Talk:Traveler: The Summer Mini Campaign: Difference between revisions
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:Tactics(Military) 5 | :Tactics(Military) 5 | ||
:Heavy Weapons( | :Heavy Weapons(FGMP) 2 | ||
:Gun Combat(Slug Pistol) 0 | |||
:Gun Combat(Slug Rifle) 4 | |||
:Gun Combat( | |||
:Gun Combat( | |||
:Stealth 2 | :Stealth 2 | ||
:Gambling 0 | :Gambling 0 |
Revision as of 02:40, 6 June 2011
Sabiha
Str: 10 (+1)
Dex: 11 (+1)
End: 9 (+1)
Edu: 8 (+0)
Int: 9 (+1)
Soc: 3 (-1)
Career
- Rogue Enforcer
Skillz
Zero-G: 0 (Homeworld)
Computers: 0 (Homeworld)
Carouse: 0 (Education)
Deception: 0 (Basic)
Recon: 0 (Basic)
Athletics: 0 (Basic)
Gun Combat: 4 (Basic, Job Development, Advancement Development, Personal Development, Advancement Development)
Stealth: 0 (Basic)
Streetwise: 0 (Basic)
Ally!
TL 14 Catsuit Armour!
Armour and Two weapons!
Petty Officer 3rd Class (Retired) Charlie
Died of old age (and a broken heart) at 42
Gallia Electicus
Name: Gallia Electicus (Ice-Capped, Rich) 38 years old. 45,000 cr. Law Enforcement Sergeant (retired).
- Strength 4 -1
- Dexterity 9 +1
- Endurance 7 +0
- Intelligence 8 +0
- Education 6 +0
- Social Standing 4 -1
- Vacc Suit 1, Carouse 0, Pilot (any) 1, Vacc Suit 1, Zero-G 0, Gunner (any) 1, Mechanic 0, Gun Combat (any) 4, Mechanics 1, Stealth 1, Streetwise 2, Sensors 1, Comms 1, Persuade 1, Medic 1.
- Weapon (Any weapon)
- Subdermal Armor 1
- Scientific Equipment
William Chen
Name: William Kobayashi Chen (Industrial Asteroid) 42 years old. 120,000 cr, 12,000 cr/yr pension, 8 Ship Shares, TAS Membership, Admiral (Retired)
- Str 4
- Dex 6
- End 5
- Int 11 +1
- Edu 10
- Soc 12 (6)
- Zero-G 1, Language 0, Space Science 0, Engineer (Life Support) 0, Pilot (Small Craft) 1, Pilot (Capital Ship) 1, Vacc Suit 0, Gunner (Turrets) 0, Mechanic 0, Gun Combat (Energy Pistol) 0, Melee (Blade) 1, Remote Operations 1, Tactics (naval) 1, Admin 0, Diplomacy 2, Navigation 1, Leadership 1
- 1 Enemy, 1 Rival
Foiled a smuggling conspiracy, gained the ire of a Naval Officer who was making large sums of it, but covered himself well enough that he couldn't be convicted
Gained a Contact during the diplomatic mission, the commander of the mission, a captain, appreciated the help that William provided during the mission.
Used his position as the "mentor" of the up and coming young officer and tried to influence him into pursuing unethical methods to advance, led to a messy breakup
Nathan Pontz
Name: Nathaniel Brian Pontz (Rich Industrial World) 45 years old, 30,000 credits, Scout Ship; Failed Merchant, Corporate Drone, Rejected Agent, Courier
- Strength 2 (-2)
- Dexterity 7 (+0)
- Endurance 5 (-1)
- Intelligence 9 (+1)
- Education 12 (+2)
- Social Standing 10 (+1)
Skills:
- Admin 1
- Broker 0
- Carouse 1
- Comms 0
- Computers 3
- Deception 1
- Diplomat 2
- Drive (wheeled) 0
- Engineering (Electronics) 1
- Leadership 1
- Persuade 0
- Pilot (Starship) 2
- Stewart 1
- Trade 0
- Vac Suit 1
Contact: Person saved during medical emergency I responded to in my courier days. Enemy: Gang, who harassed me during my Corporate days, nearly ruining my career
Five's unnamed Traveller character
Name: (Poor Desert World) 42 years old, 40,000 credits, TAS Membership, Retired Marine Captain, Still needs to buy equipment
- Strength 9 (+1)
- Dexterity 9 (+1)
- Endurance 11 (+1)
- Intelligence 9 (+1)
- Education 7 (+0)
- Social Standing 5 (-1)
Skills:
- Animals 0
- Survival 0
- Drive 0
- Athletics (any)0
- Battle Dress 1
- Tactics(Military) 5
- Heavy Weapons(FGMP) 2
- Gun Combat(Slug Pistol) 0
- Gun Combat(Slug Rifle) 4
- Stealth 2
- Gambling 0
- Recon 1
- Melee(Blade) 5
- Melee(Unarmed) 1
- Leadership 5
- Medic 1
- Comms 1
- Sensors 1
- Age: 18
- Marine:
- Qualification roll: 10 (9+1)
- Spec: Ground Assault
- Skills and Training: Gambling
- Survival: 12 (11+1)
- Events (8): Recon 1
- Advancement Roll: 6 (3+3) Success
- Melee(Blade), Melee(Blade), Gun Combat (any) 1
- Age: 22
- Marine:
- Skills and Training: Melee(Unarmed)
- Survival: 8 (7+1)
- Events (5): Tactics(Any) 1
- Advancement Roll: 6 Success
- Melee(Blade), Gun Combat (any) 1
- Age: 26
- Marine:
- Skills and Training: Tactics(Any)
- Survival: 9 (8+1)
- Events (6): Tactics(Any)1
- Advancement Roll: 8 Success
- Leadership 1, Melee(Unarmed)
- Age: 30
- Marine:
- Skills and Training: +1 Str
- Survival: 8 (7+1)
- Events (11): Sucess 10 (8+Melee(Blade)2), Leadership
- Advancement Roll: 8 Success
- Stealth 1
- Age: 34
- Marine:
- Aging: 3 (7-4) No effect
- Skills and Training: Melee(Blade)3
- Survival: 10 (9+1)
- Events (9):
- Advancement Roll: 8 (6+2) Success
- Melee(Blade)4, +1 Endurance
- Age: 38
- Marine:
- Aging: 3 (8-5) No effect
- Skills and Training: Tactics(Any)
- Survival: 13 (11+2)
- Events (6): Sucess 10 (6+Melee(Blade)4), Leadership 1
- Advancement Roll: Commission, 8+, 9 (11-1) Success
- Tactics(Military), Leadership
- Age: 42
- Marine:
- Aging: 0 (6-6) No effect
- Skills and Training: Battle Dress
- Survival: 11 (10+1)
- Events (9):
- Advancement Roll: 10 Success
- Melee(Blade)
- Muster Out
- Cash: (7) 40,000 cash, (5) TAS Membership
- Mercenary Skill Pack: Sensors 1, Comms 1, Medic 1, Leadership, Heavy Weapons (any)1, Gun Combat(any) 1, Stealth 1