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:Conspiracy: INTACT - 1
:Conspiracy: INTACT - 1
:Education: Electronic warfare - 2(3)
:Education: Electronic warfare - 2(3)
:Pilot: Mobile Suit - 3(2+1,3)
:Pilot: <Mobile Suit of choice> - 3(2+1,3)
:Gunnery: Mobile Suit - 1
:Gunnery: <Mobile Suit of choice> - 1
:Command: General - 2(3)
:Command: General - 2(3)
:Command: Mecha - 2(3)
:Command: Mecha - 2(3)

Revision as of 16:39, 16 September 2010

INTACT

Adam Maryam

Player: Peel
Captain Adam Maryam is a respected veteran of the System War and one of the last S-Class transhumans to be created with no Aleph capability. Despite this handicap he has excelled in all fields of human endeavour from suit piloting to (anonymous) political commentary, and been rewarded with command of the prestigious Blue Canaries squadron of INTACT. He is a hard nosed but not totally inflexible commander who favours deliberation and forward planning, and still commands in the field to alter battleplans as needed despite his rusty skills. He is absolutely committed to the ideal of the Solar Federation, but finds it entirely too sympathetic to 'conservative' baseline interests and avoids fraternising with the lower orders.

Maryam has his sights set on command rank, and beyond that on bringing about positive reform of the Solar Federation in general.

Maryam is a tall bald man of Ethiopian extraction.

Outlier Superior (+3 physical, +1 Wits, +1 charisma, +1 education, +1 aleph)
INTACT Legate (+1 unlimited command, +1 education, +2 conspiracy (INTACT), High Rank)
Veteran (+1 pilot, +1 command (specific), -2 aleph)

Character Points: 70

Stats

Pilot - 4 (3+1, 6)
Gunnery - 4 (10)
Aleph - 0 (1-1, 1)
Physical - 5 (2+3, 3)
Wits - 5 (4+1, 10)
Education - 6 (4+2, 10)
Charisma - 5 (4+1, 10)

Specialties

Charisma: Diplomacy - 1 (0+1, 0)
Command: Mobile Suits - 4 (3+1, 6)
Command: Warships - 2 (3)
Command: General - 2 (1+1, 1)
Conspiracy: INTACT - 5 (2+3, 3)
Conspiracy: Futurists - 4 (10)
Education: Politics - 1 (0+1, 0)

Extras

Intolerant: Baselines - +3

Aleph Powers

None

Virgil Corvid

Player: BM

Description

The Virgo Wing made its name in the System Wars, like most famous examples of that era, by dying. Before their fatal emergence, they were an elite squad of combat suits, specializing in brutal, heavy-hitting tactics. They were mostly known for their teamwork – both their impressive coordination in battle, and their extreme personal dysfunctions outside of it. Conflicts ranging from petty rivalries, political differences, and romantic competition over the team’s single female member (who, complicatedly enough, eventually became squad leader) were thought to translate into deadly tactics, killer instincts, and the occasional act of merciless violence.

The wing consisted of Valerie Haven, the only female member and its eventual leader, a dutiful and charismatic soldier; The educated and reasonable Henry Kay, a sound tactician and the team’s liason to the brass; brash scrapper Diarmud Wilson, a hotshot with a strong affection for Valerie; pilot and mechanic Leroy Spears, Valerie’s on-and-off boyfriend; and the troubled Nathan Short, who specialized in hard-hitting close-combat.

Their act of fame, however, came from their final mission, where they were sent to prevent a devastating doomsday strike by League officer Lucille Vachelli, the pilot responsible for the war’s first colony drop. The resulting conflict – later referred to as the Wells Conflict - ended with the narrow aversion of utter destruction, but also in the mutual destruction of both Vachelli and the entire Virgo Wing. Only Haven and Spears survived, but both were severely injured in both mind and body. Valerie never recovered from the accident, and slipped into a permanent coma after three months in a mental health facility, after which she was euthanized. Leroy, not wishing to be near his damaged lover, took retirement to Earth’s Great Britain due to permanent injuries; he was found dead not six months after Valerie, stabbed in his home by a League sympathizer.

And that is where the pilot’s stories ended, with little fanfare. Their names were recorded on the Geneva Icon of Peace, the war monument in the capital; a statue was build in Diarmud’s hometown of Copenhagen in his unit’s honour; a thesis or two were written by International Relations graduates for their doctorates. But Virgo Wing had another act to play out, behind the curtain.

After the Wells conflict, the pilots’ remains were collected by the Sol-Fed military, and transferred to a group of scientists who had been monitoring the group’s missions. Their funerals were closed casket, with the official line being that there were no remains found. Valerie’s remains were turned over to them as well, and with Spears looking to live a long if sedentary life, was quietly assassinated with evidence planted to implicate League agents. His remains were finally brought to a remote facility, where the scientist had gathered all of the remains and implants left of the Wing – and their recorded brain-scans, kept from early on when they were selected for the project.

Over the course of years, the Scientists used the DNA, scans, augments, and even whole limbs in an intensive and unprecedented reconstructive process. Using cutting-edge technology and other samples collected from a wide range of pre-selected subjects, they generated something new – a single, sentient entity, composed of the genetic material of over a dozen individuals, and data from Virgo Wing’s brain-scans and cranial implants coupled with various combat algorithms. The subject – dubbed ‘Virgil’ as an ironic joke – was completed five years after the death of the last Virgo Wing pilot, awakening to sentience in a cold laboratory surrounded by his creators.

Given the last name ‘Corvid’, after the late director who authorized the project, Virgil was put through an intensive education and development regimen, to evaluate his mental and physical potential. Tests were promising – he showed complete human intelligence, capable physique, and standard empathy. Even more remarkably, tests showed an unusually high Aleph capacity, resulting in abnormal predictive and perceptive ability. However, they also noticed several troubling personality traits: bouts of emotional intensity, unusual speech quirks, and a troubling ability to forcibly override his own instincts and emotions for no apparent reason. A few of his handlers noted a possible echo of the Wing’s internal conflicts and tendencies for brutality, but this was deemed within limits.

Virgil completed his final training normally, at the Mars War Acadamy, where he graduated with distinction as a Suit pilot. His heavy genetic augmentation and cybernetic implants placed him in the S-Class category, and a cover story of him being the son of a wealthy starship magnate placed him out of suspicion to most. His early missions showed promise, and he was quickly commissioned to the counterterrorism unit INTACT.

Virgil appears to be a Caucasian man in his late twenties, with thin chestnut-brown hair, and dark blue eyes. He also has what appears to be a form of chimerism – while his face is largely unblemished, his skin is a slightly lighter shade along his upper right jawline, running down his neck. His torso is a barely-visible cross-stitch of several subtle shades of skin. Like the condition, different parts of his body have different DNA – but rather than two fraternal patterns, Virgil consists of several, altered by modification to prevent organ conflict. He has one visible implant by his right eye, which resembles a small, metallic knob protruding from the skin just above it. He is a small-boned, wiry-looking man, with a long, smooth face extended by a slightly receded hairline – he further accents this by combing his hair back, making him look slightly unsettling. His long fingers and six-foot-five height further add to this. He has a precise, gentle voice, that raises to a firm clarity.

Virgil is aware of his nature, and can’t really see how it would be a problem. He is fascinated by humans and the kinship he has with them – he considers himself one of them in most senses, noting only a difference in ‘the configuration of the mind’. An educated man, he nonetheless revels in his eccentricities – commenting blithely on various minutae that catch is interest. He is profoundly curious, to an almost oblivious degree at times. In combat, he tends to develop strange fixations on opponents, and favours a quick, unrelenting brutality.

Spending a short time as a test pilot, Virgil joined INTACT as a xeno-specialist and analyst, as well as an Aleph pilot. He is known for his acute fascination with alien artifacts, to the degree that to the degree that he recalibrated a recon drone to detect alien signals. His quarters and laboratory are littered with crystalline samples from alien sites that he studies, as a part of his placement as field analyst. This unsettling behavior only amplifies the rumours of Virgil using Aleph- and drug-assisted interrogation practices on prisoners, a controversy that began early in his INTACT career. While no formal charges have been laid, his presence tends to unsettle security officals and human-rights activists alike.

Statistics

Seraph (+2 Physical, +2 Aleph,, +1 Education, +1 Wits, +1 Charisma, +1 Conspiracy: Seraph)
INTACT Censor (+1 Education, +5 Aleph Points, +2 INTACT Conspiracy)

Character Points: 70

Stats

Pilot - 3 (3, 6)
Gunnery - 3 (3, 6)
Aleph - 7 (5+2, 15)
Physical - 4 (2+2, 3)
Wits - 5 (4+1, 10)
Education - 6 (4+2, 10)
Charisma - 4 (3+1, 6)

Specialties

Pilot: Melee - 1 (1)
Wits: Multitasking - 1 (1)
Education: Electronic and Data systems: - 1 (1)
Education: Alien Technologies - 1 (1)
Command: Mobile Suits - 1 (1)
Conspiracy: INTACT - 4 (2+2, 3)
Conspiracy: Seraph - 4 (3+1, 6)
Tuneup: Engineer - 2 (2, 3)

Traits

Rival (Onee-chan I'll avenge you!!)

Extras

Cybernewtype - -4
Obsession: Aliens - +3
Renegade Interrupt - +4


Aleph Powers

  • Total Points: ?+5
Newtype Flash (free)
High Level Control (free)
Spatial Awareness (2)
Empathic Detection (1)
Telepathy: (3)
Telepathic Scan (4)
Illusion (4)
Empathic Manipulation (4)
Body Control (3)


Mobile Suit

Name: Medea
Stats: (14 + 2 Tuneup)
Melee: 3
Firepower: 3
Defense: 3
Speed: 4
Special: 3 (Aleph Matrix, Aleph Bits, Electrified Towline)
Melee Standard: Alpha Knives (bit-propulsion)
Ranged Standard: Plasma Cannon

Isis Vantes

Player: FBH

Seraphim (+2 bonus to Physical +2 Aleph +1 Education, +1 Wits, +1 Charisma +1 Seraphim Conspiracy)
INTACT Legate (+1 Unlimited Command, +1 Education, +2 INTACT Conspiracy and High Rank )
Trait: Rival

Character Points: 70

Stats

Pilot: 3 (6)
Gunnery: 3 (6)
Aleph: 6 (10)
Physical: 6 (10)
Wits : 5 (10)
Education: 5 (10)
Charisma: 5 (10)

Specialties

Piloting (Seraphim suits) 2 (3)
Gunnery (Seraphim suits) 1 (1)
Education (Politics) 1
Charisma (Diplomacy) 1
Unlimited Command 2 (1 point)
Command (Mecha) 3 (6 points)
Conspiracy- INTACT 4 (1 points)
Conspiracy -Seraphim 4 (6 points)
Tune up -Engineer 1 (1 points)

Extras

Licence Holder 4
High Ranked 0
Intolerant (Baselines) -3
Obsession (Seraphim interests) -3
Code of Honor (Stay true to a sworn word, never kill a disabled enemy, lead by example, protect those under your command) -5

Aleph Powers

Susannah Raskanos

Player:Ent

Seraph(untrue) (+2 bonus to Physical +2 Aleph, +1 Education, +1 Wits, +1 Charisma)
INTACT Lictor (+1 Pilot, +1 Pilot (Mobile Suit), +1 Gunnery (Mobile Suit), +1 Charisma (Diplomacy) and +1 Conspiracy (INTACT) )

Character Points: 70

Stats

Pilot - 5(4+1,10)
Gunnery - 4(4,10)
Aleph - 4(2+2,3)
Physical - 5(3+2,6)
Wits - 5(4+1,10)
Education - 4(3+1, 6)
Charisma - 5(4+1, 10)

Specialties

Charisma: Diplomacy - 1
Conspiracy: INTACT - 1
Education: Electronic warfare - 2(3)
Pilot: <Mobile Suit of choice> - 3(2+1,3)
Gunnery: <Mobile Suit of choice> - 1
Command: General - 2(3)
Command: Mecha - 2(3)

Extras

Code of Honor(Good Behavior) - +5
Mid Rank - 5

Aleph Powers

Newtype Flash - 2
High Level Control - 3
Peak Senses - 1

Jason Rico

Player: MW

INTACT Legate
Full-body Cyborg

Character Points: 70 points

Rank - High (0)

Stats

Pilot 6 + 1 [7] (21)
Gunnery 6 + 1 [7] (21)
Aleph 2 - 2 [0] (3)
Physical 4 + 2 [6] (10)
Wits 2 (3)
Education 2 (3)
Charisma 1 (1)

Specializations

Charisma: Diplomacy 2 + 1 [3] (3)
Command: Universal 1 (0)
Conspiracy: INTACT 2 (0)
Education: Computer Operation 1 (0)
Education: Politics 1 (0)
Physical: Big Guy 3 (0)
Tuneup: Crack Pilot 3 (6)

Traits

Veteran

Jason has seen numerous conflicts, and has the battle scars to prove it; or rather, he has that body to prove what happened in one of his past deployments where the only way to save him was to replace his body with a cybernetic one.

Made of Iron

Having been through multiple deployments and engagements, Jason has learned how to better use the armor of his heavy mecha to greater benefit in shrugging off blows.

Advantages/Disadvantages

Code of Honor (+5)

Jason will never shoot a disabled opponent nor a pilot that has ejected and is combat ineffective, much like fighter pilots of old.

License Holder (4)

Having served with INTACT for quite some time, Jason has earned a free hand in most things.


Neo-Jove

Haqua Alice Reigenmyon

Player: Mal
Character Points: 70

League of Outer Stars

Y.G. Ash

Player: Shrike

Baseline
Battlemanagement Director +1 Command (Universal), +1 Education (Computers), +2 Conspiracy (League Military), High Rank)

Character Points: 70

Stats

Pilot - 2 (3)
Gunnery - 2 (3)
Aleph - 0 (0)
Physical - 3 (6)
Wits - 3 (6)
Education - 3 (6)
Charisma - 3 (6)

Specialties

Wits (Unexpected) - 1 (1)
Education (Computers) - 1 (0+1, 0)
Command (Universal) - 4 [2] (3+1, 6)
Command (Mecha) - 3 (6)
Command (Warships) - 3 (6)
Conspiracy (League Military) - 4 (2+2, 3)
Conspiracy (Nuclear Weapons) - 1 (1)

Extras

License Holder - 4
Command Ranked - 13

Aleph Powers

None


Zodiac Union

Oren Margaritifer

Player: Shrike

Omoikane (+2 Education, +1 Wits, +1 Charisma)
Battlemanagement Director +1 Command (Universal), +1 Education (Computers), +2 Conspiracy (ZCF), High Rank)

Character Points: 70

Stats

Pilot - 3 (6)
Gunnery - 3 (6)
Aleph - 0 (0)
Physical - 3 (6)
Wits - 4 (3+1, 6)
Education - 5 (3+2,6)
Charisma - 4 (3+1, 6)

Specialties

Pilot (Mobile Armor) - 2 (3)
Gunnery (Mobile Armor) - 2 (3)
Education (Computers) - 1 (0+1, 0)
Command (Universal) - 2 [1] (1+1, 1)
Command (Mecha) - 3 (6)
Command (Warships) - 2 (3)
Conspiracy (Zodiac Combined Forces) - 3 (1+2, 1)
Tuneup (Special Connections) - 1 (1)

Extras

Fan Favorite - 6
Adventurous - +3
Command Ranked - 13

Aleph Powers

None

Outremonde Republic

Lucas Navarre

Player: G

Grounder
Republic Fleet Officer (+1 Command (Spaceships), +1 Education (History), +1 Conspiracy (Republic Fleet) and Command Rank)
Veteran (+1 to Piloting, +1 Command (Spaceships), -2 Aleph)

Character Points: 70

Stats

Pilot: 3 (2+1, 3)
Gunnery: 2 (3)
Aleph: 0 (-2+2,3)
Physical: 2 (3)
Wits: 5 (15)
Education: 5 (15)
Charisma: 4 (10)

Specialties

Command (General) 4 (10)
Command (Spaceships) 5 (3+2,6)
Conspiracy (Republic Fleet) 4 (3+1,6)
Education (History) 1 (0)
Diplomacy 1 (1)

Extras

Code of Honor (+5)
Command Rank (0)

Aleph Powers

None

White Rose Kingdom

Arthur William Miles de Godsforde

Player: Dacis

Outlier Superior (+3 Physical, +1 Wits, +1 Education, +1 Charisma, +1 Aleph, Free +1 Wits)
Royalty (+1 Charisma, +2 Conspiracy (White Rose), High Rank, License Holder)

Character Points: 70

Stats

Pilot: 1 (1)
Gunnery: 1 (1)
Aleph: 1 (0+1, 0)
Physical: 6 (3+3, 6)
Wits: 6 (4+1+1, 10)
Education: 5 (4+1, 10)
Charisma: 6 (4+1+1, 10)

Specialties

Command (Warship): 5 (15)
Conspiracy (White Rose): 3 (1+2, 1)
Duelist: 2 (3)

Extras

High Ranked: (0)
Command Ranked (13)

Traits:

Blademaster

Advantages:

License Holder: (0)