Glory Goat: Difference between revisions

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Line 154: Line 154:
:Buy Firearms 1: -3 (5)
:Buy Firearms 1: -3 (5)
:Buy Quantum Leap: -5 (0)
:Buy Quantum Leap: -5 (0)
:Session 15: +5 (5)
====XP Planning====
====XP Planning====
:'''Core objectives'''
:'''Core objectives'''

Latest revision as of 19:37, 7 October 2010

Maptools Token

Goat who erupted into a goatgirl. Big. Has big horns that curl round the head, long wooly white hair, and horizontal-slit eyes.

Nature: Bravo

Stats

Attributes/Abilities

Strength: ●●●●● (Brutish) ●●●●● (Crush, Quantum Leap)

Brawl: 5
Throw: 5
Might: 5

Dexterity: ●●●●● (Nimble) ●● (Perfect Balance)

Athletics: 5
Drive: 0
Firearms: 1
Legerdemain: 0
Martial Arts: 0
Melee: 0
Pilot: 0
Stealth: 3

Stamina: ●●●●● (Metabolism) ●●●●● (Resiliency, Resiliency II)

Endurance: 5 [free]
Resistance: 5 [free]

Perception: ●●●●● (Peripheral Vision)

Awareness: 5
Investigation: 0

Intelligence: ●

Academics: 0
Bureaucracy: 0
Computer: 0
Engineering: 0
Intrusion: 0
Linguistics: 0 (English)
Science: 0
Medicine: 0
Survival: 0

Wits: ●●●

Arts: 0
Biz: 0
Rapport: 0

Appearance: ●●●●● (intimidating)

Intimidation: 5
Style: 0

Manipulation: ●●

Interrogation: 0
Streetwise: 0
Subterfuge: 2

Charisma: ●●

Animal Training: 2
Command: 0
Etiquette: 0
Perform: 0

Other

Initiative: +10
Movement: walk 5m, run 19m, sprint 41m
Willpower: 7/7 [2 bp, 3 np]
Quantum Energy: 28/28
Quantum: ●●●● [14 bp, 5 np]
Taint: ●●●●●
Soak: 20+12B/10+11L

Attacks

Strike: d10+[5], +0 difficulty, 8L+[25]
Kick: d10+[5], +1 difficulty, 9L+[25]
Tackle: d10+[5], +1 difficulty, 9L+[25], both roll athletics at +2 diff or suffer knockdown, target destabilised (+1 diff for next turn) on success
Striking Smackdown: 1 wp cost, 1 turn charge time, d10+[5], +2 difficulty, 12L+[25], target must roll athletics at +3 diff or be knocked down/back
Grappling Smackdown: 1 wp cost, hold on turn 1, d10+[5], 11B+[25] plus autoknockdown, half damage if roll failed and target can resist knockdown with athletics
Block: d10+[5]
Dodge: d10+[2]

Health Levels

[ ][ ][ ][ ]: Bruised, -0
[ ]: Hurt, -0
[ ]: Injured, -0
[ ]: Wounded, -0
[ ]: Maimed, -0
[ ]: Crippled, -0
[ ]: Incapacitated
Dead

Powers

Ten Million Goatpower!

Mega-Strength 5 (Crush)
+25 automatic successes to close combat damage and relevant strength/might rolls
Can carry 500kg unencumbered
Deadlift 100,000kg + 20% per sux on a might roll (without autosux)
Crush: May focus for a round and spend quantum (minimum 1) to convert unarmed damage to lethal damage and add one level per Q spent. The enhancement lasts for one strike.
Quantum Leap: Jump 2km horiz./0.5km vert. per success on jumping roll.
Mega-Dexterity 2 (Perfect Balance)
Can dodge bullets without seeking cover or going prone.
Perfect Balance: Never loose footing, even when running along tightropes or fighting on a log sailing down rapids or the like.
Mega-Stamina 5 (Resiliency I, Resiliency II)
Base value 5 for Endurance and Resistance.
x7 healing rate
Soak +5B +3L
-5 dice pool penalties from injury
+3 Bruised health levels.
Resiliency I: Double soak bonus from Mega-Stamina to +10B +6L
Resiliency II: Double soak bonus from Stamina to +10B +4L

Equipment

Big Railgun
15L spheres
13L shells
Range 750
RoF 8
Clip size 20
Quantum Armour (Glory Ver.)
Mega-Strength 2
Mega-Stamina 1 (1B/1L soak)
Adaptability
Armor 3 (+9B/9L soak)
Quantum 1
Style 2 (self-styling armor)
Double Jump Distance (not Quantum Leap)
Adhesive Grip x 2 (can run up vertical surfaces)
Energy Claws (+1L damage to melee attacks, melee is lethal)

Backgrounds

Cipher: ●●
Eufibre: ● [free]
Node: ●●●●●
Not present on most databases, and the M-R node scaled up when her brain did.

Merits/Flaws

(+6) Iron Will
(-5) Uneducated
(-2) Phobia: Dairy

Taints

Humanoid Body
Humanoid Mind

XP Track

Called 'Glory Goat': +3 (3)
Secret Origin: +4 (7)
Buy Mega-Strength 1->2: -5 (2)
Session 3: +4 (6)
Buy Resiliency II: -5 (1)
Session 4: +5 (6)
Session 6: +3 (9)
Session 7: +7 (16)
Buy Mega-Strength 3: -10 (6)
Session 8: +5 (11)
Session 9: +6 (17)
Buy Mega-Strength 4: -15 (2)
Missed Session:+3 (5)
Session 10: +6 (11)
Session 11: +5 (16)
Session 12: +5 (21)
Buy Mega-Strength 5: -20 (1)
Session 13: +5 (6)
Session 14: +7 (13)
Buy Mega-Dexterity 2: -5 (8)
Buy Firearms 1: -3 (5)
Buy Quantum Leap: -5 (0)
Session 15: +5 (5)

XP Planning

Core objectives
Mdex 5 (10 + 15 + 20 = 45 XP)
Side dishes
Hardbody Msta enhancement (5 XP)
Durability Msta enhancement (5 XP)
Regeneration Msta enhancement (5 XP)
Mper 1 + Ultraperipheral Vision enhancement (6 XP)
Wits 5 (12 + 16 = 28 XP)
Mwits 1 + Quickness enhancement (6 XP)
Multitasking Mwits enhancement (5 XP)
WP 10 (6 + 7 + 8 + 9 = 30 XP)


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