Rise of Neo-Jove (old): Difference between revisions
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:This ability adds Charisma to Speed. | :This ability adds Charisma to Speed. | ||
:Ability cost: 5 | :Ability cost: 5 | ||
Hot Blooded | |||
:Once per battle, you can do [something] | |||
:Ability cost: 5 | |||
No Such Thing As Overkill | |||
:Once per battle, you can do [something involving lots of firepower] | |||
:Ability cost: 5 | |||
Blademaster | |||
:Improves Parry by +1, may reroll one melee attack per turn. | |||
:Ability cost: 5 | |||
===Phenotype=== | ===Phenotype=== |
Revision as of 00:48, 19 July 2011
Fight for Neo-Jove!
Dates and times TBD.
Making a Character
You get 40 points to make a starting character.
Pilot Skills (Primary)
Piloting
- This stat increases both Offensive and Defensive Agility.
- Skill cost: x2
Reflexes
- This stat increases Soft Defense.
- Skill cost: x1
Steadiness
- This stat increases Soft Attack.
- Skill cost: x1
Gunnery
- This stat increases Armored Attack.
- Skill cost: x1
Electronic Warfare
- This stat increases both Offensive and Defensive Electronics.
- Skill cost: x1
Mecha Fighting
- This stat increases both Offensive and Defensive Melee.
- Skill cost: x1
Charisma
- How well-drawn and visually distinct your character model is.
- Skill cost: x2
Physique
- How physical your character is.
- Skill cost: x2
Pilot Skills (Secondary)
Unless otherwise noted, all Secondary skills cost 5 points to get to Rank 1. Cost is calculated normally afterwards.
Artillery
- This stat increases Structure Attack; additionally it increases the attack range on any affected weapon that also has a base range of 10 or more. This stacks with Marksman.
- Skill cost: x2
Marksman
- This stat increases attack range on weapons. Only applies to ranged weapons (obviously).
- Skill cost: x3
Luck
- This stat provides one reroll per session per rank.
- Skill cost: x3
Tuneup
- This stat provides +5 Mecha Build Points per rank - on top of the basic design, representing personal tune-up.
- Skill cost: x3
Aleph
- Doesn't do anything yet.
- Skill cost: x2
Rank 0 - 0 CP - Hobbyist/Amateur
Rank 1 - 1 CP - Trained
Rank 2 - 3 CP - Professional
Rank 3 - 6 CP - Skilled Professional
Rank 4 - 10 CP - Experienced Professional
Rank 5 - 15 CP - Expert
Rank 6 - 21 CP - Master
Rank 7 - 28 CP - Ancient Master
Rank 8 - 36 CP - Exemplar
Rank 9 - 45 CP - Paragon
Rank 10 - 55 CP - Superlative
Pilot Abilities
Pilot Abilities are discrete abilities and are bought at defined costs, not by rank level. The list is incomplete; more may be requested.
G-Tolerant
- This ability adds Physique to Defensive Agility.
- Ability cost: 5
Made of Iron
- This ability adds Physique to Armored Defense.
- Ability cost: 5
Fan Favorite
- This ability adds Charisma to Structure.
- Ability cost: 5
Char Custom
- This ability adds Charisma to Speed.
- Ability cost: 5
Hot Blooded
- Once per battle, you can do [something]
- Ability cost: 5
No Such Thing As Overkill
- Once per battle, you can do [something involving lots of firepower]
- Ability cost: 5
Blademaster
- Improves Parry by +1, may reroll one melee attack per turn.
- Ability cost: 5
Phenotype
Baseline
- Baselines are 'normal people'.
- Phenotype Bonus: Starts with one Pilot Ability free of charge.
- Phenotype Cost: 0
High Transhumans
- A- or B-type; can also represent Alpha upgrades
- Phenotype Bonus: +1 Physique and Charisma, G-Tolerant
- Phenotype Cost: 10
Peak Transhumans
- S-type transhumans. Best of the best!
- Phenotype Bonus: +1 Charisma, Steadiness and Mecha Fighting, +2 Physique, G-Tolerant
- Phenotype Cost: 25
Seraphim
- Mass Production Model Space Elf Lesbian Psykers.
- Phenotype Bonus: +1 Charisma and Physique, Aleph Rank 2, G-Tolerant
- Phenotype Cost: 15
Atlas
- Big beefy people
- Phenotype Bonus: +2 Physique, Made of Iron
- Phenotype Cost: 10
Ishtar
- Hotties!
- Phenotype Bonus: +2 Charisma, Fan Favorite
- Phenotype Cost: 10
Omoikane
- Thinky types
- Phenotype Bonus: +1 Electronic Warfare, Artillery Rank 2
- Phenotype Cost: 10
Full Conversion Cyborg
- Made of hyperalloy.
- Phenotype Bonus: -1 Charisma, +1 Reflexes, +2 Physique, G-Tolerant, Made of Iron
- Phenotype Cost: 25
Characters
Muriea McRisa
Haqua-Murasa Reigenmyon, thr original Blazing Star of Jupiter was an outlier transgene ace who flew primarily late in the war and became one of the Space Independence Alliance's best known wartime pilots. A rather private individual, her appearance and real name were never well known and eventually became classified information under the Directive 404 Shortlist providing for the security of data on highly skilled or known pilots. Instead, it was her callsign, custom suit colours and a reputation for chivalry and honour that identified her (and many other Jovian aces) in the media. Like practically all of Jupiter's remaining forces, Reigenmyon participated in the final Battle of Jupiter and was killed in action by a shot to the cockpit. Her death was kept a secret by her unit, seeing no advantage in its revelation as they prepared to withdraw from the Inner Sphere.
Decades later, Muriea McRisa was a first generation Ishtar augment born in the Republic of Cygnus. When she was a small child, her parents were victims of routine oppression as alleged rebel sympathisers and Muriea was sent off to an isolated interstellar truck stop asteroid with no one her age but where she was nevertheless (well) raised by her "Auntie". She later achieved various rather un-Ishtarlike occupations such as fuel pump operator, industrial frame operator, convenience store operator, and so on, using them and goodwill generated from an extended almost-family of passing space truck drivers to fund her genetic social instinct manifested as strange hobbies.
Muriea was in her machine during a sudden, still unexplained INTACT raid and also happened to be shot in the cockpit but managed to survive and was soon rescued by a Neo-Jove cell attempting to disrupt INTACT operations in the area. One of the members of that cell was a veteran of the Blazing Star's unit who saw a very strong physical resemblence between the Solar War ace and Muriea. After recovery, Muriea found a home in Neo-Jove and began piloting mobile suits under the veteran's tutelage, developing a high-speed, shooting-based style that was even somewhat similar to the original's.
Despite the propaganda potential the Neo-Jove media cell is currently still hesistant to explicitly link two entirely different people together. Though a late-war pilot and not personally well known, Reigenmyon had still built over two years of reputation and war record that, like many aces', had only grown since the war's end. She had been a high level transgene, held in esteem not only for skill but a myth of chivalrous conduct. In contrast, the Ishtar girl, while uncannily similar and naturally able to mimic, is hardly of natural piloting stock and remains inexperienced. Nevertheless, deniable rumors have begun spreading of the Blazing Star's return under the Neo-Jove banner
Player: Mal [40]
Template: Ishtar [10CP]
Primary Skills
- Piloting: 2 [6CP]
- Reflexes: 2 [3CP]
- Steadiness: 2 [3CP]
- Gunnery: 2 [3CP]
- Electronic Warfare: 1 [1CP]
- Mecha Fighting: 1 [1CP]
- Charisma: 4 [6CP]
- Physique: 1 [2CP]
Secondary Skills
- Artillery: 0
- Marksman: 0
- Luck: 0
- Tuneup: 0
- Aleph: 0
Pilot Abilities
- Fan Favourite [free]
- Char Custom [5CP]