User talk:Rask: Difference between revisions
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==Powers Known== | ==Powers Known== | ||
to | ===Level 1=== | ||
'''Inertial Armour''' | |||
:+4 armor bonus | |||
:cost: 1pp | |||
:duration: 1h/level | |||
:augment: +1 armor bonus per 2 additional pp spent | |||
:can be invisible or glow, player's choice | |||
'''Vigor''' | |||
:grants 5 temporary hp | |||
:cost: 1pp | |||
:duration: 1min/level | |||
:augment: +5 temporary hp per additional pp spent | |||
'''Astral Construct''' | |||
:creates an astral construct[http://www.d20srd.org/srd/psionic/monsters/astralConstruct.htm] | |||
:cost: 1pp | |||
:duration: 1round/level | |||
:augment: construct level increases by 1 for every additional 2pp spent | |||
'''Dimension Hop''' | |||
:teleport 10 feet line of sight | |||
:swift action to manifest | |||
:cost: 1pp | |||
:duration: instant | |||
:augment: +5 feet per additional 1pp spent |
Latest revision as of 13:34, 24 August 2012
Maril Graccen
Class Features, Feats, and Abilities
Level | Class | Features | Feats |
---|---|---|---|
1 | Ardent | Primary Mantle 1: Creation Primary Mantle 2: Freedom | Level 1: Monastic Training: Ardent Human: Hidden Talent (Inertial Armour) |
2 | Monk (martial variant) | Improved Unarmed Strike Flurry of Blows Wisdom bonus to AC Monk Unarmed Damage Progression | Monk 1: Intuitive Attack |
3 | Ardent | Secondary Mantle 1: Guardian | Level 3: Tashalatora |
Martial Monk variant
- Source: Dragon
- -2 skills/level
- May pick fighter bonus feats she qualifies for as her monk bonus feats
Monastic Training: Ardent
- May resume taking levels in the monk class after taking levels in the ardent class
Hidden Talent
- Must be taken at first level
- Grants knowledge of a power chosen from any list
- +2 power points
Intuitive Strike
- Needs BAB +1, good alignment
- Fighter bonus feat
- Add wisdom modifier instead of strength modifier to unarmed attacks or attacks with simple weapons.
Tashalatora
- Needs: Monastic Training, Autohypnosis 5 ranks, Concentration 5 ranks
- Character improves unarmed damage, AC bonus, and flurry of blows as if she was a monk when she takes levels in a class she has the monastic training feat for
Creation Mantle
- Grants one Ectopic Form Feat
- Ectopic Form (Amber Tunneler)
- Amber Tunneler astral constructs have burrow speed equal to their move speed
Freedom Mantle
- +10 foot movement speed while psionically focused
Guardian Mantle
- Granted Ability: You can expend your psionic focus as an immediate action to take the damage dealt to an adjacent ally by a single melee attack. You must declare the use of this ability after you know the result of the attack roll against your ally, but before damage is rolled.
Psionic Mantles
Possible mantles, adjusted according to the rules from here: [1] (If a mantle has less than 10 powers, you can add powers until there are 10 if they fit thematically. You can also substitute thematically fitting powers for other powers of the same or lower level if there's no room.)
The below is my take on some of the mantles that interest me. Underlined indicates an added power.
Creation Mantle:
- 1 Astral Construct
- 1 Minor Creation
- 2 Amethyst Burst (Creates an amethyst that explodes)
- 3 Ectoplasmic Cocoon (Creates a cocoon around an enemy)
- 4 Fabricate
- 5 Major Creation
- 5 Hail of Crystals (Creates a better exploding crystal)
- 6 Fabricate, Greater Psionic
- 8 Astral Seed (Creates a new body if the old one dies)
- 9 True Creation
Conflict Mantle:
- 1 Metaphysical Weapon
- 1 Prescience, Offensive
- 2 Psionic Lion's Charge
- 3 Dimension Slide
- 4 Immovability
- 4 Shism (at conflict with yourself? This one is somewhat reaching)
- 5 Psychic Crush
- 5 Graft Weapon
- 6 Contingency, Psionic (Prepared for conflict. More reaching. Conflict is *hard*)
- 8 Spirit of War
Freedom Mantle:
- 1 Dimension Hop
- 2 Hustle
- 3 Time Hop (Escape a hazard with limited duration)
- 4 Fly, Psionic
- 5 Freedom of Movement, Psionic
- 5 Teleport, Psionic
- 6 Evade Burst
- 6 Inconstant Location (In keeping with the mobility theme, this is more teleporting around)
- 8 Teleport, Psionic Greater
- 9 Reality Revision (Not sure about this one. It's Wish, Psionic. As such, it grants Freedom from the laws of the world and follows the travel theme with its "move someone anywhere mode")
Guardian Mantle:
- 1 Deaden Blow
- 1 Thicken Skin
- 1 Vigor(More tanking! MORE!)
- 2 Damp Power
- 3 Dispel Psionics
- 4 Wall of Ectoplasm
- 5 Protection from Psionics
- 6 Mind over Energy
- 7 Energy Conversion (More protection from energy)
- 8 Iron Body, Psionic
Fate Mantle:
- 1 Precognition, Defensive
- 1 Precognition, Offensive
- 2 Clairvoyant Sense
- 4 Remote Viewing
- 4 Fate Link (See name)
- 5 Second Chance (tweak fate for better luck)
- 6 Precognition
- 7 Fate of One
- 8 Moment of Prescience (see the fated future and prevent it)
- 9 Metafaculty
Force Mantle:
- 1 Force Screen
- 1 Deflection Field
- 1 Inertial Armor (protective forcefield)
- 2 Concussion Blast
- 3 Telekinetic Force
- 3 Telekinetic Thrust (More violent telekinesis)
- 3 Ethereal Volley
- 4 Telekinetic Maneuver
- 6 Concussive Detonation
- 8 Telekinetic Sphere, Psionic
Physical Power Mantle:
- 1 Adrenaline Boost
- 1 Vigor
- 1 Claws of the Beast (improves the body's arsenal)
- 2 Animal Affinity
- 3 Graft Weapon
- 4 Metamorphosis (the penultimate in boosting physical power)
- 5 Psychofeedback
- 7 Oak Body
- 8 True Metabolism
- 9 Metamorphosis, Greater (the ultimate in boosting physical power)
Powers Known
Level 1
Inertial Armour
- +4 armor bonus
- cost: 1pp
- duration: 1h/level
- augment: +1 armor bonus per 2 additional pp spent
- can be invisible or glow, player's choice
Vigor
- grants 5 temporary hp
- cost: 1pp
- duration: 1min/level
- augment: +5 temporary hp per additional pp spent
Astral Construct
- creates an astral construct[2]
- cost: 1pp
- duration: 1round/level
- augment: construct level increases by 1 for every additional 2pp spent
Dimension Hop
- teleport 10 feet line of sight
- swift action to manifest
- cost: 1pp
- duration: instant
- augment: +5 feet per additional 1pp spent