Difference between revisions of "Xeno/Theotech Applications"

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====Xenotech====
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==Xenotech==
 
'''Xenotech bonuses may not stack with Basic Theotech.'''
 
'''Xenotech bonuses may not stack with Basic Theotech.'''
  
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:+1 Ship Power Expansion
 
:+1 Ship Power Expansion
  
====Basic Theotech====
+
==Theotech==
 +
===Basic===
 
'''Basic Theotech items that count as ''Advanced'' will be listed as such; they do not stack with any other item that affects the same system.'''
 
'''Basic Theotech items that count as ''Advanced'' will be listed as such; they do not stack with any other item that affects the same system.'''
  
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Starting Cost:
 
Starting Cost:
  
====Advanced Theotech====
+
===Advanced Theotech===
 
'''All Advanced Theotech counts as ''Advanced'' and as such does not stack with any other advancement that affects the same system.'''
 
'''All Advanced Theotech counts as ''Advanced'' and as such does not stack with any other advancement that affects the same system.'''
  

Revision as of 11:48, 30 March 2011

Xenotech

Xenotech bonuses may not stack with Basic Theotech.


Nanocapacitor Cells I Primary Index: Xenotech 40 Secondary Index: Power 10 Starting Cost: 175

Buy Cost: 2,000 W, 500 CIP, 750 Drexlers
+2 Craft Power

Nanocapacitor Cells II Primary Index: Xenotech 60 Secondary Index: Power 20 Starting Cost: 100

Buy Cost: 1,500 W, 250 CIP, 500 Drexlers
+2 Craft Power


Nanofusion Cluster I Primary Index: Xenotech 30 Secondary Index: Power 15 Starting Cost: 100

Buy Cost: 1,500 W, 250 CIP, 500 Drexlers
+1 Ship Power Expansion

Nanofusion Cluster II Primary Index: Xenotech 60 Secondary Index: Power 25 Starting Cost: 50

Buy Cost: 1,000 W, 250 CIP, 250 Drexlers
+1 Ship Power Expansion

Theotech

Basic

Basic Theotech items that count as Advanced will be listed as such; they do not stack with any other item that affects the same system.


Theta Jump Drives Primary Index: Basic Theotech 25 Starting Cost: 10

Leap Drives Primary Index: Basic Theotech 75 Starting Cost: 50


T-Forced Fusion Cells I Primary Index: Basic Theotech 30 Secondary Index: Power 15 Starting Cost: 175

Buy Cost: 2,000 W, 750 CIP, 500 Theta
+2 Craft Power

T-Forced Fusion Cells II Primary Index: Basic Theotech 50 Secondary Index: Power 30 Starting Cost: 100

Buy Cost: 1,500 W, 250 CIP, 500 Theta
+2 Craft Power

T-Forced Fusion Cells III Primary Index: Basic Theotech 75 Secondary Index: Power 50 Starting Cost: 100

Buy Cost: 1,500 W, 250 CIP, 500 Theta
+2 Craft Power


T-Forced Fusion Plants I Primary Index: Basic Theotech 30 Secondary Index: Power 15 Starting Cost: 100

Buy Cost: 1,500 W, 250 CIP, 500 Theta
+1 Ship Power Expansion

T-Forced Fusion Plants II Primary Index: Basic Theotech 50 Secondary Index: Power 25 Starting Cost: 50

Buy Cost: 1,000 W, 250 CIP, 250 Theta
+1 Ship Power Expansion

T-Forced Fusion Plants III Primary Index: Basic Theotech 75 Secondary Index: Power 30 Starting Cost: 50

Buy Cost: 1,000 W, 250 CIP, 250 Theta
+1 Ship Power Expansion


Mercurion Drives Primary Index: Basic Theotech 45 Secondary Index: Propulsion 25 Starting Cost: 100


Mega Particle Beams Primary Index: Basic Theotech 45 Secondary Index: Particles 25 Starting Cost: As per Mega Particles

Destabilizers Primary Index: Basic Theotech 80 Secondary Index: Shields 30 Starting Cost:

Advanced Theotech

All Advanced Theotech counts as Advanced and as such does not stack with any other advancement that affects the same system.


Crude Omega Conversion Primary Index: Advanced Theotech 250 Starting Cost: 60

Enhanced Omega Conversion Primary Index: Advanced Theotech 700 Starting Cost: 80

Complete Omega Conversion Primary Index: Advanced Theotech 1000 Starting Cost: 100


Omega Jump Drive Primary Index: Advanced Theotech 250 Starting Cost: 10

Fold Drive Primary Index: Advanced Theotech 750 Starting Cost: 50


Assymetrical Metric Compression Drives Primary Index: Advanced Theotech 600 Secondary Index: Propulsion 25 Starting Cost: 125


Metric Compression Cells I Primary Index: Advanced Theotech 700 Secondary Index: Power and Electronics 15 Starting Cost: 200

Buy Cost: 3,000 W, 1,000 CIP, 1000 Omega
+8 Craft Power

Metric Compression Cells II Primary Index: Advanced Theotech 800 Secondary Index: Power and Electronics 20 Starting Cost: 100

Buy Cost: 2,500 W, 500 CIP, 500 Omega
+4 Craft Power

Metric Compression Cells III Primary Index: Advanced Theotech 900 Secondary Index: Power and Electronics 25 Starting Cost: 100

Buy Cost: 2,500 W, 500 CIP, 500 Omega
+4 Craft Power

Metric Compression Cells IV Primary Index: Advanced Theotech 1000 Secondary Index: Power and Electronics 30 Starting Cost: 100

Buy Cost: 2,500 W, 500 CIP, 500 Omega
+4 Craft Power


Metric Compression Generators I Primary Index: Advanced Theotech 700 Secondary Index: Power and Electronics 15 Starting Cost: 200

Buy Cost: 3,000 W, 1,000 CIP, 1000 Omega
4 Ship Power Expansion

Metric Compression Generators II Primary Index: Advanced Theotech 800 Secondary Index: Power and Electronics 20 Starting Cost: 50

Buy Cost: 1,500 W, 500 CIP, 500 Omega
+2 Ship Power Expansion

Metric Compression Generators III Primary Index: Advanced Theotech 900 Secondary Index: Power and Electronics 25 Starting Cost: 50

Buy Cost: 1,500 W, 500 CIP, 500 Omega
+2 Ship Power Expansion

Metric Compression Generators IV Primary Index: Advanced Theotech 1000 Secondary Index: Power and Electronics 30 Starting Cost: 50

Buy Cost: 1,500 W, 500 CIP, 500 Omega
+2 Ship Power Expansion


Q·Pulse Guns Primary Index: Advanced Theotech 600 Secondary Index: Particles 25 Starting Cost: 150

Basis Cannons Primary Index: Advanced Theotech 1000 Secondary Index: Power 30 Starting Cost: 150

Vector Cannons Primary Index: Advanced Theotech 1000 Secondary Index: Electronics 30 Starting Cost: 150


Valence Armor Primary Index: Advanced Theotech 700 Secondary Index: Materials 25 Starting Cost: 200


Distortion Field Primary Index: Advanced Theotech 900 Secondary Index: Forcefields 25 Starting Cost: 150