Treplia Cuspin: Difference between revisions
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=== Spells/Preparations/Rituals/Complex Forms === | === Spells/Preparations/Rituals/Complex Forms === | ||
Levitate | *Levitate | ||
Magic Fingers | ** Type/Target: P, Range: LOS, Duration: S, Drain: F-2 | ||
** Notes/Explanation: I believe I can fly! Beat threshold equal to subject mass/200 kilos, move anywhere in LOS at rate equal to force of spell. | |||
Ignite | |||
Swarm | *Magic Fingers | ||
Heal | ** Type/Target: P, Range: LOS, Duration: S, Drain: F-2 | ||
Manabolt | ** Notes/Explanation: Magical invisible floating hands: Strength and Agility are equal to hits on spellcasting test. | ||
Detect Magic | *Physical Barrier | ||
** Type/Target: P, Range: LOS(A), Duration: S, Drain: F-1 | |||
** Notes/Explanation: Creates a wall with 1 armour and structure per hit. Regenerates to full stats at start of combat turn so long as it is sustained and not ever brought to 0 structure. | |||
*Ignite | |||
** Type/Target: P, Range: LOS, Duration: P, Drain: F-1 | |||
** Notes/Explanation: Sets stuff on fire. Non-living; beat Object Resistance dice pool. Living; Spellcasting + | |||
Magic [Force] v. Body + Reaction Test. | |||
*Swarm | |||
** Type/Target: M, Range: LOS(A), Duration: S, Drain: F-1 | |||
** Notes/Explanation: -2 from enemy initiative score per hit. Imaginary BEEEEEEEES! | |||
*Heal | |||
** Type/Target: M, Range: T, Duration: P, Drain: F-4 | |||
** Notes/Explanation: Heals physical damage equal to hits on test. | |||
*Manabolt | |||
** Type/Target: M, Range: LOS, Duration: I, Drain: F-3 | |||
** Notes/Explanation: Magical Radiation zap, affects living and/or magical targets. | |||
*Fireball | |||
** Type/Target: P, Range: LOS, Duration: I, Drain: F-1 | |||
** Notes/Explanation: Boom. | |||
*Detect Magic | |||
** Type/Target: M, Range: T, Duration: S, Drain: F-2 | |||
** Notes/Explanation: Detect the presence of all foci, spells,wards, magical lodges, alchemical preparations, active | |||
rituals, and spirits. | |||
*Armour | |||
** Type/Target: P, Range: LOS, Duration: S, Drain: F-2 | |||
** Notes/Explanation: Extra, cumulative armour equal to hits scored. Does not count towards encumbrance. | |||
=== Adept Powers or Other Abilities === | === Adept Powers or Other Abilities === | ||
Line 201: | Line 229: | ||
=== Gains === | === Gains === | ||
Total/Spent/Unspent ( | Total/Spent/Unspent (46/29/17) | ||
* Chargen Karma ( | * Chargen Karma (46) | ||
* Session 1 (?) | * Session 1 (?) | ||
=== Expenditures === | === Expenditures === | ||
Total/Spent/Unspent (25/0/25) | Total/Spent/Unspent (25/0/25) |
Latest revision as of 13:10, 30 March 2014
Overview
Appearance
Background
Combat Information
- Initiative: 9+4D6
- Matrix Initiative:
- Astral Initiative: 10+5D6
- Primary Armor: , Rating:
- Accessories:
- Primary Ranged Weapon:
- Dam: , Acc: , AP: , Mode: , RC: , Ammo:
- Accessories:
- Primary Ammo:
- Other Ammo:
- Primary Melee Weapon:
- Reach: , Dam: , Mode: , RC: , AP:
Condition Monitor
- Physical Damage Tracker:
- Stun Damage Tracker:
General Information
Attributes
- Body: 3
- Agility: 4
- Reaction: 4
- Strength: 2
- Willpower: 4
- Logic: 6
- Intuition: 5
- Charisma: 3
Special Attributes
- Edge: 1
- Essence: 6
- Magic: 6
Derived Attributes
- Composure:
- Judge Intentions:
- Memory:
- Lift/Carry:
- Movement:
Limits
- Physical Limit: 4(4)
- Mental Limit: 7(7)
- Social Limit: 6(6)
Skills
Skill Groups
- Enchanting (Alchemy, Artificing, Disenchanting): 5
Active Skills
- Skill Name (Attribute): Rating [Specialty]
Banishing (magic): 2 (0+2) (8 dice)
Binding (magic): 2 (0+2) (8)
Summoning (magic): 2 (0+2) (8)
Spellcasting (magic): 6 (5+1) [Manipulation, +2 combat spell dice] (12)
Counterspelling (magic): 6 (5+1) (12)
Ritual Spellcasting (magic): 6 (0+6) (12)
Alchemy (magic): 5 (11)
Artificing (magic): 5 (11)
Disenchanting (magic): 5 (11)
Arcana (Logic): 6 (0+6) (12)
Astral Combat (Willpower): 1 (0+1) (5)
Pistols (Agility): 3 (0+3) Semi Auto (7)
Blades (Agility): 1 (0+1) Knives (5)
Running (Strength): 1 (0+1) (3)
Swimming (Strength): 1 (0+1) (3)
Gymnastics (Agility): 1 (0+2) Climbing (5)
Sneaking (Agility): 2 (0+2) Urban (6)
First Aid (Logic): 1 (0+1) Gunshot (7+2)
Perception (Intuition): 1 (0+1) (6)
Etiquette (Charisma): 3 (0+3) Corporate (4)
Negotiation (Charisma): 1 (0+1) Bargaining (6)
Knowledges
- Knowledge Name (Attribute): Rating [Specialty]
Qualities
- Quality (Cost/Rating): Effects
Focused Concentration 3 (-12): One up to force 3 spell can be maintained without penalty.
Spirit Mentor (Dragonslayer:): +2 dice pool to Negotiation, +2 to combat spells, foci, rituals.
Dependents 1 (+3)
Corporate Limited SIN (+15)
IDs/Lifestyles/Currency
- Primary Lifestyle: Low (+workspace) (2 Months)
- Nuyen:
- Licenses: License (Rating)
- Fake IDs/Related Lifestyles/Funds/Licenses
- Fake ID (Rating)
Contacts
- Name
- Loyalty: , Connection:
Equipment
Armor/Clothing
- Lined Coat (900Y), Rating: 9
- Accessories:
- Armoured Clothing (450Y), Rating: 6
- Accessories:
Ranged Weapons
Colt Government 2066 (425Y)
- Dam: 7P, Acc: 6, AP: -1, Mode: SA, RC: -, Ammo: 14(c)
- Accessories: Spare Clip x4
- Primary Ammo: Standard (500)
- Other Ammo: Type (Amount)
Melee Weapons
Survival Knife (100Y)
- Reach: - , Dam: STR+2P , Mode: , RC: , AP: -1
Cybernetics
- Name (Rating), Essence:
- Notes:
Cyberdeck
- Model: , Rating:
- Attack: , Sleaze: , Data Processing: , Firewall:
- Programs:
- Matrix Condition Monitor:
Vehicle
- Vehicle:
- Handling: , Speed: , Acceleration: ,
- Pilot: , Body: , Armor: , Sensor: , Seats:
Other Gear
- Sony Emperor Commlink (700Y)
- Silver Credstick x2 (40Y)
- Micro-Tranciever (100Y)
- Glasses (125), Rating: 1
- Accessories: Image Link
- Medkit x3 (750Y), Rating: 3
Special Abilities
Spells/Preparations/Rituals/Complex Forms
- Levitate
- Type/Target: P, Range: LOS, Duration: S, Drain: F-2
- Notes/Explanation: I believe I can fly! Beat threshold equal to subject mass/200 kilos, move anywhere in LOS at rate equal to force of spell.
- Magic Fingers
- Type/Target: P, Range: LOS, Duration: S, Drain: F-2
- Notes/Explanation: Magical invisible floating hands: Strength and Agility are equal to hits on spellcasting test.
- Physical Barrier
- Type/Target: P, Range: LOS(A), Duration: S, Drain: F-1
- Notes/Explanation: Creates a wall with 1 armour and structure per hit. Regenerates to full stats at start of combat turn so long as it is sustained and not ever brought to 0 structure.
- Ignite
- Type/Target: P, Range: LOS, Duration: P, Drain: F-1
- Notes/Explanation: Sets stuff on fire. Non-living; beat Object Resistance dice pool. Living; Spellcasting +
Magic [Force] v. Body + Reaction Test.
- Swarm
- Type/Target: M, Range: LOS(A), Duration: S, Drain: F-1
- Notes/Explanation: -2 from enemy initiative score per hit. Imaginary BEEEEEEEES!
- Heal
- Type/Target: M, Range: T, Duration: P, Drain: F-4
- Notes/Explanation: Heals physical damage equal to hits on test.
- Manabolt
- Type/Target: M, Range: LOS, Duration: I, Drain: F-3
- Notes/Explanation: Magical Radiation zap, affects living and/or magical targets.
- Fireball
- Type/Target: P, Range: LOS, Duration: I, Drain: F-1
- Notes/Explanation: Boom.
- Detect Magic
- Type/Target: M, Range: T, Duration: S, Drain: F-2
- Notes/Explanation: Detect the presence of all foci, spells,wards, magical lodges, alchemical preparations, active
rituals, and spirits.
- Armour
- Type/Target: P, Range: LOS, Duration: S, Drain: F-2
- Notes/Explanation: Extra, cumulative armour equal to hits scored. Does not count towards encumbrance.
Adept Powers or Other Abilities
Improved Reflexes 3 (3.5 PP): +3 Reaction, +3D6 initiative.
Improved Agility (1 PP): +1 Agility.
Astral Perception (1 PP)
Mystic Armour (.5 PP): 1 level of armour, stacks, works against physical and astral attacks.
Other Gear
Chargen
Priorities:
- A:
- B:
- C:
- D:
- E:
Karma
Gains
Total/Spent/Unspent (46/29/17)
- Chargen Karma (46)
- Session 1 (?)
Expenditures
Total/Spent/Unspent (25/0/25)