Resolute Marvel of Patriotism: Difference between revisions
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: Class 4 | : Class 4 | ||
: Artifact 5 (15 artifact points) | : Artifact 5 (15 artifact points) | ||
:: Fire Dragon Armor (-5 pts) | :: '''Fire Dragon Armor''' (-5 pts) | ||
::: (30 m battery to power features, 14L/14B soak w 7L/7B hardness, Mobility -0, Fatigue 1, +2 strength, double ground speed) | ::: (30 m battery to power features, 14L/14B soak w 7L/7B hardness, Mobility -0, Fatigue 1, +2 strength, double ground speed) | ||
::: (can create a 2/3 action magical flurry for 5m, quadruple ground speed for 2m, 3 hearthstone sockets) | ::: (can create a 2/3 action magical flurry for 5m, quadruple ground speed for 2m, 3 hearthstone sockets) | ||
::: (can project paired plasma blades with Spd 5, Accuracy +4, Dmg +8L Def + 2 Rate 3 for 2m/action) | ::: (can project paired plasma blades with Spd 5, Accuracy +4, Dmg +8L Def + 2 Rate 3 for 2m/action) | ||
:: Shielding Block (-4 pts) | ::: (+2 Awareness and Resistance, Essence Sight, Integrated Elemental Lens, Cloaking Device (Diff 3/5 for moving/stationary to detect, -2 penalty to target, 5m/hour of use) | ||
:: '''Shielding Block''' (-4 pts) | |||
::: (Spend 1 wp to gain [Essence x 2] stackable lethal/bashing soak and hardness for the scene, 4pt elemental core) | ::: (Spend 1 wp to gain [Essence x 2] stackable lethal/bashing soak and hardness for the scene, 4pt elemental core) | ||
:: Scrying Apparatus (-2 pts) | :: '''Scrying Apparatus''' (-2 pts) | ||
::: (2pt elemental core, normally used to power armor, can gaze up to [Ess x 10] yards away for 3m ignoring cover/etc) | ::: (2pt elemental core, normally used to power armor, can gaze up to [Ess x 10] yards away for 3m ignoring cover/etc) | ||
:: Moonsilver/Jade | :: '''Infinite Resplendence Amulet''' (Moonsilver/Jade) (-3 pts) | ||
::: (can turn into any clothing, +5B/5L soak, +1 success to Survival/Resistance rolls to endure sickness, toxin, environments) | ::: (can turn into any clothing, +5B/5L soak, +1 success to Survival/Resistance rolls to endure sickness, toxin, environments) | ||
::: (5m attune, +2 to stealth, larceny, +1 to unit Drill/Morale/(and Might if unit is less than Magnitude 4) | ::: (5m attune, +2 to stealth, larceny, +1 to unit Drill/Morale/(and Might if unit is less than Magnitude 4) |
Revision as of 04:07, 10 December 2010
Name: Resolute Marvel of Patriotism
Concept: Robot (Power) Girl
Caste: Jade
- Anima: Soviet National Anthem
- Anima Effect: +[Essence] L/B Soak
Motivation: DEATH IS A PREFERABLE ALTERNATIVE TO LIBERTARIANISM
Appearance and Background
Blah Blah Blah
Attributes
Caste Attributes: Stamina, Charisma, Wits (9)
Favored Attributes: Strength, Intelligence, Appearance (7+2)
Remaining Attributes: Dexterity, Manipulation, Perception (6)
Slashes are after God-Body use.
Physical Attributes
- Strength 5+4 (9/12)
- Dexterity 5+2 (7/8)
- Stamina 5+4 (9/11)
Mental Attributes
- Perception 2
- Intelligence 4+2 (6)
- Wits 3
Social Attributes
- Charisma 5+2 (7)
- Manipulation 2
- Appearance 5
Abilities
50 Ability Dots + 10 spec
Combat
- Martial Arts 5
- (Face Punching + 3)
- Archery 3
- (Essence Pulse Cannons + 3)
Defensive
- Integrity 2
- Resistance 2
- Survival 1
Social
- Bureaucracy 2
- (Autocthonian Bureaucracy + 1)
- Presence 3
- Performance 3
- (Inducing Patriotism + 3)
- Socialize 2
Sneaky
- Athletics 2
- Awareness 3
Crafts
- Craft (Magitech) 5
- Craft (General) 5
Investigative
- Occult 5
- Lore 5
- Linguistics 2 (Old Realm, Autochthonian, Riverspeak)
Charms
27 total + 9 Excellencies (36)
Dedicated Slots
Augmentations
7 slots
- 4th Strength Augmentation x 2 [+2 Strength]
- 4th Stamina Augmentation x 2 [+2 Stamina]
- 4th Charisma Augmentation x 2 [+2 Charisma]
- 2nd Intelligence Augmentation [+1 success/2m for Intelligence rolls]
Transhumanism
8 slots
- Manifold Transhuman Implants x 2 [+16 Mutation Points]
- Hydraulic Musculature Reinforcement [double strength for feats of strength]
- Strain-Resistant Chassis Modification x 3 [9x -2 HLs]
- Alloyed Reinforcement of Flesh [first attack in a scene which would Incapacitate takes Champion down to -4 instead]
- Tireless Pneumatic Musculature (Immune to fatigue, still needs to sleep)
- Death-Defeating Processors (works against first [Essence] instances of incapacitating injury in a scene)
- Body-Reweaving Matrix [12m 1wp Indefinite, heal 2 levels of bashing or 1 level of lethal every action, reconstruct amputated limbs/organs/charms in 1 hour]
- Beneficience Programming (can repair other living beings, inanimate objects, or magitech automata at the rate of 1 level of bashing/lethal per hour of contact)
- Pattern Restoration System (can heal away unwanted Shaping effects as if they were Crippling)
Combat
8 slots
- Piston Driven Megaton Hammer [3m to double additional damage from successes for an attack, triple if unarmed]
- Unstoppable Impulse Engine [4m to make an attack unblockable]
- Essence Irradiation Corona [2m to turn 1 post-soak damage die into a success, 10s count as 2 successes on damage]
- Toroidal Shockwave Catalyst [4m to knock all targets (Strength + Essence) yards back to edge of effect, inflicts 3d penalty to all non-reflexive actions until next action, those without superhuman balance fall prone automatically, Alchemical is immune]
- Holocaustic Fury Device (1 wp causes a bonfire of plasma to suffuse the area, which burns for 1 minute before going out, and burns all affected)
- Subcutaneous Armor Plating x 3 [9B/6L natural soak, 6B/3L natural hardness]
- Transitory Invulnerability Engine [6m perfect soak defense, Alchemical Flaw of Invulnerability]
- Alchemical Valor Flaw [cannot move away from enemy until DV refreshes twice if used]
Social
3 slots
- Patriotism Provoking Display [6m to convince a target to support an action benefitting a social group which the Alchemical supports, this can be natural or Unnatural, costs 2 wp to resist, Conviction channels give successes instead of dice]
- Many Is One Node (+3m 1wp cost to apply charm effects to a Performance attack affecting groups)
- Perfected Union Patterning [5m to convince a group to like another group, costs 3 wp to resist or 1 wp if the latter group has damaged their reputation]
- Unconditional Imperative Programming [5m, all social attacks can be Unnatural Mental Influence, gain successes instead of dice from Valor channels, undodgeable by Creatures of the Void]
- Incarnate Law Speaker (add +1 wp to extend duration from Instant to scenelong)
Crafting and Utility
3 slots
- Synergy-Promoting Upgrade [3m, teamwork dice are successes instead, up to (Attribute or Ability, choose higher) assistants may contribute]
- Omnitool Implant [4m Indefinite, always considered to have access to a Master's Workshop, +3d situational bonus on any roll which could benefit from tools]
- Technological Analysis Engrams [magitech repair difficulties lowered by 3, Craft requirements lowered by 1]
- Transcendent Multimodal Artifact Matrix [pay attunement cost to activate an artifact, is connected to Exalt]
- Jade Discreet Essence Pulse Cannon [i.e. eyebeams!] (Speed 5, Accuracy +2, Damage 8L/12B, Rate 3, Range 110, F/P)
General Slots
Miscellaneous
1 slot
- Perfected Lotus Matrix [Learn Terrestrial/Celestial Martial Arts]
Augmentations
3 slots
- 4th Dexterity Augmentation x 2 (+2 Dexterity)
- 1st Dexterity Augmentation (+1 die/1m for Dexterity)
Mobility and Utility
3 slots
- Personal Gravity Manipulation Apparatus [4m scenelong, alter flow of gravity or simply double movement and jumping via reduced weight]
- Parabolic Leap Overcharger Device [3m scenelong, doubles jump distance]
- Plasma Thruster Assembly [2m to move (Ess x 50) yards in any direction instantly, 10m per hour of flight (5m with a cape or similar)]
Martial Arts Charms
Solar Hero Style
9 charms
- Fist of Iron Technique [1m instant, +1 accuracy +2 dmg to an unarmed MA attack, does lethal dmg]
- Sledgehammer Fist Punch [3m to double raw damage of an attack against an inanimate object]
- Dragon Coil Technique [3m to add (Essence) to clinch dice pools and damage for 1 action, makes clinch damage lethal]
- Solar Hero Form [6m to count unarmed MA successes twice for damage, block lethal attacks unarmed without a stunt]
- Heaven Thunder Hammer [4m to knock a target back 1 yard for each dice of pre-soak damage inflicted]
- Crashing Wave Throw [3m to throw an opponent (MA x 5) yards up or (MA x 10) yards away]
- Ox-Stunning Blow [1m/stun damage dice up to (Strength x 2), replaces normal damage, can only be soaked by Charms, each success imposes a -1 wound penalty for 3 actions]
- Hammer on Iron Technique [3m 1 wp extra action, up to (Essence + 1) attacks on a single target]
- Shockwave Technique [3m unblockable attack, if successful one can make another unblockable MA attack with the opponent with range (MA x 5) yards, Accuracy -2, and Damage +4B, prevents response to this attack via Counterattacks]
On Retainder
- None
Virtues
- Compassion: 5
- Conviction: 3
- Temperance: 4
- Valor: 5
- Willpower: 10
- Clarity: 0
Essence
Personal Essence: 22
Peripheral Essence: 60
Combat
Health Levels
-0 x 1/-1 x 2/-2 x 15/-4 x 1/Incapacitated/Dying x 9
Defenses
- Natural Soak: 9B/4L (stamina) + 9B/6L (subcutaneous armor) + 2B/2L (thick hide) +5B/5L (infinite resplendence amulet) = 25B/17L or 29B/21L in God-Body (6B/3L hardness)
- Armored Soak: 14B/14L (7B/7L Hardness)
- Soak from Other Sources: +4B/4L soak from anima, +8B/8L soak and Hardness from Shielding Block
- Total Soak: 39B/31L (7B/7L Hardness) normally, 43B/35L (7B/7L Hardness) in God-Body, 47B/39L (7B/7L Hardness) with god-body and anima, 55B/47L (15B/15L Hardness) with shielding block active
- Dodge DV: Dexterity 7 + Essence 4 = 11/2 = DDV 6
Attacks
- Fist: Spd 5, Accuracy 16/17, Damage 14/17B, PDV 9, Rate 3, N
- PLASMA Fist: Spd 5, Accuracy 19/20, Damage 17/20L, PDV 9, Rate 3, N, ignites flammable objects (like clothing)
- Boot: Spd 5, Accuracy 12/13, Damage 15/19B, PDV 5, Rate 2, N
- Eyebeams: Spd 5, Accuracy 15/16, Damage 12B/8L, Rate 3, Range 110, no range increments
Backgrounds
12 Background + Class 3
- Class 4
- Artifact 5 (15 artifact points)
- Fire Dragon Armor (-5 pts)
- (30 m battery to power features, 14L/14B soak w 7L/7B hardness, Mobility -0, Fatigue 1, +2 strength, double ground speed)
- (can create a 2/3 action magical flurry for 5m, quadruple ground speed for 2m, 3 hearthstone sockets)
- (can project paired plasma blades with Spd 5, Accuracy +4, Dmg +8L Def + 2 Rate 3 for 2m/action)
- (+2 Awareness and Resistance, Essence Sight, Integrated Elemental Lens, Cloaking Device (Diff 3/5 for moving/stationary to detect, -2 penalty to target, 5m/hour of use)
- Shielding Block (-4 pts)
- (Spend 1 wp to gain [Essence x 2] stackable lethal/bashing soak and hardness for the scene, 4pt elemental core)
- Scrying Apparatus (-2 pts)
- (2pt elemental core, normally used to power armor, can gaze up to [Ess x 10] yards away for 3m ignoring cover/etc)
- Infinite Resplendence Amulet (Moonsilver/Jade) (-3 pts)
- (can turn into any clothing, +5B/5L soak, +1 success to Survival/Resistance rolls to endure sickness, toxin, environments)
- (5m attune, +2 to stealth, larceny, +1 to unit Drill/Morale/(and Might if unit is less than Magnitude 4)
- Fire Dragon Armor (-5 pts)
- Backing (Tripartite) 2
- 4 BG points traded for 4 Charms
Equipment
Merits
Mutations
16 Mutation Points
- Huge [-2 mp] (+2 Strength, +2 Stamina)
- Thick Skin [-2 mp] (+2B/2L soak)
- Super Mode (God Body) x 2 [-12 mp] (+4B/4L natural soak, +6 physical attribute dots (+3 Str/+1 Dex/+2 Sta), -2 internal penalty on non-intimidation social rolls, costs 5m 1wp to activate for a scene)
Flaws
BP Expenditure
40 Bonus Points
- -3 for WP 10
- -6 for Appearance 5
- -3 for Charisma 5
- -8 for 8 Virtue Dots
- -7 for 7 Charms
- -6 for 2 dedicated Charm slots
- -7 for Submodules