Talk:Polity Creation: Difference between revisions

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Population is the amount of people in your nation
Population is the amount of people in your nation
:Population Unit: 20 million per point
:Population Unit: 20 million per point
:Cost: 1 Point


'''Industry'''<br>
'''Industry'''<br>
Line 19: Line 18:
Assembler gates are used for producing apex technology. They can also instantly build any other unit at 2x cost.
Assembler gates are used for producing apex technology. They can also instantly build any other unit at 2x cost.
:Apex Assembler: 25 Assembler production  per point
:Apex Assembler: 25 Assembler production  per point
===National Resources===


'''Apex Blueprints'''<br>
'''Apex Blueprints'''<br>
Apex blueprints are required for apex technology, without them the assemblers have no instructions. [[Apex Technology]]
Apex blueprints are required for apex technology, without them the assemblers have no instructions. They come either as common blueprints, uncommon blueprints
and rare blueprints, each more powerful than the last. See the [[Apex Technology]] for more information.


:Common blueprints
:Common blueprints

Revision as of 04:21, 11 October 2013

Nation Creation

Nation creation in Heaven's Wake involves the spending of nation points in order to flesh out the infrastructure and abilities of your nation.

Each nation has 40 points to spend.

National Infrastructure

Population
Population is the amount of people in your nation

Population Unit: 20 million per point

Industry
Industry covers the manufacturing output of your nation.

Industrial Fabber: 25 production per point

Assember Gate Production
Assembler gates are used for producing apex technology. They can also instantly build any other unit at 2x cost.

Apex Assembler: 25 Assembler production per point


National Resources

Apex Blueprints
Apex blueprints are required for apex technology, without them the assemblers have no instructions. They come either as common blueprints, uncommon blueprints and rare blueprints, each more powerful than the last. See the Apex Technology for more information.

Common blueprints
Cost: 1 point
Uncommon blueprint
Cost: 2 points
Rare blueprint
Cost: 5 points


Diplomacy Diplomatic points can be spent in order to achieve outcomes

10 Diplomatic Units per point

Espionage

10 Espionage Units per point


National Traits

Hyperlane Network Your part of the Hyperlane network, the superhighway of interstellar transport

-10 Points