Talk:Traveler: The Summer Mini Campaign: Difference between revisions

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Line 116: Line 116:
:Battle Dress 1
:Battle Dress 1
:Tactics(Military) 5
:Tactics(Military) 5
:Heavy Weapons(Any) 0
:Heavy Weapons(FGMP) 2
:Heavy Weapons(any) 1
:Gun Combat(Slug Pistol) 0
:Gun Combat(Any) 0
:Gun Combat(Slug Rifle) 4
:Gun Combat(Any) 0
:Gun Combat(Any) 1
:Gun Combat(Any) 1
:Gun Combat(Any) 1
:Stealth 2
:Stealth 2
:Gambling 0
:Gambling 0

Revision as of 02:40, 6 June 2011

Sabiha

Str: 10 (+1)
Dex: 11 (+1)
End: 9 (+1)
Edu: 8 (+0)
Int: 9 (+1)
Soc: 3 (-1)

Career

  • Rogue Enforcer

Skillz

Zero-G: 0 (Homeworld)
Computers: 0 (Homeworld)
Carouse: 0 (Education)
Deception: 0 (Basic)
Recon: 0 (Basic)
Athletics: 0 (Basic)
Gun Combat: 4 (Basic, Job Development, Advancement Development, Personal Development, Advancement Development)
Stealth: 0 (Basic)
Streetwise: 0 (Basic)

Ally!
TL 14 Catsuit Armour!

Armour and Two weapons!

Petty Officer 3rd Class (Retired) Charlie

Died of old age (and a broken heart) at 42


Gallia Electicus

Name: Gallia Electicus (Ice-Capped, Rich) 38 years old. 45,000 cr. Law Enforcement Sergeant (retired).

Strength 4 -1
Dexterity 9 +1
Endurance 7 +0
Intelligence 8 +0
Education 6 +0
Social Standing 4 -1
Vacc Suit 1, Carouse 0, Pilot (any) 1, Vacc Suit 1, Zero-G 0, Gunner (any) 1, Mechanic 0, Gun Combat (any) 4, Mechanics 1, Stealth 1, Streetwise 2, Sensors 1, Comms 1, Persuade 1, Medic 1.
Weapon (Any weapon)
Subdermal Armor 1
Scientific Equipment

William Chen

Name: William Kobayashi Chen (Industrial Asteroid) 42 years old. 120,000 cr, 12,000 cr/yr pension, 8 Ship Shares, TAS Membership, Admiral (Retired)

Str 4
Dex 6
End 5
Int 11 +1
Edu 10
Soc 12 (6)
Zero-G 1, Language 0, Space Science 0, Engineer (Life Support) 0, Pilot (Small Craft) 1, Pilot (Capital Ship) 1, Vacc Suit 0, Gunner (Turrets) 0, Mechanic 0, Gun Combat (Energy Pistol) 0, Melee (Blade) 1, Remote Operations 1, Tactics (naval) 1, Admin 0, Diplomacy 2, Navigation 1, Leadership 1
1 Enemy, 1 Rival

Foiled a smuggling conspiracy, gained the ire of a Naval Officer who was making large sums of it, but covered himself well enough that he couldn't be convicted

Gained a Contact during the diplomatic mission, the commander of the mission, a captain, appreciated the help that William provided during the mission.
Used his position as the "mentor" of the up and coming young officer and tried to influence him into pursuing unethical methods to advance, led to a messy breakup

Nathan Pontz

Name: Nathaniel Brian Pontz (Rich Industrial World) 45 years old, 30,000 credits, Scout Ship; Failed Merchant, Corporate Drone, Rejected Agent, Courier

Strength 2 (-2)
Dexterity 7 (+0)
Endurance 5 (-1)
Intelligence 9 (+1)
Education 12 (+2)
Social Standing 10 (+1)

Skills:

Admin 1
Broker 0
Carouse 1
Comms 0
Computers 3
Deception 1
Diplomat 2
Drive (wheeled) 0
Engineering (Electronics) 1
Leadership 1
Persuade 0
Pilot (Starship) 2
Stewart 1
Trade 0
Vac Suit 1

Contact: Person saved during medical emergency I responded to in my courier days. Enemy: Gang, who harassed me during my Corporate days, nearly ruining my career

Pontz History Progression


Five's unnamed Traveller character

Name: (Poor Desert World) 42 years old, 40,000 credits, TAS Membership, Retired Marine Captain, Still needs to buy equipment

Strength 9 (+1)
Dexterity 9 (+1)
Endurance 11 (+1)
Intelligence 9 (+1)
Education 7 (+0)
Social Standing 5 (-1)

Skills:

Animals 0
Survival 0
Drive 0
Athletics (any)0
Battle Dress 1
Tactics(Military) 5
Heavy Weapons(FGMP) 2
Gun Combat(Slug Pistol) 0
Gun Combat(Slug Rifle) 4
Stealth 2
Gambling 0
Recon 1
Melee(Blade) 5
Melee(Unarmed) 1
Leadership 5
Medic 1
Comms 1
Sensors 1
Age: 18
Marine:
Qualification roll: 10 (9+1)
Spec: Ground Assault
Skills and Training: Gambling
Survival: 12 (11+1)
Events (8): Recon 1
Advancement Roll: 6 (3+3) Success
Melee(Blade), Melee(Blade), Gun Combat (any) 1
Age: 22
Marine:
Skills and Training: Melee(Unarmed)
Survival: 8 (7+1)
Events (5): Tactics(Any) 1
Advancement Roll: 6 Success
Melee(Blade), Gun Combat (any) 1
Age: 26
Marine:
Skills and Training: Tactics(Any)
Survival: 9 (8+1)
Events (6): Tactics(Any)1
Advancement Roll: 8 Success
Leadership 1, Melee(Unarmed)
Age: 30
Marine:
Skills and Training: +1 Str
Survival: 8 (7+1)
Events (11): Sucess 10 (8+Melee(Blade)2), Leadership
Advancement Roll: 8 Success
Stealth 1
Age: 34
Marine:
Aging: 3 (7-4) No effect
Skills and Training: Melee(Blade)3
Survival: 10 (9+1)
Events (9):
Advancement Roll: 8 (6+2) Success
Melee(Blade)4, +1 Endurance
Age: 38
Marine:
Aging: 3 (8-5) No effect
Skills and Training: Tactics(Any)
Survival: 13 (11+2)
Events (6): Sucess 10 (6+Melee(Blade)4), Leadership 1
Advancement Roll: Commission, 8+, 9 (11-1) Success
Tactics(Military), Leadership
Age: 42
Marine:
Aging: 0 (6-6) No effect
Skills and Training: Battle Dress
Survival: 11 (10+1)
Events (9):
Advancement Roll: 10 Success
Melee(Blade)
Muster Out
Cash: (7) 40,000 cash, (5) TAS Membership
Mercenary Skill Pack: Sensors 1, Comms 1, Medic 1, Leadership, Heavy Weapons (any)1, Gun Combat(any) 1, Stealth 1