Piratejammers: Difference between revisions

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'''Charisma'''<br>
'''Charisma'''<br>
'''Manipulation'''<br>
'''Manipulation'''<br>
===Gear===
====Melee====
'''Cutlass''' <br>
'''Scimitar''' <br>
'''Rapier''' <br>
'''Longsword''' <br>
'''Dagger''' <br>
'''Axe''' <br>
====Firearms====
Piratejammer firearms are comparable to guns from the 16th-17th centuries. Loading one is a complex procedure involving both powder and shot of variable quality that is usually not practical in the heat of close combat.
'''Pistol''' <br>
'''Dragon''' <br>
'''Blunderbuss''' <br>
'''Arquebus''' <br>
'''Musket''' <br>


===Player Characters===
===Player Characters===

Revision as of 23:45, 6 December 2010

Characters

Stats

You have 16 points to distribute. Maximum of a single 5 and a single 1. The default threshold is going to be 6 with 1's subtracting.

Might
Dexterity
Intelligence
Wits
Charisma
Manipulation

Gear

Melee

Cutlass
Scimitar
Rapier
Longsword
Dagger
Axe

Firearms

Piratejammer firearms are comparable to guns from the 16th-17th centuries. Loading one is a complex procedure involving both powder and shot of variable quality that is usually not practical in the heat of close combat.

Pistol
Dragon
Blunderbuss
Arquebus
Musket


Player Characters

Tearose Tessa

  • Red hair, fox ears, spiralling approach.

Might 2
Dexterity 3
Intelligence 2
Wits 3
Charisma 4
Manipulation 2

Javier Venktan

  • Guile Hero is go.

Might 3
Dexterity 3
Intelligence 3
Wits 3
Charisma 3
Manipulation1