Waverider: Difference between revisions

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:'''Eruption//''' Stressful Situation<br>
:'''Eruption//''' Stressful Situation<br>
:'''Nature//''' Competitor/Expert
:'''Nature//''' Competitor/Expert
::Virtue/ Regain 2 WP whenever you come out ahead in a difficult situation that puts you to the test.  
::Virtue// Regain 2 WP whenever you come out ahead in a difficult situation that puts you to the test.  
::Vice/  Spend 1 WP to resist showing your expertise off in a valid situation. Regain 1 WP if doing so is taking an unreasonable risk.
::Vice//  Spend 1 WP to resist showing your expertise off in a valid situation. Regain 1 WP if doing so is taking an unreasonable risk.


==Things to Track==
==Things to Track==
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:'''Quantum Rate//'''<br>
:'''Quantum Rate//'''<br>
:'''Willpower//''' 8<br>
:'''Willpower//''' 8<br>
:Temporary Willpower/ 8<br>
:Temporary Willpower// 8<br>
:'''Health//''' -0 x 5, -1 x 4, -2 x 3, -4 x 2, Incapacitated x 2
:'''Health//''' -0 x 5, -1 x 4, -2 x 3, -4 x 2, Incapacitated x 2
::Current Damage/
::Current Damage//
:'''Taint//''' 0<br>
:'''Taint//''' 0<br>
::Temporary Taint/ 0<br>
::Temporary Taint// 0<br>


:'''Initiative//''' 14<br>
:'''Initiative//''' 14<br>
Line 24: Line 24:
:'''Parry//'''<br>
:'''Parry//'''<br>
:'''Soak//''' 1A/5L/7B
:'''Soak//''' 1A/5L/7B
::Natural Soak/ 1A/13L/15B
::Natural Soak// 1A/13L/15B
::Power Soak/ 0A/0L/0B
::Power Soak// 0A/0L/0B
::Equipment & Other/ 0A/8L/8B
::Equipment & Other// 0A/8L/8B


=General Statistics=
=General Statistics=
Line 32: Line 32:
'''Physical///'''
'''Physical///'''
:'''Strength 5 +2//''' Powerful<br>
:'''Strength 5 +2//''' Powerful<br>
::Brawl 5/
::Brawl 5//
::Melee 3/
::Melee 3//
::Might 5/
::Might 5//
::'''Mega Strength 1//''' Quantum Leap
::'''Mega Strength 1//''' Quantum Leap
:'''Dexterity 5 +1//''' Swift<br>
:'''Dexterity 5 +1//''' Swift<br>
::Athletics 5/ Sprinting
::Athletics 5// Sprinting
::Drive 1/
::Drive 1//
::Firearms 3/
::Firearms 3//
::Stealth 1/
::Stealth 1//
::'''Mega Dexterity 1//''' Freeflow
::'''Mega Dexterity 1//''' Freeflow
:'''Stamina 5 +2//''' Relentless<br>
:'''Stamina 5 +2//''' Relentless<br>
::Endurance 5 +5/
::Endurance 5 +5//
::'''Mega Stamina 1//''' Adaptive
::'''Mega Stamina 1//''' Adaptive


'''Mental///'''
'''Mental///'''
:'''Wits 5//''' Cunning<br>
:'''Wits 5//''' Cunning<br>
::Business 1/
::Business 1//
::Rapport 3/
::Rapport 3//
::Resistance 5/ Resist Pain
::Resistance 5// Resist Pain
::Streetwise 2/
::Streetwise 2//
::Tactics 1/
::Tactics 1//
::'''Mega Wits 1//''' Quickness
::'''Mega Wits 1//''' Quickness
:'''Intelligence 4//''' Educated<br>
:'''Intelligence 4//''' Educated<br>
::Computer 1/
::Computer 1//
::Science (Mathematics) 5/
::Science (Mathematics) 5//
::Science (Physics) 5/ Kinetics
::Science (Physics) 5// Kinetics
::Science (Biology) 5/ Kinesiology
::Science (Biology) 5// Kinesiology
::Strategy 4/ Training Regimens
::Strategy 4// Training Regimens
:'''Perception 4//'''<br>
:'''Perception 4//'''<br>
::Awareness 1 +2/
::Awareness 1 +2/
Line 66: Line 66:
'''Social///'''
'''Social///'''
:'''Charisma 4//'''<br>
:'''Charisma 4//'''<br>
::Etiquette 3/
::Etiquette 3//
:'''Manipulation 2//'''<br>
:'''Manipulation 2//'''<br>
::Subterfuge 1/
::Subterfuge 1//
:'''Appearance 4//'''<br>
:'''Appearance 4//'''<br>
::Style 3 +3/
::Style 3 +3//


=Body Modifications=
=Body Modifications=
Line 91: Line 91:
:'''Barrier 5//''' Specialized: Ablative/Dispersing vs Kinetic, Ablative vs Other. Stamina + Quantum + rating x3 (23) HLs and regenerates rating (5) per round, all post-soak damage vs kinetics reduced by 5. Non-kinetic damage deals double damage to HLs.
:'''Barrier 5//''' Specialized: Ablative/Dispersing vs Kinetic, Ablative vs Other. Stamina + Quantum + rating x3 (23) HLs and regenerates rating (5) per round, all post-soak damage vs kinetics reduced by 5. Non-kinetic damage deals double damage to HLs.
:'''Hypermovement 5//''' Dexterity + Hypermovement (d10 +[1]). When active adds +5 successes for combat maneuvers per dot (+5), multiplies out-of-combat speeds by x20 per rank (x100). Using more than +1 success per dot makes the character unable to perform non-reflexive actions.
:'''Hypermovement 5//''' Dexterity + Hypermovement (d10 +[1]). When active adds +5 successes for combat maneuvers per dot (+5), multiplies out-of-combat speeds by x20 per rank (x100). Using more than +1 success per dot makes the character unable to perform non-reflexive actions.
::Kinetic Damper/ When moving at full speed, adds +4B/4L soak per rank (20B/20L) for the purposes of surviving ramming and impacts.
::Kinetic Damper// When moving at full speed, adds +4B/4L soak per rank (20B/20L) for the purposes of surviving ramming and impacts.
::Sonic Boom/ When moving at full speed, inflicts a free Shockwave attack per round, substituting Strwith Dex and Mega-Str with Hypermovement. Deals Dex +3B (10B) damage to the surface being stood on and half that to targets in an area of Hypermovement (5) with an Accuracy of +5. All hit must resist knockdown at a difficulty of Hypermovement +2 (7).
::Unstoppable Force// When moving at full speed, increases effective size by Quantum + power rank (6) for the purpose of making ramming attacks.
::Unstoppable Force/ When moving at full speed, increases effective size by Quantum + power rank (6) for the purpose of making ramming attacks.


=Equipment=
=Equipment=
Line 102: Line 101:
::Accuracy +1, Defense +4/1, Damage Str +0B (d7 [2])/10S, Tags n/a, Str Min 2, Str Max 45/10, Mass 3, Armor 10/2, Cost 4
::Accuracy +1, Defense +4/1, Damage Str +0B (d7 [2])/10S, Tags n/a, Str Min 2, Str Max 45/10, Mass 3, Armor 10/2, Cost 4
:'''Electrolaser Pistol//'''
:'''Electrolaser Pistol//'''
::Stun/ Accuracy +3, Damage 15S, Range Handgun+, Tags LR, ROF 10, Magazine 50, Mass 1, Size/Structure -7/3, Cost 3
::Stun// Accuracy +3, Damage 15S, Range Handgun+, Tags LR, ROF 10, Magazine 50, Mass 1, Size/Structure -7/3, Cost 3
::Lethal/ Damage 10L, ROF 5, Magazine 10
::Lethal// Damage 10L, ROF 5, Magazine 10


== Vehicles ==
== Vehicles ==
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:Hypermovement 5 (10)
:Hypermovement 5 (10)
::Kinetic Damper Extra (2)
::Kinetic Damper Extra (2)
::Sonic Boom Extra (2)
::Unstoppable Force Extra (2)
::Unstoppable Force Extra (2)
:Barrier 5 (10)
:Barrier 5 (10)

Revision as of 10:45, 1 September 2013

Vital Statistics

CODENAME// WAVERIDER
Alias//Oli Hanley
Concept// The Biological Accelerator
Image Song// Tesla Boy - Runaway Man
Eruption// Stressful Situation
Nature// Competitor/Expert
Virtue// Regain 2 WP whenever you come out ahead in a difficult situation that puts you to the test.
Vice// Spend 1 WP to resist showing your expertise off in a valid situation. Regain 1 WP if doing so is taking an unreasonable risk.

Things to Track

Quantum// 1
Quantum Pool//22
Quantum Rate//
Willpower// 8
Temporary Willpower// 8
Health// -0 x 5, -1 x 4, -2 x 3, -4 x 2, Incapacitated x 2
Current Damage//
Taint// 0
Temporary Taint// 0
Initiative// 14
Dodge//
Parry//
Soak// 1A/5L/7B
Natural Soak// 1A/13L/15B
Power Soak// 0A/0L/0B
Equipment & Other// 0A/8L/8B

General Statistics

Physical///

Strength 5 +2// Powerful
Brawl 5//
Melee 3//
Might 5//
Mega Strength 1// Quantum Leap
Dexterity 5 +1// Swift
Athletics 5// Sprinting
Drive 1//
Firearms 3//
Stealth 1//
Mega Dexterity 1// Freeflow
Stamina 5 +2// Relentless
Endurance 5 +5//
Mega Stamina 1// Adaptive

Mental///

Wits 5// Cunning
Business 1//
Rapport 3//
Resistance 5// Resist Pain
Streetwise 2//
Tactics 1//
Mega Wits 1// Quickness
Intelligence 4// Educated
Computer 1//
Science (Mathematics) 5//
Science (Physics) 5// Kinetics
Science (Biology) 5// Kinesiology
Strategy 4// Training Regimens
Perception 4//
Awareness 1 +2/
Mega Perception 1// Electromagnetic Vision

Social///

Charisma 4//
Etiquette 3//
Manipulation 2//
Subterfuge 1//
Appearance 4//
Style 3 +3//

Body Modifications

Merits and Flaws

Merits

Ally 1// Younger brother who erupted with a propensity for engineering and cyberkinesis, but is otherwise still a regular gawky teenager. Adolescent Tier, 45 NP
Contact 1// Personal image consultant and promoter.
Eufiber 5// An extremely advanced suit of Eufiber.
Fame 1// Somewhat famous new Nova.
Gadget 5// Robot maid designed by younger brother as a Christmas present. Incredibly uncomfortable about this, Oli pays her a salary but she doesn't actually do anything with it.
Resources 4// Mid-level sponsorship deals with athletics brands, invested in some real-estate.

Flaws

Dependant 3// Legal guardian of younger brother, currently at a Teen Tomorrow academy.
Duties 2// Has to be pretty active in the press as a young, photogenic new Nova.

Quantum

Barrier 5// Specialized: Ablative/Dispersing vs Kinetic, Ablative vs Other. Stamina + Quantum + rating x3 (23) HLs and regenerates rating (5) per round, all post-soak damage vs kinetics reduced by 5. Non-kinetic damage deals double damage to HLs.
Hypermovement 5// Dexterity + Hypermovement (d10 +[1]). When active adds +5 successes for combat maneuvers per dot (+5), multiplies out-of-combat speeds by x20 per rank (x100). Using more than +1 success per dot makes the character unable to perform non-reflexive actions.
Kinetic Damper// When moving at full speed, adds +4B/4L soak per rank (20B/20L) for the purposes of surviving ramming and impacts.
Unstoppable Force// When moving at full speed, increases effective size by Quantum + power rank (6) for the purpose of making ramming attacks.

Equipment

Combat Gear

Liquid Shield w/ Shock Mod//
Accuracy +1, Defense +4/1, Damage Str +0B (d7 [2])/10S, Tags n/a, Str Min 2, Str Max 45/10, Mass 3, Armor 10/2, Cost 4
Electrolaser Pistol//
Stun// Accuracy +3, Damage 15S, Range Handgun+, Tags LR, ROF 10, Magazine 50, Mass 1, Size/Structure -7/3, Cost 3
Lethal// Damage 10L, ROF 5, Magazine 10

Vehicles

Sports Car//
Speed +3[3]/160, Strength 7 [1], Handling +1, Crew/Pasengers 1/0-2, Durability 7P/16, Size 4

Drugs

Adrenocilin// Monthly supply, delivered via inhaler.
Scene duration. +1 to all Nova powers and -1 to all wound penalties.

Devices

Eufiber 5// An advanced suit of symbiotic shape-changing material. Oli has styled his to be tastefully evocative of speedster superheroes in fiction and in a more grounded sense, the helmeted outfits of ultra-high speed athletes such as downhill speed bikers, skeleton racers and speed skiiers. He uses a white-dark blue-sky blue scheme with gold accents for speedlines.
8L/8B Soak, 10Q Storage, +2 Strength, +2 Stamina, +1 Dexterity, +5 Endurance, +5 Style, +2 Awareness.
Gadget 5// Florette-02, a robot maid that Oli's brother presented as a Christmas present the year he Erupted. She is clearly partially mechanical in nature, with glowing eyes and black seams running across a body of artificial flesh.
Quantum 3// Pool 25
Physical Attributes// Str 5 (Hardworking)/Dex 5 (Graceful)/Sta 5 (Sturdy)
Mental Attributes// Int 2/Wits 5 (Crafty)/Per 3
Social Attributes// Cha 2/Man 2/ App 5 (Adorable)
Mega Attributes// Dex 1 (Fast Tasks), Sta 1 (Regeneration), Wits 1 (Artistic Genius), Enticing App 2 (Appearance Alteration)
Powers// Arsenal [Food and Tools] 5 (Versatile, Bottomless Reserves)
Abilities// Athletics 2, Endurance 4, Might 2, Art (Cooking) 5
Body Modifications// Metabolic Reactor (16), Unliving (10), Implant Computer (8), Enhanced Memory (3), Enchanting Feature [Eyes] (2), Aberrant Appearance (-4), Electronic (-2), Obvious Enhancements (-4), Addiction [Praise] (-3), Glow (-1), Anima Banner (-1)

Chargen

Bonus Points

Bonus Points 15

Contact 1 (1)
Strength 3 (4)
Willpower 8 (10)

Nova Points

Nova Points 45

Hypermovement 5 (10)
Kinetic Damper Extra (2)
Unstoppable Force Extra (2)
Barrier 5 (10)
Mega Strength 1 (2)
Mega Dexterity 1 (2)
Mega Stamina 1 (2)
Mega Wits 1 (2)
Mega Perception 1 (2)
Attributes (6)
Abilities (5)

Experience

Experience Total/Spent/Unspent (0/0/0)

Gains

Experience Total/Spent/Unspent (0/0/0)

Expenditures

Experience Total/Spent/Unspent (0/0/0)

Freebies