Talk:Space Princesses: Difference between revisions
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Line 72: | Line 72: | ||
:Special: Torpedo Attack 2 | :Special: Torpedo Attack 2 | ||
:Cost: ?? Common | :Cost: ?? Common | ||
'''Small Fire Control''' | |||
:Range: Short | |||
:Equipment: 1 | |||
:Special: +2 accuracy on all Gunnery attacks | |||
:Cost: ?? Common | |||
'''Improved Small Fire Control''' | |||
:Range: Short | |||
:Equipment: 1 | |||
:Special: +2 accuracy on all Gunnery attacks, AA +1 | |||
:Cost: ?? Rare | |||
'''Medium Fire Control''' | |||
:Range: Medium | |||
:Equipment: 1 | |||
:Special: +2 accuracy on all Gunnery attacks at Short range, +1 at Medium | |||
:Cost: ?? Uncommon | |||
'''Large Fire Control''' | |||
:Range: Long | |||
:Equipment: 2 | |||
:Special: +2 accuracy on all Gunnery attacks | |||
:Cost: ?? Common | |||
'''Improved Large Fire Control''' | |||
:Range: Long | |||
:Equipment: 2 | |||
:Special: +2 accuracy on all Gunnery attacks, AA +1 | |||
:Cost: ?? Rare | |||
'''Armor Plating''' | '''Armor Plating''' | ||
Line 101: | Line 131: | ||
:Equipment: 3 | :Equipment: 3 | ||
:Special: Extended Scout | :Special: Extended Scout | ||
:Cost: ?? | :Cost: ?? Common | ||
'''Flight Deck''' | '''Flight Deck''' | ||
Line 117: | Line 147: | ||
:Special: Boost to all diplomacy rolls (+6 if escort, +8 if cruiser, +10 if capital ship) | :Special: Boost to all diplomacy rolls (+6 if escort, +8 if cruiser, +10 if capital ship) | ||
:Cost: ?? Rare | :Cost: ?? Rare | ||
'''System Ship''' | |||
:Equipment: -1 (increases equipment space by 1) | |||
:Special: +2 Armor, -2 Shields, may only travel via wormhole | |||
:Cost: ?? Common |
Revision as of 22:27, 8 August 2014
System Musings
Basic Stuff
- Roll 2D10 + modifiers
Ship Design
All ships have a base statline
- Firepower: Default firepower bonus added to all gun attacks.
- Armor: Basic physical protection.
- Shields: Protects again gunfire (adding to Armor), but not against graviton torpedoes.
- Evasion: How easily your ship can avoid getting hit due to a combination of size and speed.
- Speed: The bonus to movement rolls.
- Hits: How many hits your ship can take before it starts to loose effectiveness.
- Equipment: How many spaces of equipment your ship has.
- Destroyers normally have 3 equipment space
- Cruisers normally have 5-6 equipment space
- Capital ships have a minimum of 8 equipment space
Equipment
Equipment is various items that improve your ship's performance - guns, electronics, protection, engines, etc.
Cost of equipment is two values; the first is the resource price and the second is the availability.
Examples:
Small Cannon Turrets
- Firepower: 2
- Accuracy: +6
- Range: Short
- Equipment: 1
- Cost: ?? Common
Medium Cannon Turrets
- Firepower: 4
- Accuracy: +3
- Range: Medium
- Equipment: 2
- Cost: ?? Common
Heavy Cannon Turrets
- Firepower: 8
- Accuracy: +0
- Range: Long
- Equipment: 4
- Special: Barrage; FP 1 Acc +3
- Cost: ?? Common
Superheavy Cannon Turrets
- Firepower: 10
- Accuracy: -1
- Range: Long
- Equipment: 5
- Special: Barrage; FP 2 Acc +2
- Cost: ?? Rare
Siege Cannon
- Firepower: 15
- Accuracy: -8
- Range: Extreme
- Equipment: 3
- Cost: ?? Rare
Flak Guns
- Range: Short
- Equipment: 1
- Special: AA 2
- Cost: ?? Rare
Torpedo Launcher
- Accuracy: +0
- Range: Short
- Equipment: 1
- Special: Torpedo Attack 2
- Cost: ?? Common
Small Fire Control
- Range: Short
- Equipment: 1
- Special: +2 accuracy on all Gunnery attacks
- Cost: ?? Common
Improved Small Fire Control
- Range: Short
- Equipment: 1
- Special: +2 accuracy on all Gunnery attacks, AA +1
- Cost: ?? Rare
Medium Fire Control
- Range: Medium
- Equipment: 1
- Special: +2 accuracy on all Gunnery attacks at Short range, +1 at Medium
- Cost: ?? Uncommon
Large Fire Control
- Range: Long
- Equipment: 2
- Special: +2 accuracy on all Gunnery attacks
- Cost: ?? Common
Improved Large Fire Control
- Range: Long
- Equipment: 2
- Special: +2 accuracy on all Gunnery attacks, AA +1
- Cost: ?? Rare
Armor Plating
- Equipment: 2
- Special: +2 Armor
- Cost: ?? Common
Shield Generator
- Equipment: 2
- Special: +3 Shields
- Cost: ?? Common
High-Ouput Drive Kernel
- Equipment: 2
- Special: +2 Evasion, +2 Speed
- Cost: ?? Uncommon
Reinforced Bulkheads
- Equipment: 2
- Special: +1 Hit
- Cost: ?? Common
Recon Detachment
- Equipment: 1
- Special: Scout
- Cost: ?? Common
Interface Recon Craft
- Equipment: 3
- Special: Extended Scout
- Cost: ?? Common
Flight Deck
- Equipment: 2
- Special: Allows 1 squadron embarkation
- Cost: ?? Common
Luxurious Fittings
- Equipment: 1
- Special: Boost to all diplomacy rolls (+4 if escort, +5 if cruiser, +6 if capital ship)
- Cost: ?? Common
Royal Fittings
- Equipment: 1
- Special: Boost to all diplomacy rolls (+6 if escort, +8 if cruiser, +10 if capital ship)
- Cost: ?? Rare
System Ship
- Equipment: -1 (increases equipment space by 1)
- Special: +2 Armor, -2 Shields, may only travel via wormhole
- Cost: ?? Common