Waverider: Difference between revisions
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::Business 1/ | ::Business 1/ | ||
::Rapport 3/ | ::Rapport 3/ | ||
::Resistance 5/ | ::Resistance 5/ Resist Pain | ||
::Streetwise 2/ | ::Streetwise 2/ | ||
::Tactics | ::Tactics 5/ Nova | ||
::'''Mega Wits 1//''' Quickness | ::'''Mega Wits 1//''' Quickness | ||
:'''Intelligence 4//''' Educated<br> | :'''Intelligence 4//''' Educated<br> | ||
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=Quantum= | =Quantum= | ||
:''' | :'''Barrier 5//''' Specialized: Ablative/Dispersing vs Kinetic, Ablative vs Other. Stamina + Quantum + rating x3 (23) HLs and regenerates rating (5) per round, all post-soak damage vs kinetics reduced by 5. Non-kinetic damage deals double damage to HLs. | ||
:'''Hypermovement 5//''' Dexterity + Hypermovement (d10 +[1]). When active adds +5 successes for combat maneuvers per dot (+5), multiplies out-of-combat speeds by x20 per rank (x100). Using more than +1 success per dot makes the character unable to perform non-reflexive actions. | |||
:'''Hypermovement 5//''' Dexterity + Hypermovement (d10 +[1]). | |||
::Kinetic Damper/ When moving at full speed, adds +4B/4L soak per rank (20B/20L) for the purposes of surviving ramming and impacts. | ::Kinetic Damper/ When moving at full speed, adds +4B/4L soak per rank (20B/20L) for the purposes of surviving ramming and impacts. | ||
::Sonic Boom/ When moving at full speed, inflicts a free Shockwave attack per round, substituting Strwith Dex and Mega-Str with Hypermovement. Deals Dex +3B (10B) damage to the surface being stood on and half that to targets in an area of Hypermovement (5) with an Accuracy of +5. All hit must resist knockdown at a difficulty of Hypermovement +2 (7). | ::Sonic Boom/ When moving at full speed, inflicts a free Shockwave attack per round, substituting Strwith Dex and Mega-Str with Hypermovement. Deals Dex +3B (10B) damage to the surface being stood on and half that to targets in an area of Hypermovement (5) with an Accuracy of +5. All hit must resist knockdown at a difficulty of Hypermovement +2 (7). | ||
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===Nova Points=== | ===Nova Points=== | ||
Nova Points 45 | Nova Points 45 | ||
:Hypermovement 5 (10) | :Hypermovement 5 (10) | ||
::Kinetic Damper Extra (2) | ::Kinetic Damper Extra (2) | ||
::Sonic Boom Extra (2) | ::Sonic Boom Extra (2) | ||
::Unstoppable Force Extra (2) | ::Unstoppable Force Extra (2) | ||
:Barrier 5 (10) | |||
:Mega Strength 1 (2) | :Mega Strength 1 (2) | ||
:Mega Dexterity 1 (2) | :Mega Dexterity 1 (2) | ||
Line 126: | Line 122: | ||
:Mega Perception 1 (2) | :Mega Perception 1 (2) | ||
:Attributes (6) | :Attributes (6) | ||
:Abilities ( | :Abilities (5) | ||
== Experience == | == Experience == |
Revision as of 16:51, 31 August 2013
Vital Statistics
- CODENAME// WAVERIDER
- Alias//Oli Hanley
- Concept// The Biological Accelerator
- Image Song// Tesla Boy - Runaway Man
- Eruption// Stressful Situation
- Nature// Competitor/Expert
- Virtue/ Regain 2 WP whenever you come out ahead in a difficult situation that puts you to the test.
- Vice/ Spend 1 WP to resist showing your expertise off in a valid situation. Regain 1 WP if doing so is taking an unreasonable risk.
Things to Track
- Quantum// 1
- Quantum Pool//22
- Quantum Rate//
- Willpower// 8
- Temporary Willpower/ 8
- Health// -0 x 5, -1 x 4, -2 x 3, -4 x 2, Incapacitated x 2
- Current Damage/
- Taint// 0
- Temporary Taint/ 0
- Temporary Taint/ 0
- Initiative// 14
- Dodge//
- Parry//
- Soak// 1A/5L/7B
- Natural Soak/ 1A/5L/7B
- Power Soak/ 0A/0L/0B
- Equipment & Other/ 0A/0L/0B
- Movement//
- Walk/ 14m
- Run/ 26m
- Sprint/ 38m
General Statistics
Physical///
- Strength 5// Powerful
- Brawl 5/
- Might 5/
- Mega Strength 1// Quantum Leap
- Dexterity 5// Swift
- Athletics 5/ Sprinting
- Drive 1/
- Stealth 1/
- Mega Dexterity 1// Freeflow
- Stamina 5// Relentless
- Endurance 5/
- Mega Stamina 1// Adaptive
Mental///
- Wits 5// Cunning
- Business 1/
- Rapport 3/
- Resistance 5/ Resist Pain
- Streetwise 2/
- Tactics 5/ Nova
- Mega Wits 1// Quickness
- Intelligence 4// Educated
- Computer 1/
- Science (Mathematics) 5/
- Science (Physics) 5/ Kinetics
- Science (Biology) 5/ Kinesiology
- Strategy 4/ Training Regimens
- Perception 4//
- Awareness 1/
- Mega Perception 1// Electromagnetic Vision
Social///
- Charisma 4//
- Etiquette 3/
- Manipulation 2//
- Subterfuge 1/
- Appearance 4//
- Style 3/
Body Modifications
Merits and Flaws
Merits
- Contact 1// Personal image consultant and promoter.
- Eufiber 3//
- Fame 1// Somewhat famous new Nova.
- Resources 3// Low-level sponsorship deals with athletics brands, owns a restaurant.
- Sanctum 2// 2 points towards a shared headquarters, maybe?
Flaws
- Dependant 1// Mother no longer able to work but healthy, needs financial aid and the occasional visit.
- Duties 1// Occasional need to attend press events in order to get famous (and rich).
Quantum
- Barrier 5// Specialized: Ablative/Dispersing vs Kinetic, Ablative vs Other. Stamina + Quantum + rating x3 (23) HLs and regenerates rating (5) per round, all post-soak damage vs kinetics reduced by 5. Non-kinetic damage deals double damage to HLs.
- Hypermovement 5// Dexterity + Hypermovement (d10 +[1]). When active adds +5 successes for combat maneuvers per dot (+5), multiplies out-of-combat speeds by x20 per rank (x100). Using more than +1 success per dot makes the character unable to perform non-reflexive actions.
- Kinetic Damper/ When moving at full speed, adds +4B/4L soak per rank (20B/20L) for the purposes of surviving ramming and impacts.
- Sonic Boom/ When moving at full speed, inflicts a free Shockwave attack per round, substituting Strwith Dex and Mega-Str with Hypermovement. Deals Dex +3B (10B) damage to the surface being stood on and half that to targets in an area of Hypermovement (5) with an Accuracy of +5. All hit must resist knockdown at a difficulty of Hypermovement +2 (7).
- Unstoppable Force/ When moving at full speed, increases effective size by Quantum + power rank (6) for the purpose of making ramming attacks.
Equipment
Name//
- Attributes of Equipment
Chargen
Bonus Points
Bonus Points 15
- Contact 1 (1)
- Strength 3 (4)
- Willpower 8 (10)
Nova Points
Nova Points 45
- Hypermovement 5 (10)
- Kinetic Damper Extra (2)
- Sonic Boom Extra (2)
- Unstoppable Force Extra (2)
- Barrier 5 (10)
- Mega Strength 1 (2)
- Mega Dexterity 1 (2)
- Mega Stamina 1 (2)
- Mega Wits 1 (2)
- Mega Perception 1 (2)
- Attributes (6)
- Abilities (5)
Experience
Experience Total/Spent/Unspent (0/0/0)
Gains
Experience Total/Spent/Unspent (0/0/0)
Expenditures
Experience Total/Spent/Unspent (0/0/0)