Talk:Polity Creation: Difference between revisions
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Population is the amount of people in your nation | Population is the amount of people in your nation | ||
:Population Unit: 20 million per point | :Population Unit: 20 million per point | ||
'''Industry'''<br> | '''Industry'''<br> | ||
Line 19: | Line 18: | ||
Assembler gates are used for producing apex technology. They can also instantly build any other unit at 2x cost. | Assembler gates are used for producing apex technology. They can also instantly build any other unit at 2x cost. | ||
:Apex Assembler: 25 Assembler production per point | :Apex Assembler: 25 Assembler production per point | ||
===National Resources=== | |||
'''Apex Blueprints'''<br> | '''Apex Blueprints'''<br> | ||
Apex blueprints are required for apex technology, without them the assemblers have no instructions. [[Apex Technology]] | Apex blueprints are required for apex technology, without them the assemblers have no instructions. They come either as common blueprints, uncommon blueprints | ||
and rare blueprints, each more powerful than the last. See the [[Apex Technology]] for more information. | |||
:Common blueprints | :Common blueprints |
Revision as of 04:21, 11 October 2013
Nation Creation
Nation creation in Heaven's Wake involves the spending of nation points in order to flesh out the infrastructure and abilities of your nation.
Each nation has 40 points to spend.
National Infrastructure
Population
Population is the amount of people in your nation
- Population Unit: 20 million per point
Industry
Industry covers the manufacturing output of your nation.
- Industrial Fabber: 25 production per point
Assember Gate Production
Assembler gates are used for producing apex technology. They can also instantly build any other unit at 2x cost.
- Apex Assembler: 25 Assembler production per point
National Resources
Apex Blueprints
Apex blueprints are required for apex technology, without them the assemblers have no instructions. They come either as common blueprints, uncommon blueprints
and rare blueprints, each more powerful than the last. See the Apex Technology for more information.
- Common blueprints
- Cost: 1 point
- Uncommon blueprint
- Cost: 2 points
- Rare blueprint
- Cost: 5 points
Diplomacy
Diplomatic points can be spent in order to achieve outcomes
- 10 Diplomatic Units per point
Espionage
- 10 Espionage Units per point
National Traits
Hyperlane Network Your part of the Hyperlane network, the superhighway of interstellar transport
- -10 Points