Talk:Avatar Design: Difference between revisions

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MJ12 Commando (talk | contribs)
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*'''AI Weapon''': A weapon with this quality uses semi-intelligent remote weapons to attack, and therefore uses Knowledge + Electronics + Weapon Accuracy, rather than Perception + Targeting + Weapon Accuracy, to attack. AI weapons have no range modifiers (just a maximum range) as well, but are vulnerable to point defense-any successful defense roll with a PD weapon also destroys some drones, inflicting a critical hit on the AI Weapon.
*'''AI Weapon''': A weapon with this quality uses semi-intelligent remote weapons to attack, and therefore uses Knowledge + Electronics + Weapon Accuracy, rather than Perception + Targeting + Weapon Accuracy, to attack. AI weapons have no range modifiers (just a maximum range) as well, but are vulnerable to point defense-any successful defense roll with a PD weapon also destroys some drones, inflicting a critical hit on the AI Weapon.
=Costing=
==Tentative Cost Theories==
The '''Core''' and your first '''Nanogauge Tap''' come free, to incentivize people using them and make taking split taps/twin taps less desirable. Spin Generators are not free.
Extra limbs increase the amount of damage a machine can be allocated before they blow up, if nothing else, so each small extremity you have costs 1 MBP, each large extremity 2 MBP, and each turret (because they have fucktons of space and a lot of toughness) +1 MBP.
Most things cost +1 MBP per bonus.
Targeting Computers cost more to mount the more benefit they give (handwave justification: wiring it into all those guns). Default targeting computers might cost, say, 1 + 0.5 per weapon, while long range ones may cost 1 + 1 per long-range weapon (and +0.5 per medium range weapon) and drone ones 1 + 1 per drone weapon and so on.
Weapons cost: 1 per point of penetration + 1 per point of accuracy (halved if a melee weapon)? Multiply penetration by some factor if Scatter or Devastating, reduce Accuracy by some factor if Guided or increase it if Point Defense.
Shields cost: durability bonus * 2-3?
Enhancements are variable cost depending on their benefits.

Revision as of 15:50, 1 June 2011

Weapon Properties

  • Devastating (X): The weapon has incredible power. The weapon multiplies the number of times the damage effect is applied to the target by (X). For example, if a weapon with Devastating (3) rolls a net 6 on its attack roll, it reduces the component's durability by 3.
  • Scatter (X): The weapon causes wide-spread damage. If the weapon hits the target, it inflicts multiple hits, which must all be allocated as evenly as possible over the target.
  • Guided: Guided weapons are generally more accurate but vulnerable to electronic disruption. The defender adds the maximum of (defender's Electronics rating - firer's Electronics rating) or 0 to their defense roll.
  • Point Defense: These weapons are used to deflect enemy attacks-pinpoint barrier fields and antimissile guns are examples of this type of weapon. They still may only fire once a turn, but may fire "defensively", adding their accuracy to defensive rolls against Guided munitions or AI Weapons.
  • Precision (X): A weapon with this is extremely precise and is more likely to hit its mark. Add +(X) to the attacker's roll to see if he or the defender determines damage allocation.
  • AI Weapon: A weapon with this quality uses semi-intelligent remote weapons to attack, and therefore uses Knowledge + Electronics + Weapon Accuracy, rather than Perception + Targeting + Weapon Accuracy, to attack. AI weapons have no range modifiers (just a maximum range) as well, but are vulnerable to point defense-any successful defense roll with a PD weapon also destroys some drones, inflicting a critical hit on the AI Weapon.

Costing

Tentative Cost Theories

The Core and your first Nanogauge Tap come free, to incentivize people using them and make taking split taps/twin taps less desirable. Spin Generators are not free.

Extra limbs increase the amount of damage a machine can be allocated before they blow up, if nothing else, so each small extremity you have costs 1 MBP, each large extremity 2 MBP, and each turret (because they have fucktons of space and a lot of toughness) +1 MBP.

Most things cost +1 MBP per bonus.

Targeting Computers cost more to mount the more benefit they give (handwave justification: wiring it into all those guns). Default targeting computers might cost, say, 1 + 0.5 per weapon, while long range ones may cost 1 + 1 per long-range weapon (and +0.5 per medium range weapon) and drone ones 1 + 1 per drone weapon and so on.

Weapons cost: 1 per point of penetration + 1 per point of accuracy (halved if a melee weapon)? Multiply penetration by some factor if Scatter or Devastating, reduce Accuracy by some factor if Guided or increase it if Point Defense.

Shields cost: durability bonus * 2-3?

Enhancements are variable cost depending on their benefits.