Wheel Respun: Difference between revisions
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*The planes should be big, not by writing 'infinite' everywhere like bad SF adds zeroes, but by evoking hugeness. | *The planes should be big, not by writing 'infinite' everywhere like bad SF adds zeroes, but by evoking hugeness. | ||
*Interesting aspects of the planes should be discussed in detail. | *Interesting aspects of the planes should be discussed in detail. | ||
*The planes should be varied and distinct. |
Revision as of 03:59, 22 January 2012
Mission Statement
Planescape was cool but it had flaws and is long dead, let's make an update/revision of it. With 5e on the way it's a good time.
Principles
- The editions are in flux, so no mechanics.
- The planes should be a good place for adventure, even the upper planes or low-level adventures.
- Alignment is a blind and sometimes alien cosmic force, not the human condition.
- The planes should be big, not by writing 'infinite' everywhere like bad SF adds zeroes, but by evoking hugeness.
- Interesting aspects of the planes should be discussed in detail.
- The planes should be varied and distinct.