Shu Izanagi: Difference between revisions
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== Skills == | == Skills == | ||
:<b>Archery:</b> | :<b>Archery:</b> 2<br> | ||
:<b>Do:</b> 4 [Dharmamukti, Jivahasta, Shastamarga, Sunyakaya] (Unarmed vs. Armed)<br> | :<b>Do:</b> 4 [Dharmamukti, Jivahasta, Shastamarga, Sunyakaya] (Unarmed vs. Armed)<br> | ||
::<b>Maneuvers:</b> Jou Chuan (Soft Fist), Plum Flower Blossom, Ten Thousand Weapons<br> | ::<b>Maneuvers:</b> Jou Chuan (Soft Fist), Plum Flower Blossom, Ten Thousand Weapons<br> |
Revision as of 21:11, 13 September 2012
Status Panel
- Arete: 4
- Willpower:4/6 (Libya), 6/6 (Japan)
- Quintessence: 3/3 (Libya), 5/3 (Japan)
- Initiative: +7 [+8]
- Tass: 11 drams (distilled dreams)
- Paradox: 4 (Libya), 3 (Japan)
- Experience: 12/185
- Languages: Japanese, English, Mandarin
- Spheres: Time 3/Life 3/ Entropy 3/ Mind 1/ Prime 2
Active Rotes
Five Success 'Permanent' Mind Shield
Better Body +1 STR, +1 Dex
Time Accel, +3 [4 total] Vulgar
Health Tracker
- Healthy -0
- Bruised -0
- Hurt -1
- Injured -1
- Wounded -2
- Mauled -2
- Crippled -5
- Incapacitated
- Crippled -5
- Mauled -2
- Wounded -2
- Injured -1
- Hurt -1
- Bruised -0
Tactics
1. Multiple actions. Always reserve a dodge when in combat.
Basic Stats
- Name: Shu Izanagi
- Player: Kerrus
- Nature: Crackerjack (Whatever it is you do, you're the best, and people can't help but be impressed. Regain Willpower whenever you pull off an impressive stunt in the face of incredible odds)
- Essence: Questing
- Demeanor: Bravo (Strength/Anger. Regain Willpower when you intimidate or physically force someone to do what you want or back down, or when you utterly defeat someone who stands in your way)
- Languages: Japanese, English, Mandarin
- Tradition: Akashic
- Concept: TIME NINJA/Edo Era Ranma Saotome
- HP: Full
- Chantry: Sasayama, White Devil Base
- Supernatural Killcount: 1x Victor, 1x HITmark, 1x Hellhound, 2x Technocrats
- Active Effects:
Paradigm
All things seek the perfection of enlightenment, and one can see and manipulate the quintessential energy that represents this state of being, the Ki all things are made of, to achieve various effects. By bringing the mind and body to its limits, one can open the door for enlightenment through martial arts and mental focus. By honing the mind and opening the inner eye, one can actually see the flows of Ki through the world, and in time see past the world. All things are only an illusion that hides the true self, the unity of mind body and spirit, the truth that all things are connected. You are you- but you are also me, and by recognizing this I can become you and gain a greater understanding of the universe. While we are many, we are also one, all journeying on the same path, spiralling towards enlightenment. Ki has many facets, for it is an energy of life and idea, shape and being. Through emotions one understands that the world we see is shuttered by the barriers we put up to prevent our awakening, and only by removing these barriers can we truly grow into maturity.
Attributes
Physical
- Strength: 4 (Spec: Tough Grip)
- Dexterity: 4 (Spec: Lightning Reflexes)
- Stamina: 4 (Spec: Unkillable)
Social
- Charisma: 2
- Manipulation: 2
- Appearance: 2
Mental
- Perception: 3
- Intelligence: 2
- Wits: 3
Talents
- Alertness: 4 (Eyes in the back of your head)
- Athletics: 4 (Parkour/Ninja Roof Jumping)
- Awareness: 4 (Auras)
- Dodge: 4 (Specialty: Sidestep)
- Expression: 1
- Subterfuge: 3
- Streetwise: 1
Skills
- Archery: 2
- Do: 4 [Dharmamukti, Jivahasta, Shastamarga, Sunyakaya] (Unarmed vs. Armed)
- Maneuvers: Jou Chuan (Soft Fist), Plum Flower Blossom, Ten Thousand Weapons
- Maneuvers: Jou Chuan (Soft Fist), Plum Flower Blossom, Ten Thousand Weapons
- Meditation: 2
- Melee: 5 (Bladed)
- Security: 1
- Stealth: 3
- Survival: 1
Knowledges
- Investigation: 3
- Medicine: 2
- Linguistics: 2 (English, Mandarin)
Backgrounds
- Ally: 1 [Kobayashi]
- Avatar: 3
- Mentor: 1 [Nakazawa Takumi]
- Arcane: 3
Spheres
- Entropy: 3
- Life: 3
- Mind: 1
- Prime: 2
- Time: 3
Gear
Cyber-ninja Armour
- +3 Armour
- +1 Intimidation
Notes: Full Coverage. Can be worn under trenchcoat.
Colt Anaconda
- Difficulty: 6
- Damage: 6L
- Rate: 2
- Clip: 6
- Conceal: J
- Range: 35
Katana
- Diff 6, Str+3L
Dragonslayer Sword
- Requirement: Str 5 to wield, may wield at -1 die per point of str below 5.
- Diff 6, Str+5L
Primium Claw
- Diff 4, Str+1L (Grade 2 Primium)
Supernatural Bone Bow (KJ Weapon)
Strength 6 to wield, +2 difficulty to hit at Strength 4.
Normal Arrows do Strength+2L, Bone Arrows do Str+4L, and get +3 dice to seek out living targets
Merits & Flaws
- Ambidextrous (1 point Merit)
- You can perform tasks with your offhand at no penalty- such as wielding two weapons :D
- Distorted Image (1 point flaw) (Images, reflections and the like of Shu depict him as though he were his namesake- specifically, the God Izanagi wielding the white spear "Amenonuhoko")
XP Record
- 12 XP (Dex to 4) Wed February 26th, 2:09 (EST)
- 3 XP (Linguistics: English) Mon, March 3rd, 10:00 (EST)
- 10 XP (Prime 1) Thurs, March 12th, 12:35 (EST)
- 3 xp (Do 1)
- 2 xp (Do 2)
- 10 xp (Life 1)
- 24 xp (Arete 4)
- 7 xp (Life 2)
- 3 xp (Do 3)
- 11 xp (Str 4)
- 1 xp (Lingustics 2)
- 3 xp (Awareness 3)
- 3 xp (Expression 1)
- 3 xp (Security 1)
- 10 xp (Mind 1)
- 6 xp (Do 4)
- 6 xp (Alertness 4)
- 4 xp (Athletics 3)
- 3 xp (Streetwise 1)
- 24 xp (Life 3)
- 6 xp (Awareness 4)
- 6 xp (Athletics 4)
- 8 xp (Prime to 2)
- 3 xp (Archer to 1)
- 3 xp (Background - Ally [Kobayashi] to 1)
- 2 xp (Archery to 2)
Lessons Index
Red Leaves pt 2: Close combat is not enough in the modern age- and is increasingly a liability. Learn some archery- an art with tradition and artistry to it, in this modern day and age of guns, guns, guns.
Combat Notes
Ten Thousand Weapons
Any object you hold, throw, or spit with violent intent does your Do (4) in dice of bashing damage.
If the object was normally capable of doing that much damage, the damage becomes lethal.
If the object does lethal damage, it does an extra die of it.
Conjunctional with entropy+forces
Jou Chuan (Soft Fist)
You can redirect an unarmed or melee attack to another assailant or even return it to the attacker. Roll a Dexterity + Do (Difficutly 7) versus the target's attack roll. If you succeed, you can injure a nearby enemy, including the original attacker, doing damage equal to the attacker's str+weapon dice, and adding any extra successes beyond what was necessary to accomplish the maneuver. Alternatively, you can use this to disarm the opponent, in which case the weapon is automatically ready to use next turn.
Plum Flower Blossom
Rolling Dexterity + Do (Difficulty 6), the character may jump double his jumping distance or bounce from one object to another (roof hopping), for one turn, plus an additional turn for every two successes. If one of these leaps is an attack,it is penalized as if it were an extra action, and has its difficulty increased by 1, but addes +2 damage die.