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:'''Eruption//''' Stressful Situation<br> | :'''Eruption//''' Stressful Situation<br> | ||
:'''Nature//''' Competitor/Expert | :'''Nature//''' Competitor/Expert | ||
::Virtue/ Regain 2 WP whenever you come out ahead in a difficult situation that puts you to the test. | ::Virtue// Regain 2 WP whenever you come out ahead in a difficult situation that puts you to the test. | ||
::Vice/ Spend 1 WP to resist showing your expertise off in a valid situation. Regain 1 WP if doing so is taking an unreasonable risk. | ::Vice// Spend 1 WP to resist showing your expertise off in a valid situation. Regain 1 WP if doing so is taking an unreasonable risk. | ||
==Things to Track== | ==Things to Track== | ||
Line 14: | Line 14: | ||
:'''Quantum Rate//'''<br> | :'''Quantum Rate//'''<br> | ||
:'''Willpower//''' 8<br> | :'''Willpower//''' 8<br> | ||
:Temporary Willpower/ 8<br> | :Temporary Willpower// 8<br> | ||
:'''Health//''' -0 x 5, -1 x 4, -2 x 3, -4 x 2, Incapacitated x 2 | :'''Health//''' -0 x 5, -1 x 4, -2 x 3, -4 x 2, Incapacitated x 2 | ||
::Current Damage/ | ::Current Damage// | ||
:'''Taint//''' 0<br> | :'''Taint//''' 0<br> | ||
::Temporary Taint/ 0<br> | ::Temporary Taint// 0<br> | ||
:'''Initiative//''' 14<br> | :'''Initiative//''' 14<br> | ||
Line 24: | Line 24: | ||
:'''Parry//'''<br> | :'''Parry//'''<br> | ||
:'''Soak//''' 1A/5L/7B | :'''Soak//''' 1A/5L/7B | ||
::Natural Soak/ 1A/13L/15B | ::Natural Soak// 1A/13L/15B | ||
::Power Soak/ 0A/0L/0B | ::Power Soak// 0A/0L/0B | ||
::Equipment & Other/ 0A/8L/8B | ::Equipment & Other// 0A/8L/8B | ||
=General Statistics= | =General Statistics= | ||
Line 32: | Line 32: | ||
'''Physical///''' | '''Physical///''' | ||
:'''Strength 5 +2//''' Powerful<br> | :'''Strength 5 +2//''' Powerful<br> | ||
::Brawl 5/ | ::Brawl 5// | ||
::Melee 3/ | ::Melee 3// | ||
::Might 5/ | ::Might 5// | ||
::'''Mega Strength 1//''' Quantum Leap | ::'''Mega Strength 1//''' Quantum Leap | ||
:'''Dexterity 5 +1//''' Swift<br> | :'''Dexterity 5 +1//''' Swift<br> | ||
::Athletics 5/ Sprinting | ::Athletics 5// Sprinting | ||
::Drive 1/ | ::Drive 1// | ||
::Firearms 3/ | ::Firearms 3// | ||
::Stealth 1/ | ::Stealth 1// | ||
::'''Mega Dexterity 1//''' Freeflow | ::'''Mega Dexterity 1//''' Freeflow | ||
:'''Stamina 5 +2//''' Relentless<br> | :'''Stamina 5 +2//''' Relentless<br> | ||
::Endurance 5 +5/ | ::Endurance 5 +5// | ||
::'''Mega Stamina 1//''' Adaptive | ::'''Mega Stamina 1//''' Adaptive | ||
'''Mental///''' | '''Mental///''' | ||
:'''Wits 5//''' Cunning<br> | :'''Wits 5//''' Cunning<br> | ||
::Business 1/ | ::Business 1// | ||
::Rapport 3/ | ::Rapport 3// | ||
::Resistance 5/ Resist Pain | ::Resistance 5// Resist Pain | ||
::Streetwise 2/ | ::Streetwise 2// | ||
::Tactics 1/ | ::Tactics 1// | ||
::'''Mega Wits 1//''' Quickness | ::'''Mega Wits 1//''' Quickness | ||
:'''Intelligence 4//''' Educated<br> | :'''Intelligence 4//''' Educated<br> | ||
::Computer 1/ | ::Computer 1// | ||
::Science (Mathematics) 5/ | ::Science (Mathematics) 5// | ||
::Science (Physics) 5/ Kinetics | ::Science (Physics) 5// Kinetics | ||
::Science (Biology) 5/ Kinesiology | ::Science (Biology) 5// Kinesiology | ||
::Strategy 4/ Training Regimens | ::Strategy 4// Training Regimens | ||
:'''Perception 4//'''<br> | :'''Perception 4//'''<br> | ||
::Awareness 1 +2/ | ::Awareness 1 +2/ | ||
Line 66: | Line 66: | ||
'''Social///''' | '''Social///''' | ||
:'''Charisma 4//'''<br> | :'''Charisma 4//'''<br> | ||
::Etiquette 3/ | ::Etiquette 3// | ||
:'''Manipulation 2//'''<br> | :'''Manipulation 2//'''<br> | ||
::Subterfuge 1/ | ::Subterfuge 1// | ||
:'''Appearance 4//'''<br> | :'''Appearance 4//'''<br> | ||
::Style 3 +3/ | ::Style 3 +3// | ||
=Body Modifications= | =Body Modifications= | ||
Line 91: | Line 91: | ||
:'''Barrier 5//''' Specialized: Ablative/Dispersing vs Kinetic, Ablative vs Other. Stamina + Quantum + rating x3 (23) HLs and regenerates rating (5) per round, all post-soak damage vs kinetics reduced by 5. Non-kinetic damage deals double damage to HLs. | :'''Barrier 5//''' Specialized: Ablative/Dispersing vs Kinetic, Ablative vs Other. Stamina + Quantum + rating x3 (23) HLs and regenerates rating (5) per round, all post-soak damage vs kinetics reduced by 5. Non-kinetic damage deals double damage to HLs. | ||
:'''Hypermovement 5//''' Dexterity + Hypermovement (d10 +[1]). When active adds +5 successes for combat maneuvers per dot (+5), multiplies out-of-combat speeds by x20 per rank (x100). Using more than +1 success per dot makes the character unable to perform non-reflexive actions. | :'''Hypermovement 5//''' Dexterity + Hypermovement (d10 +[1]). When active adds +5 successes for combat maneuvers per dot (+5), multiplies out-of-combat speeds by x20 per rank (x100). Using more than +1 success per dot makes the character unable to perform non-reflexive actions. | ||
::Kinetic Damper/ When moving at full speed, adds +4B/4L soak per rank (20B/20L) for the purposes of surviving ramming and impacts | ::Kinetic Damper// When moving at full speed, adds +4B/4L soak per rank (20B/20L) for the purposes of surviving ramming and impacts. | ||
::Unstoppable Force// When moving at full speed, increases effective size by Quantum + power rank (6) for the purpose of making ramming attacks. | |||
::Unstoppable Force/ When moving at full speed, increases effective size by Quantum + power rank (6) for the purpose of making ramming attacks. | |||
=Equipment= | =Equipment= | ||
Line 102: | Line 101: | ||
::Accuracy +1, Defense +4/1, Damage Str +0B (d7 [2])/10S, Tags n/a, Str Min 2, Str Max 45/10, Mass 3, Armor 10/2, Cost 4 | ::Accuracy +1, Defense +4/1, Damage Str +0B (d7 [2])/10S, Tags n/a, Str Min 2, Str Max 45/10, Mass 3, Armor 10/2, Cost 4 | ||
:'''Electrolaser Pistol//''' | :'''Electrolaser Pistol//''' | ||
::Stun/ Accuracy +3, Damage 15S, Range Handgun+, Tags LR, ROF 10, Magazine 50, Mass 1, Size/Structure -7/3, Cost 3 | ::Stun// Accuracy +3, Damage 15S, Range Handgun+, Tags LR, ROF 10, Magazine 50, Mass 1, Size/Structure -7/3, Cost 3 | ||
::Lethal/ Damage 10L, ROF 5, Magazine 10 | ::Lethal// Damage 10L, ROF 5, Magazine 10 | ||
== Vehicles == | == Vehicles == | ||
Line 140: | Line 139: | ||
:Hypermovement 5 (10) | :Hypermovement 5 (10) | ||
::Kinetic Damper Extra (2) | ::Kinetic Damper Extra (2) | ||
::Unstoppable Force Extra (2) | ::Unstoppable Force Extra (2) | ||
:Barrier 5 (10) | :Barrier 5 (10) |
Revision as of 10:45, 1 September 2013
Vital Statistics
- CODENAME// WAVERIDER
- Alias//Oli Hanley
- Concept// The Biological Accelerator
- Image Song// Tesla Boy - Runaway Man
- Eruption// Stressful Situation
- Nature// Competitor/Expert
- Virtue// Regain 2 WP whenever you come out ahead in a difficult situation that puts you to the test.
- Vice// Spend 1 WP to resist showing your expertise off in a valid situation. Regain 1 WP if doing so is taking an unreasonable risk.
Things to Track
- Quantum// 1
- Quantum Pool//22
- Quantum Rate//
- Willpower// 8
- Temporary Willpower// 8
- Health// -0 x 5, -1 x 4, -2 x 3, -4 x 2, Incapacitated x 2
- Current Damage//
- Taint// 0
- Temporary Taint// 0
- Temporary Taint// 0
- Initiative// 14
- Dodge//
- Parry//
- Soak// 1A/5L/7B
- Natural Soak// 1A/13L/15B
- Power Soak// 0A/0L/0B
- Equipment & Other// 0A/8L/8B
General Statistics
Physical///
- Strength 5 +2// Powerful
- Brawl 5//
- Melee 3//
- Might 5//
- Mega Strength 1// Quantum Leap
- Dexterity 5 +1// Swift
- Athletics 5// Sprinting
- Drive 1//
- Firearms 3//
- Stealth 1//
- Mega Dexterity 1// Freeflow
- Stamina 5 +2// Relentless
- Endurance 5 +5//
- Mega Stamina 1// Adaptive
Mental///
- Wits 5// Cunning
- Business 1//
- Rapport 3//
- Resistance 5// Resist Pain
- Streetwise 2//
- Tactics 1//
- Mega Wits 1// Quickness
- Intelligence 4// Educated
- Computer 1//
- Science (Mathematics) 5//
- Science (Physics) 5// Kinetics
- Science (Biology) 5// Kinesiology
- Strategy 4// Training Regimens
- Perception 4//
- Awareness 1 +2/
- Mega Perception 1// Electromagnetic Vision
Social///
- Charisma 4//
- Etiquette 3//
- Manipulation 2//
- Subterfuge 1//
- Appearance 4//
- Style 3 +3//
Body Modifications
Merits and Flaws
Merits
- Ally 1// Younger brother who erupted with a propensity for engineering and cyberkinesis, but is otherwise still a regular gawky teenager. Adolescent Tier, 45 NP
- Contact 1// Personal image consultant and promoter.
- Eufiber 5// An extremely advanced suit of Eufiber.
- Fame 1// Somewhat famous new Nova.
- Gadget 5// Robot maid designed by younger brother as a Christmas present. Incredibly uncomfortable about this, Oli pays her a salary but she doesn't actually do anything with it.
- Resources 4// Mid-level sponsorship deals with athletics brands, invested in some real-estate.
Flaws
- Dependant 3// Legal guardian of younger brother, currently at a Teen Tomorrow academy.
- Duties 2// Has to be pretty active in the press as a young, photogenic new Nova.
Quantum
- Barrier 5// Specialized: Ablative/Dispersing vs Kinetic, Ablative vs Other. Stamina + Quantum + rating x3 (23) HLs and regenerates rating (5) per round, all post-soak damage vs kinetics reduced by 5. Non-kinetic damage deals double damage to HLs.
- Hypermovement 5// Dexterity + Hypermovement (d10 +[1]). When active adds +5 successes for combat maneuvers per dot (+5), multiplies out-of-combat speeds by x20 per rank (x100). Using more than +1 success per dot makes the character unable to perform non-reflexive actions.
- Kinetic Damper// When moving at full speed, adds +4B/4L soak per rank (20B/20L) for the purposes of surviving ramming and impacts.
- Unstoppable Force// When moving at full speed, increases effective size by Quantum + power rank (6) for the purpose of making ramming attacks.
Equipment
Combat Gear
- Liquid Shield w/ Shock Mod//
- Accuracy +1, Defense +4/1, Damage Str +0B (d7 [2])/10S, Tags n/a, Str Min 2, Str Max 45/10, Mass 3, Armor 10/2, Cost 4
- Electrolaser Pistol//
- Stun// Accuracy +3, Damage 15S, Range Handgun+, Tags LR, ROF 10, Magazine 50, Mass 1, Size/Structure -7/3, Cost 3
- Lethal// Damage 10L, ROF 5, Magazine 10
Vehicles
- Sports Car//
- Speed +3[3]/160, Strength 7 [1], Handling +1, Crew/Pasengers 1/0-2, Durability 7P/16, Size 4
Drugs
- Adrenocilin// Monthly supply, delivered via inhaler.
- Scene duration. +1 to all Nova powers and -1 to all wound penalties.
Devices
- Eufiber 5// An advanced suit of symbiotic shape-changing material. Oli has styled his to be tastefully evocative of speedster superheroes in fiction and in a more grounded sense, the helmeted outfits of ultra-high speed athletes such as downhill speed bikers, skeleton racers and speed skiiers. He uses a white-dark blue-sky blue scheme with gold accents for speedlines.
- 8L/8B Soak, 10Q Storage, +2 Strength, +2 Stamina, +1 Dexterity, +5 Endurance, +5 Style, +2 Awareness.
- Gadget 5// Florette-02, a robot maid that Oli's brother presented as a Christmas present the year he Erupted. She is clearly partially mechanical in nature, with glowing eyes and black seams running across a body of artificial flesh.
- Quantum 3// Pool 25
- Physical Attributes// Str 5 (Hardworking)/Dex 5 (Graceful)/Sta 5 (Sturdy)
- Mental Attributes// Int 2/Wits 5 (Crafty)/Per 3
- Social Attributes// Cha 2/Man 2/ App 5 (Adorable)
- Mega Attributes// Dex 1 (Fast Tasks), Sta 1 (Regeneration), Wits 1 (Artistic Genius), Enticing App 2 (Appearance Alteration)
- Powers// Arsenal [Food and Tools] 5 (Versatile, Bottomless Reserves)
- Abilities// Athletics 2, Endurance 4, Might 2, Art (Cooking) 5
- Body Modifications// Metabolic Reactor (16), Unliving (10), Implant Computer (8), Enhanced Memory (3), Enchanting Feature [Eyes] (2), Aberrant Appearance (-4), Electronic (-2), Obvious Enhancements (-4), Addiction [Praise] (-3), Glow (-1), Anima Banner (-1)
Chargen
Bonus Points
Bonus Points 15
- Contact 1 (1)
- Strength 3 (4)
- Willpower 8 (10)
Nova Points
Nova Points 45
- Hypermovement 5 (10)
- Kinetic Damper Extra (2)
- Unstoppable Force Extra (2)
- Barrier 5 (10)
- Mega Strength 1 (2)
- Mega Dexterity 1 (2)
- Mega Stamina 1 (2)
- Mega Wits 1 (2)
- Mega Perception 1 (2)
- Attributes (6)
- Abilities (5)
Experience
Experience Total/Spent/Unspent (0/0/0)
Gains
Experience Total/Spent/Unspent (0/0/0)
Expenditures
Experience Total/Spent/Unspent (0/0/0)