Difference between revisions of "User talk:Zeromanicus"

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"The First Loyalty of Any Sentient Being is itself. You are a universe onto you're own. Always Honor your first Loyalty, before looking to the Last Loyalty, those you share your ideals and purpose. Beyond that, there are only rivals, to be outwitted and eliminated."
 
  
'''Final Stats'''
 
:Population: 210 Base bonus: 105
 
:Trangene: 180
 
:Morale: 16.5
 
:Wealth: 990 + 105
 
:PIP: 400 + 105
 
:CIP: 500 + 105
 
:Fabbers: 100
 
:Delta Dust: 790
 
:Theta Dust: 0
 
:Military: 42500
 
:Doctrines: 57.5
 
:Logistics: 50
 
:Global Tech Level: 18
 
:Applications: 0
 
:Stockpiles: 0
 
:Debt: 0
 
 
 
'''SP Expenditures'''
 
:Additional Limit: 0
 
:Wealth: 30
 
:PIP: 0
 
:CIP: 0
 
:Dust: 4
 
:Theta: 0
 
:Pop: 10
 
:Mil: 0
 
:Tech Indices: 0
 
:Apps: 0
 
:Transgene: 0
 
:Doctrine: 35
 
:Logistics: 0
 
 
 
'''SP Expenditures'''
 
:Additional Limit: 0
 
:Wealth: 20
 
:PIP: 0
 
:CIP: 0
 
:Dust: 2
 
:Theta: 0
 
:Pop: 14
 
:Mil: 10
 
:Tech Indices: 0
 
:Apps: 0
 
:Transgene: 0
 
:Doctrine: 33
 
:Logistics: 0
 
 
 
Morale Expenditures
 
 
:Morale: 16
 
 
Paths
 
:Corporate Governance: +2 Diplomacy, -2 Military Discipline
 
:Military Intelligence: +1 Military Discipline
 
:Transhuman Supremacy: +2 Military Discipline, +2 Societal Closure, -2 Diplomacy
 
:Idealists: +2 Public Order
 
 
Totals
 
:Public Order: 3
 
:Diplomacy: 4
 
:Military Discipline: 10
 
:Societal Closure: 4
 
:Taxes: 0
 
 
Superiority 5, Strike 5, Combined Arms 5,  Recruitment 3, Individual Excellence 5, Skirmish 2, Nonhuman 4, Electronic 1
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Occupied<br>
 
Developed Countryside (Coastal)
 
:Town<br>
 
:Naval Base<br>
 
::15/2 Population Support
 
::150/10 Wealth
 
 
 
Occupied<br>
 
Developed Countryside (Coastal)
 
:Town<br>
 
:Town<br>
 
::15/4 Population Support
 
::250 Wealth
 
 
 
Occupied<br>
 
Countryside (Coastal)<br>
 
:Mineral Extraction Facility<br>
 
::5 Population Support
 
::375 Wealth
 
 
 
Mountain (Coastal)<br>
 
:Fortifications<br>
 
 
 
Capital of Tahrir<br>
 
Developed Countryside (Coastal)
 
:Metropolis <br>
 
:Small Crystallium Red (50 Materia)
 
::15/10  Population Support
 
::550 Wealth <br>
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
==Heaven's Reach==
 
 
===Historical Paths===
 
 
====Exploration Era====
 
 
Exp-1)  World Type
 
:Hell World (Go to Exp-3)
 
::Various reasons exist to land on hell worlds.  Habitability is not one of them.
 
 
Exp-3) Hell World
 
:Tough It Out (+ Morale, Balls, + 2,500 infantry, + 1 logistics)
 
 
 
Exp-6)  Precursor Relics
 
:Extensive (+ 250 dust, - 50 PIP)
 
::A few worlds have an unexpected bounty of delta dust, be in greater density to start or fortutious geology.
 
 
 
Exp-7)  Feral Drones
 
:Extensive (+ 2500 fleet, + 100 Fabers)
 
::Extensive drone hives were almost exclusively found around red M-type stars.
 
 
 
Exp-8)  Posthuman Footsteps
 
:Data Core (+ 150 applications, +1 Global Tech Level)
 
::Accessing data cores was a surefire way to increase technological development.
 
 
Exp-9)  Location
 
Routed (+10SP)
 
 
====Colonization Era====
 
Col-1)  Axis Of Colonization
 
 
:Longshot (+2,500 military, + 100 PIP, + 100 CIP +20 SP, +5 to SP limit go to Col-6)
 
 
 
Col-6)  Leaving on a wormhole ship . . .
 
:Inner Rim (+ 30 population, + 150 PIP, + 50 CIP, + 100 Faber, + 25 SP, + 20 transgene)
 
 
 
Col-6B)  Prides and Prejudices
 
:New Freedoms (+ 20 Transgene)
 
 
 
Col-6C)  Idealism, Meet Reality
 
:Primarily Primary Industry (+ 300 PIP, +200 Wealth, + 120 Population)
 
 
 
Col-6D)  Colonial Demographics
 
:Idealists (+ morale)
 
::Some decided to go to space to make their dreams of a better society come true
 
 
 
 
Col-6E) Backing
 
:Military Government Sponsored (+ 2,500 military)
 
::Discharge to the Rim
 
 
 
Col-6F) Colonists
 
:Fleeing Trangenes (+20 Transgenics)
 
::As the Brazilian miracle turned nightmare, many transgenes caught a boat
 
 
 
Col-7A)  Local Affairs
 
:Warfare! (+2,500 military, go to Col-7C)
 
::General Veers, deploy your men
 
 
Col-7C)  Warfare!
 
Full Scale War (+5,000 military, + doctrines)
 
 
 
====Breakdown Era====
 
 
Break-5)  Longshots, Isolated Again
 
:Go Weird (+ 40 Transgene, + 100 CIP, +4 Logistics, 10,000 military)
 
 
 
====War Era and Aftermath====
 
War-1)  Choose Your Side
 
:Independence!  (+ 10,000 military, Go to War-9)  *Must be Broken Down factional, any UN or Longshot
 
 
 
War-9A)  Indie World Politics
 
 
:Transhuman Supremacy (+ 200 CIP, + 40 Transgene, + Morale, - relations)
 
::One or two worlds become what Stauss-Kaserists fear, a powerful and self-willed state that exposed a philosophy of transhuman dominance.
 
 
 
 
War-9B)  Indie World Economics
 
:Transhuman Resources (+ 20 transgene, + 100 CIP, + 100 applications, +2 Global Techlevel + 10 SP, SP limit increased by 5)
 
::Having a transgenic populace can be a boon to the intellectual output of a world, with some worlds embracing this concept whole-heartedly.
 
 
 
War-9C) Indie World Military
 
:Soldier, Ask Not (++++ Doctrines, + 5,000 military)
 
::The meanest mercs to ever smash a world for a buck
 
 
====Current Era====
 
Cur-1)  The Business of Government<br>
 
:Space Monarchy (+ 2,500 Military, + 100 PIP, +20 Transgene, + 1 SP)
 
 
====National Totals====
 
 
Population: 180<br>
 
PIP:675<br>
 
CIP:625 <br>
 
Dust:250<br>
 
Military: 42500(2500 Fleet)<br>
 
Fabbers: 200<br>
 
Wealth: 275<br>
 
Apps: 250+120<br>
 
Tech: 21<br>
 
SP: 55, +30LIMIT<br>
 
Transgene: 180<br>
 
Morale:8<br>
 
Relations:-1<br>
 
Logistics: 50 <br>
 
Doctrines:70
 
 
'''SP Spending'''
 
Tech:10SP 25 <br>
 
Apps:10SP 120 <br>
 
Trans:6SP 12 <br>
 
Pop: 10SP 60 <br>
 
Doctrine:10SP 20 Points <br>
 
 
==Inner Haven National Creation==
 
 
Exp-1) World Type
 
 
Exp-4) Terraformable World
 
Fascinating Pharmaceuticals (+ 200 Wealth, +30 Pop, + 50 CIP, + 1 SP)
 
 
Exp-6)
 
PrecursoExtensive (+ 200 dust, - 50 PIP)
 
 
Exp-7) Feral Drones
 
None (+ 60 population, + 100 Wealth)
 
 
Exp-8) Posthuman Footsteps
 
Data Core (+ 150 applications, +1 Global Tech Level)
 
 
Exp-9) Location
 
Backwater (+ 100 PIP)
 
 
Col-1) Axis Of Colonization
 
Longshot (+2,500 military, + 100 PIP, + 100 CIP +20 SP, +5 to SP limit go to Col-6)
 
 
Col-6) Leaving on a wormhole ship . . .
 
Inner Rim (+ 30 population, + 150 PIP, + 50 CIP, + 100 Faber, + 25 SP, + 20 transgene)
 
 
Col-6B) Prides and Prejudices
 
New Freedoms (+ 20 Transgene)
 
 
Col-6C) Idealism, Meet Reality <br>
 
Dust to Dust (+ 100 Dust, + 10 SP, +5 to SP limit, - 200 Theta) <br>
 
Pod People (+180 Population, 300W + 100 CIP)
 
 
Col-6D) Colonial Demographics
 
Idealists (+ morale)
 
 
Col-6E) Backing
 
Military Government Sponsored (+ 2,500 military)
 
 
 
Col-6F) Colonists
 
Fleeing Trangenes (+20 Transgenics)
 
 
Col-7A) Local Affairs
 
Warfare! (+2,500 military, go to Col-7C)
 
 
Col-7C) Warfare!
 
Training Ground (++ doctrines, + Logistics )
 
 
Break-5) Longshots, Isolated Again
 
Go Weird (+ 40 Transgene, + 100 CIP, +4 Logistics, 10,000 military)
 
 
War-1) Choose Your Side
 
Independence! (+ 10,000 military, Go to War-9) *Must be Broken Down factional, any UN or Longshot
 
 
War-9A) Indie World Politics
 
Transhuman Supremacy (+ 200 CIP, + 40 Transgene, + Morale, - relations)
 
 
War-9B) Indie World Economics
 
The Tensor Building (+ 200 dust, + 100 CIP, + 2 Global Techlevel, + weapon application)
 
 
 
War-9C) Indie World Military
 
Soldier, Ask Not (++++ Doctrines, + 5,000 military, - 100 Wealth)
 
 
Cur-1) The Business of Government 
 
Space Monarchy (+ 2,500 Military, + 100 PIP, +20 Transgene, + 1 SP)
 

Revision as of 19:42, 1 June 2013