Piratejammers: Difference between revisions
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'''Charisma'''<br> | '''Charisma'''<br> | ||
'''Manipulation'''<br> | '''Manipulation'''<br> | ||
===Gear=== | |||
====Melee==== | |||
'''Cutlass''' <br> | |||
'''Scimitar''' <br> | |||
'''Rapier''' <br> | |||
'''Longsword''' <br> | |||
'''Dagger''' <br> | |||
'''Axe''' <br> | |||
====Firearms==== | |||
Piratejammer firearms are comparable to guns from the 16th-17th centuries. Loading one is a complex procedure involving both powder and shot of variable quality that is usually not practical in the heat of close combat. | |||
'''Pistol''' <br> | |||
'''Dragon''' <br> | |||
'''Blunderbuss''' <br> | |||
'''Arquebus''' <br> | |||
'''Musket''' <br> | |||
===Player Characters=== | ===Player Characters=== |
Revision as of 23:45, 6 December 2010
Characters
Stats
You have 16 points to distribute. Maximum of a single 5 and a single 1. The default threshold is going to be 6 with 1's subtracting.
Might
Dexterity
Intelligence
Wits
Charisma
Manipulation
Gear
Melee
Cutlass
Scimitar
Rapier
Longsword
Dagger
Axe
Firearms
Piratejammer firearms are comparable to guns from the 16th-17th centuries. Loading one is a complex procedure involving both powder and shot of variable quality that is usually not practical in the heat of close combat.
Pistol
Dragon
Blunderbuss
Arquebus
Musket
Player Characters
Tearose Tessa
- Red hair, fox ears, spiralling approach.
Might 2
Dexterity 3
Intelligence 2
Wits 3
Charisma 4
Manipulation 2
Javier Venktan
- Guile Hero is go.
Might 3
Dexterity 3
Intelligence 3
Wits 3
Charisma 3
Manipulation1