INTACT Mobile Weapon Recognition Guide (old): Difference between revisions
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:Special: 2 (Aleph Matrix, Extended Range) | :Special: 2 (Aleph Matrix, Extended Range) | ||
====Class IV==== | |||
'''Achilles''' | |||
:Role: Ace Use mobile suit | |||
:Melee: 4 [Beam Saber] | |||
:Firepower: 4 [Beam Rifle] | |||
:Defences: 4 | |||
:Speed: 5 | |||
:Special: 2 (Aleph Matrix, Bit System) | |||
'''Kuromin''' | |||
:Role: Special Operations | |||
:Melee: 4 [Twin Beam Sabers] | |||
:Firepower: 3 [Beam Rifle] | |||
:Defences: 3 | |||
:Speed: 5 | |||
:Special: 4 (Aleph Matrix, Adaptive Mirage Field, Demolition Charges) | |||
===League of Outer Stars Mobile Weapons=== | ===League of Outer Stars Mobile Weapons=== | ||
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=== | ===Sagittan Union Mobile Weapons=== | ||
'''SQ-17 'Little Bee'''' | |||
:Role: Recon Drone | |||
:Primary Operator: Sagittan Union, League of Outer Stars | |||
:Melee: 0 | |||
:Firepower: 0 | |||
:Defences: 1 | |||
:Speed: 4 | |||
:Special: 2 (Mirage Field, Scout Sensors) | |||
====Class II==== | ====Class II==== | ||
'''Type One''' | '''Type One''' | ||
:Role: Mass Production Generalist | :Role: Mass Production Generalist | ||
:Primary Operator: | :Primary Operator: Sagittan Union, Rim States, Privateers | ||
:Melee: 2 | :Melee: 2 | ||
:Firepower: 1 | :Firepower: 1 | ||
Line 154: | Line 179: | ||
'''Type Two''' | '''Type Two''' | ||
:Role: Mass Production Generalist | :Role: Mass Production Generalist | ||
:Primary Operator: | :Primary Operator: Sagittan Union, Rim States, Privateers | ||
:Melee: 1 | :Melee: 1 | ||
:Firepower: 2 | :Firepower: 2 | ||
Line 163: | Line 188: | ||
====Class III==== | ====Class III==== | ||
'''CMF-8 ''Undine''''' | '''CMF-8 ''Undine''''' | ||
:Role: C-Type | :Role: C-Type Combat Frame | ||
:Primary Operator: | :Primary Operator: Sagittan Union | ||
:Melee: 3 | :Melee: 3 | ||
:Firepower: | :Firepower: 2 | ||
:Defences: 2 | :Defences: 2 | ||
:Speed: 4 | :Speed: 4 | ||
:Special: 1 (Squad Command Core) + 2 ( | :Special: 1 (Squad Command Core) | ||
Standard Space Augmentation Packs | |||
:Superiority: +2 Firepower, +1 Defenses, +1 Speed, +2 Special (Gundrone System, Flash Field) | |||
:Ace: +1 Melee, +1 Defenses, +1 Speed, +3 Special (Enlarged Gundrone System, Flash Field) | |||
:Antishipping: +2 Defenses, +4 Special (Gundrone System, Flash Field, Heavy Antshipping Beamcannon) | |||
:Special ForceS: +1 Firepower, +2 Speed, +3 Special (Mirage Field, ECM, Gundrone System) | |||
[[category:More Robot Wars]] | [[category:More Robot Wars]] |
Revision as of 18:39, 17 September 2010
Solar Federation Mobile Weapons
Class I
Hylas
- Primary Operator: White Rose Kingdom
- Role: Generalist Grunt Suit
- Melee: 1
- Firepower: 2
- Defences: 2
- Speed: 2
- Special: 0
Hylas Gunner
- Primary Operator: White Rose Kingdom
- Role: Fire Support Suit
- Melee: 0
- Firepower: 3
- Defences: 2
- Speed: 2
- Special: 1 (Extended Range)
Class II
Otrera
- Role: Generalist Grunt Suit
- Primary Operator: Solar Fleet, Solar Army, White Rose Kingdom
- Melee: 2
- Firepower: 2
- Defences: 3
- Speed: 3
- Special: 0
Atalanta
- Role: High Speed Interceptor
- Primary Operator: Solar Fleet, Solar Army
- Melee: 2
- Firepower: 2
- Defences: 1
- Speed: 5
- Special: 0
Perseus
- Role: Heavy Support Frame
- Primary Operator: Solar Army
- Melee: 0
- Firepower: 5
- Defences: 3
- Speed: 1
- Special: 1 (Extended Range)
Class III
Medea
- Role: Aerospace Supremacy suit [1]
- Primary Operator: Solar Fleet, INTACT
- Melee: 3
- Firepower: 3
- Defences: 3
- Speed: 4
- Special: 1 (Aleph matrix)
Odysseus
- Role: Electronic Attack Mobile Suit [2]
- Primary Operator: INTACT
- Melee: 2
- Firepower: 2
- Defences: 3
- Speed: 4
- Special: 3 (Scarlet Curtain ECM field)
Eris
- Role: Very High Speed Interceptor [3]
- Primary Operator: INTACT
- Melee: 2
- Firepower: 2
- Defences: 2
- Speed: 6
- Special: 2 (Aleph Matrix, Overbooster)
Telamon
- Role: Long Range Fire Support [4]
- Primary Operator: INTACT
- Melee: 1
- Firepower: 5
- Defences: 3
- Speed: 3
- Special: 2 (Aleph Matrix, Extended Range)
Class IV
Achilles
- Role: Ace Use mobile suit
- Melee: 4 [Beam Saber]
- Firepower: 4 [Beam Rifle]
- Defences: 4
- Speed: 5
- Special: 2 (Aleph Matrix, Bit System)
Kuromin
- Role: Special Operations
- Melee: 4 [Twin Beam Sabers]
- Firepower: 3 [Beam Rifle]
- Defences: 3
- Speed: 5
- Special: 4 (Aleph Matrix, Adaptive Mirage Field, Demolition Charges)
League of Outer Stars Mobile Weapons
Class I
Osprey
- Role: Aerospace Fighter
- Primary Operator: League of Outer Stars
- Melee: 0
- Firepower: 2
- Defences: 1
- Speed: 4
- Special: 0
Class II
Raptor Type One
- Role: Mass Production Generalist
- Primary Operator: League of Outer Stars, Rim States, Privateers
- Melee: 2
- Firepower: 2
- Defences: 1
- Speed: 4
- Special: 1 (AI Controlled)
Raptor Type Two
- Role: Mass Production Generalist
- Primary Operator: League of Outer Stars, Rim States, Privateers
- Melee: 2
- Firepower: 2
- Defences: 2
- Speed: 5
- Special: 1 (AI Controlled)
Eagle
- Role: Mass Production Fire Support
- Primary Operator: League of Outer Stars, Rim States, Privateers
- Melee: 0
- Firepower: 3
- Defences: 3
- Speed: 2
- Special: 2 (AI Controlled, Long Range Targeting)
Class III
Raptor Hi-MAT
- Role: Limited Production Generalist
- Primary Operator: League of Outer Stars
- Melee: 3
- Firepower: 2
- Defences: 2
- Speed: 5
- Special: 2 (AI Controlled, Reflex Boost)
Sagittan Union Mobile Weapons
SQ-17 'Little Bee'
- Role: Recon Drone
- Primary Operator: Sagittan Union, League of Outer Stars
- Melee: 0
- Firepower: 0
- Defences: 1
- Speed: 4
- Special: 2 (Mirage Field, Scout Sensors)
Class II
Type One
- Role: Mass Production Generalist
- Primary Operator: Sagittan Union, Rim States, Privateers
- Melee: 2
- Firepower: 1
- Defences: 1
- Speed: 5
- Special: 1 (AI Controlled)
Type Two
- Role: Mass Production Generalist
- Primary Operator: Sagittan Union, Rim States, Privateers
- Melee: 1
- Firepower: 2
- Defences: 2
- Speed: 4
- Special: 1 (AI Controlled)
Class III
CMF-8 Undine
- Role: C-Type Combat Frame
- Primary Operator: Sagittan Union
- Melee: 3
- Firepower: 2
- Defences: 2
- Speed: 4
- Special: 1 (Squad Command Core)
Standard Space Augmentation Packs
- Superiority: +2 Firepower, +1 Defenses, +1 Speed, +2 Special (Gundrone System, Flash Field)
- Ace: +1 Melee, +1 Defenses, +1 Speed, +3 Special (Enlarged Gundrone System, Flash Field)
- Antishipping: +2 Defenses, +4 Special (Gundrone System, Flash Field, Heavy Antshipping Beamcannon)
- Special ForceS: +1 Firepower, +2 Speed, +3 Special (Mirage Field, ECM, Gundrone System)