Talk:Avatar Design: Difference between revisions
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*'''Guided''': Guided weapons are generally more accurate but vulnerable to electronic disruption. The defender adds the maximum of (defender's Electronics rating - firer's Electronics rating) or 0 to their defense roll. | *'''Guided''': Guided weapons are generally more accurate but vulnerable to electronic disruption. The defender adds the maximum of (defender's Electronics rating - firer's Electronics rating) or 0 to their defense roll. | ||
*'''Point Defense''': These weapons are used to deflect enemy attacks-pinpoint barrier fields and antimissile guns are examples of this type of weapon. They still may only fire once a turn, but may fire "defensively", adding their accuracy to defensive rolls. | *'''Point Defense''': These weapons are used to deflect enemy attacks-pinpoint barrier fields and antimissile guns are examples of this type of weapon. They still may only fire once a turn, but may fire "defensively", adding their accuracy to defensive rolls against Guided munitions or AI Weapons. | ||
*'''Precision (X)''': A weapon with this is extremely precise and is more likely to hit its mark. Add +(X) to the attacker's roll to see if he or the defender determines damage allocation. | *'''Precision (X)''': A weapon with this is extremely precise and is more likely to hit its mark. Add +(X) to the attacker's roll to see if he or the defender determines damage allocation. | ||
*'''AI Weapon''': A weapon with this is an autonomous weapons system, and therefore uses Knowledge + Electronics + Weapon Accuracy, rather than Perception + Targeting + Weapon Accuracy, to attack. | *'''AI Weapon''': A weapon with this is an autonomous weapons system, and therefore uses Knowledge + Electronics + Weapon Accuracy, rather than Perception + Targeting + Weapon Accuracy, to attack. |
Revision as of 21:11, 31 May 2011
Weapon Properties
- Devastating (X): The weapon has incredible power. The weapon multiplies the number of times the damage effect is applied to the target by (X). For example, if a weapon with Devastating (3) rolls a net 6 on its attack roll, it reduces the component's durability by 3.
- Scatter (X): The weapon causes wide-spread damage. If the weapon hits the target, it inflicts multiple hits, which must all be allocated as evenly as possible over the target.
- Guided: Guided weapons are generally more accurate but vulnerable to electronic disruption. The defender adds the maximum of (defender's Electronics rating - firer's Electronics rating) or 0 to their defense roll.
- Point Defense: These weapons are used to deflect enemy attacks-pinpoint barrier fields and antimissile guns are examples of this type of weapon. They still may only fire once a turn, but may fire "defensively", adding their accuracy to defensive rolls against Guided munitions or AI Weapons.
- Precision (X): A weapon with this is extremely precise and is more likely to hit its mark. Add +(X) to the attacker's roll to see if he or the defender determines damage allocation.
- AI Weapon: A weapon with this is an autonomous weapons system, and therefore uses Knowledge + Electronics + Weapon Accuracy, rather than Perception + Targeting + Weapon Accuracy, to attack.