage; FP 2 Acc +2
Cost:  ?? Rare

Siege Cannon

Firepower: 15
Accuracy: -8
Range: Extreme
Equipment: 3
Cost:  ?? Rare

Flak Guns

Range: Short
Equipment: 1
Special: AA 2
Cost:  ?? Rare

Torpedo Launcher

Accuracy: +0
Range: Short
Equipment: 1
Special: Torpedo Attack 2
Cost:  ?? Common

Small Fire Control

Range: Short
Equipment: 1
Special: +2 accuracy on all Gunnery attacks
Cost:  ?? Common

Improved Small Fire Control

Range: Short
Equipment: 1
Special: +2 accuracy on all Gunnery attacks, AA +1
Cost:  ?? Rare

Medium Fire Control

Range: Medium
Equipment: 1
Special: +2 accuracy on all Gunnery attacks at Short range, +1 at Medium
Cost:  ?? Uncommon

Large Fire Control

Range: Long
Equipment: 2
Special: +2 accuracy on all Gunnery attacks
Cost:  ?? Common

Improved Large Fire Control

Range: Long
Equipment: 2
Special: +2 accuracy on all Gunnery attacks, AA +1
Cost:  ?? Rare

Armor Plating

Equipment: 2
Special: +2 Armor
Cost:  ?? Common

Shield Generator

Equipment: 2
Special: +3 Shields
Cost:  ?? Common

High-Ouput Drive Kernel

Equipment: 2
Special: +2 Evasion, +2 Speed
Cost:  ?? Uncommon

Reinforced Bulkheads

Equipment: 2
Special: +1 Hit
Cost:  ?? Common

Recon Detachment

Equipment: 1
Special: Scout
Cost:  ?? Common

Interface Recon Craft

Equipment: 3
Special: Extended Scout
Cost:  ?? Common

Flight Deck

Equipment: 2
Special: Allows 1 squadron embarkation
Cost:  ?? Common

Luxurious Fittings

Equipment: 1
Special: Boost to all diplomacy rolls (+4 if escort, +5 if cruiser, +6 if capital ship)
Cost:  ?? Common

Royal Fittings

Equipment: 1
Special: Boost to all diplomacy rolls (+6 if escort, +8 if cruiser, +10 if capital ship)
Cost:  ?? Rare

System Ship

Equipment: -1 (increases equipment space by 1)
Special: +2 Armor, -2 Shields, may only travel via wormhole
Cost:  ?? Common