Finn Luchs: Difference between revisions
Line 66: | Line 66: | ||
:'''Attunement:''' 5 (p141) | :'''Attunement:''' 5 (p141) | ||
:'''Node:''' 10 (p143) | :'''Node:''' 10 (p143) | ||
:'''Mentor:''' 3 (p.142) | |||
:: [[Alison Shang]] | :: [[Alison Shang]] | ||
:'''Spaceship:''' 10 (p7; Infinite Macabre) | :'''Spaceship:''' 10 (p7; Infinite Macabre) | ||
:'''Resources:''' 2 | :'''Resources:''' 2 |
Latest revision as of 00:02, 25 April 2011
Vital Statistics
Name: Finn Luchs
Player: Shrike
Allegiance: Himself
Concept: Space Piracy!
Eruption: Born a 2nd gen Nova
Nature Hotshot
Virtue: Regain WP when you survive a dangerous situation you deliberately entered.
Vice: Spend WP to resist indulging in an obvious foolhardy venture. Regain WP for taking the "hard way" when doing so has no benefits and great danger.
Quantum: 2
- Quantum Pool: 70
Willpower: 7
Initiative: +18
Health
Soak
- Bashing: 11 + 4 from armor
- Lethal: 9 + 6 from armor
- Aggravated: 1
Hit Points
• [ ]x7 Bruised: -0
• [ ]x7 Hurt: -1
• [ ]x4 Injured: -2
• [ ]x12 Crippled: -4
• [ ]x3 Incapacitated
• [ ]Dead
Attributes/Abilities
Physical (7)
Strength: 3
- Might: 3
- Brawl: 1
- Melee: 2
Dexterity: 5 (Coordinated)
- Athletics: 3
- Helmsman: 5 (+3 combat flying)
- Firearms: 5
- Heavy Weapons: 5
- Stealth: 3
- Microgravity Ops: 3
Stamina: 3
- Endurance: 0 + 3
- Resistance: 0 + 3
Social(5)
Charisma: 5 (Cool)
Manipulation: 2
- Streetwise: 3
Appearance: 4 (Handsome)
- Intimidation: 1
- Style: 5
Mental(3)
Wits: 3
- Tactics: 3
Intelligence: 3
- Engineering (Spaceship care and maintenance): 3
- Linguistics: 1 (English, Chinese)
Perception: 5 (Keen)
- Awareness: 3
- Gunnery: 5
Backgrounds
7+23
- Attunement: 5 (p141)
- Node: 10 (p143)
- Mentor: 3 (p.142)
- Spaceship: 10 (p7; Infinite Macabre)
- Resources: 2
Character
Taint
Permanent Points: 0
Temporary Points: 0
M-Atts/Enhancements
- M-Str 2 w/ Irresistable Force, Shockwave
- M-Dex 2 w/ Catfooted, Physical Prodigy, Fast Tasks, Weapon Master
- M-Sta 2 w/ Adaptability, Regeneration, Durability
- M-Per 2 w/ EM Vision, Quantum Attunement
- M-Int 2 w/ Mental Prodigy: Tactics + Engineering
- M-Wits 2 w/ Multitasking, Unfazeable
- M-App 2 w/ First Impression
- M-Man 2 w/ Persuader
- M-Cha 2 w/ Soothe, Commanding Presence
Powers
Forcefield L1
- Rank 2 Power
- 2 Quantum
- 9 HL; Ablative
- Regeneration rate: 1 HL/turn
Arsenal 1
- 6 x 40kg 'guns'
Blink L1
- Rank 1 Power
- 1 Quantum
- Per + Teleport (D6)
Body Modifications
Physiology (52)
- Multitools (-4)
- Reduce all penalties from insufficient tools by 2, to a minimum of 0
- Low-Profile Dermal Plating (-12)
- +4B/4L stackable soak
- Redundant . . . organs? IV(-8)
- +4x -2, +8x -4 HL
- Enhanced Reflexes (-10)
- Reduce all multiple action penalties by 1, +3 to initiative
- Rangefinder (-4)
- The character can precisely judge distances and velocities, reducing the difficulty of all Firearms, Heavy Weapons, and Gunnery rolls by 1. Under certain circumstances, this difficulty reduction may apply to other abilities, such as Pilot, Drive, or Athletics.
- Ambidexterity (-2)
- The character no longer has a dominant side period, reducing all multiple action penalties by 1 as long as attacks are being made with two weapons.
- Weapon Link (-6)
- A character with this enhancement reduces the difficulty of all Firearms, Heavy Weapons, or Gunnery rolls to hit a target by 1 and adds +1d to any rolls.
- Vehicle Link (-6)
- When linked, the character reduces the difficulty of all Drive or Pilot rolls by 1 and adds +1d to all such rolls.
Merits and Flaws
2nd Generation Nova (6)
Wanted: UN (-3)
Bonus Points
15
- 2nd Gen Nova (-1)
- 4 x Willpower (-8)
- 1 x Background (-1)
- 5 x Attunement (-5)
Nova Points
48
- 15 x Backgrounds (-3)
- Quantum 2 (-5)
- 6 Attribute dots (-3)
- 24 Ability dots (-4)
- 24 XP body mods (-3)
- M-Str 1 w/ Irresistable Force, Shockwave (-3)
- M-Dex 1 w/ Catfooted, Physical Prodigy, Fast Tasks (-4)
- M-Sta 1 w/ Adaptability, Regeneration, Durability (-4)
- M-Per 1 w/ EM Vision, Quantum Attunement (-3)
- M-Int 1 w/ Mental Prodigy: Tactics + Engineering (-3)
- M-Wits 1 w/ Multitasking, Unfazeable (-3)
- M-App 1 w/ First Impression (-2)
- M-Man 1 w/ Persuader (-2)
- M-Cha 1 w/ Soothe, Commanding Presence (-3)
- Blink 1 (-1)
- Forcefield 1 w/ Ablative (-4)
- Warp Drive (-3)
The Heart for a Bullet
- Size: 2
- Speed: 4
- Weapons: 2
- Armor: 2
Experience
- Chargen (+42)
- Some changed upgrades (-10)
- Enhanced Reflexes (-10)
- Redundant Organs x4 (-8)
- Hooker's Drift (4)
- Warship of Elemental Evil (12)
- Qops and Robbers (16)
- Escape from the Qin Lagoon (16)
- All Mstats from 1 to 2 (-45)
- Str 2 (-4)
- Weapon Master (-5)
- Arsenal 1 (-6)
- Melee 2 (-2)
- Mentor bonus (9)
- Str 3 (-8)
- Makeup stuff (30)
- <@MJ12> so take the +15 adventuring XP, you got +10 for downtime, and 12 for that session you missed
- <@MJ12> and 14 free for miscellaneous backgrounds
- <@MJ12> become (in)famous
Equipment
- Plasma Pistol (Voss 22P): Acc +1, Dmg 10L [5], Range 10, RoF 1/2, Magazine 5, Conceal O, Mass 2.5
- Pulse Cannon (ClinTech M-90): Accuracy +2, Damage 15L [15], Range 500, Rate 1/4, Magazine (inf), AP (3), Mass 74
- Field Suit: Soak 4B/6L, Penalty -0, Mass 9, Destruction 20