Alpha Omega: Difference between revisions
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Damage: 2d6<br> | Damage: 2d6<br> | ||
Magazine: 30 rounds<br> | Magazine: 30 rounds<br> | ||
Max Rates of Fire: 3 rds/segment (semi-auto), 5 rds/segment (full-auto) | Max Rates of Fire: 3 rds/segment (semi-auto), 5 rds/segment (full-auto)<br> | ||
Exertion Rating: 5<br> | Exertion Rating: 5<br> | ||
Range Rating: 4<br> | Range Rating: 4<br> |
Revision as of 14:14, 14 April 2009
This page is for players in MJ12's Alpha Omega game. Players should put their characters on the wiki and link them below.
Houserules
All player characters start with double starting cash (i.e. 5,000 T). It should be enough to get a decent weapon or two, a not-bad set of armor and some ammo. Windfall cash bonuses are also doubled.
Player Characters
Custom Gear
Rifles
Raust AK-112
It's been over 300 years since the first AK-47 was built, but something like a few nuclear wars, aliens appearing, and three generations of science haven't made it any less deadly. The Raust AK-112 is based on the AK-47 but chambers common 7mm rifle ammunition instead of the now rarer 7.62mm. Great for anyone who needs a rifle but can't spring for something expensive.
Field: Small Arms
Skill: Rifles and Shotguns
Ammunition: 7mm Rifle
Weight: 3.1 kg
Damage: 2d6
Magazine: 30 rounds
Max Rates of Fire: 3 rds/segment (semi-auto), 5 rds/segment (full-auto)
Exertion Rating: 5
Range Rating: 4
Maximum Effective Range: 400 meters
Minimum Effective Range: 2 meters
Reload Time: 4 segments
Special: None
Approximate Cost: 2,000 T
Structural Integrity: 40
Miscellaneous
Eventually homebrew stats for baddies (with gear and pools calculated for easy convenience) will appear here.