Dronestan: Difference between revisions

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Created page with "===The Paths=== ====Starting Amounts==== Nothing! All paths will add up to the equivalent total. ====Exploration Era==== Exp-1) World Type :Hell World (Go to Exp-3) ::Various..."
 
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====Current Era====
====Current Era====
Cur-1)  The Business of Government<br>
Cur-1)  The Business of Government<br>
:Multiparty Democracy (+1 Morale, + 100 application (common), + 100 Wealth ''or'' + 100 CIP)
:Junta/Tyranny (+ 5,000 Military, + 1 logistics, + 2,500 Stockpiles, - 60 Population, - 2 Morale, ++ Security, + Secrecy and +2,500 military)


====Chaotic Events====
====Chaotic Events====
:Economic Progression (+ 100 CIP, - 100 PIP)
:Economic Progression (+ 100 CIP, - 100 PIP)
::A natural progression seen time and time again, more educated nations move towards high-value, low-labour goods and import labour-intensive products from elsewhere.
::A natural progression seen time and time again, more educated nations move towards high-value, low-labour goods and import labour-intensive products from elsewhere.

Latest revision as of 22:26, 18 August 2012

The Paths

Starting Amounts

Nothing! All paths will add up to the equivalent total.

Exploration Era

Exp-1) World Type

Hell World (Go to Exp-3)
Various reasons exist to land on hell worlds. Habitability is not one of them.

Exp-3) Hell World

Thousand-Year Plan (+ 100 PIP, + 100 CIP, + 100 Wealth)
We'll make this rock terra-compatible if it takes a thousand years!

Exp-6) Precursor Relics

Extensive (+ 250 dust, - 50 PIP)
A few worlds have an unexpected bounty of delta dust, be in greater density to start or fortutious geology.

Exp-7) Feral Drones

Extensive (+ 2500 fleet, + 100 Fabers)
Extensive drone hives were almost exclusively found around red M-type stars.

Exp-8) Posthuman Footsteps

Observation Posts (+ 100 CIP, + 10 SP, SP limit for options increased by +5)
Posthuman seed-probes scattered all across known space and were often used as markers for development - or looted for resources.

Exp-9) Location

Routed (+ 10 SP)
Along a major arm.

Colonization Era

Col-1) Axis Of Colonization

Longshot (+2,500 military, + 100 PIP, + 100 CIP, + 20 SP, +5 to SP limit go to Col-6
  • Go to Col-7 afterwards for Local Affairs

Col-6D) Colonial Demographics

Idealists (+ morale)
Some decided to go to space to make their dreams of a better society come true

Col-6E) Backing

Charitable Foundations (+100 CIP)
Some Colonies were great works of philanthropy

Col-6F) Colonists

Specialists (+100 CIP)
Some colonies were very picky about their selection, bringing only the best
Local Events
Warfare! (+2,500 military, go to Col-7C)
General Veers, deploy your men

Col-7C) Warfare!

Feral Drone Attack (+ 5,000 military +100 xenotech applications requires limited or more drone activity)
Feral drones became a persistant and significant problem in the 20s and 30s, though attacks happened all through the years.

Breakdown Era

Break-1) Economic Upsets

Economic Progression (+ 100 CIP, - 100 PIP)
A natural progression seen time and time again, more educated nations move towards high-value, low-labour goods and import labour-intensive products from elsewhere.
Longshots

Break-6) Longshots, Isolated Again

I'M BEING EATEN BY DRONES! (+ 200 PIP, +4 Logistics, + 12,500 military)

War Era and Aftermath

Make My Own Bloc (+100 Wealth, + 10,000 military, + 300 PIP, +1 logistics, League Tech Paradigm, +5 morale, Go to War-7) *Must be UN or Longshot, negates Dust to Dust
The League

War-7A) League Politics

Nobel War Prize (+ 400 applications, - Debt)
The technological gap between the League and the rest of human space must be narrowed at all costs!

War-7B) League Economies

Stalin Mode (+ 200 PIP, + 100 CIP, + 2 logistics, - doctrines, - morale)
You'll get this planet moving, and make sure nobody can stop you - be they civilians or officers.

War-7C) League Military

High-Tech Bullshit (+3 Global Techlevel, + 200 dust, + 300 applications)
In a backwards place like this, the cutting edge makes you king.

War-7D) A Solomic Peace (League)

Captured Gear (+2 GTL, - 100 PIP, may spend up to 50% of starting military on Magnate Ships and Aerospace)
The worlds were the Magnates were pushed off of or were ceeded back during the peace negotiations often came with large piles of military equipment.

Current Era

Cur-1) The Business of Government

Junta/Tyranny (+ 5,000 Military, + 1 logistics, + 2,500 Stockpiles, - 60 Population, - 2 Morale, ++ Security, + Secrecy and +2,500 military)

Chaotic Events

Economic Progression (+ 100 CIP, - 100 PIP)
A natural progression seen time and time again, more educated nations move towards high-value, low-labour goods and import labour-intensive products from elsewhere.