Glory Goat: Difference between revisions
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Line 126: | Line 126: | ||
:Missed Session:+3 (5) | :Missed Session:+3 (5) | ||
:Session 10: +6 (11) | :Session 10: +6 (11) | ||
:Session 11: +5 (16) | |||
====XP Planning==== | ====XP Planning==== | ||
:'''Core objectives''' | :'''Core objectives''' |
Revision as of 02:39, 16 August 2010
Goat who erupted into a goatgirl. Big. Has big horns that curl round the head, long wooly white hair, and horizontal-slit eyes.
Nature: Bravo
Stats
Attributes/Abilities
Strength: ●●●●● (Brutish) ●●●● (Crush)
- Brawl: 5
- Throw: 5
- Might: 5
Dexterity: ●●●●● (Nimble) ● (Perfect Balance)
- Athletics: 5
- Drive: 0
- Firearms: 0
- Legerdemain: 0
- Martial Arts: 0
- Melee: 0
- Pilot: 0
- Stealth: 3
Stamina: ●●●●● (Metabolism) ●●●●● (Resiliency)
- Endurance: 5 [free]
- Resistance: 5 [free]
Perception: ●●●●● (Peripheral Vision)
- Awareness: 5
- Investigation: 0
Intelligence: ●
- Academics: 0
- Bureaucracy: 0
- Computer: 0
- Engineering: 0
- Intrusion: 0
- Linguistics: 0 (English)
- Science: 0
- Medicine: 0
- Survival: 0
Wits: ●●●
- Arts: 0
- Biz: 0
- Rapport: 0
Appearance: ●●●●● (intimidating)
- Intimidation: 5
- Style: 0
Manipulation: ●●
- Interrogation: 0
- Streetwise: 0
- Subterfuge: 2
Charisma: ●●
- Animal Training: 2
- Command: 0
- Etiquette: 0
- Perform: 0
Other
Initiative: +9
Movement: walk 7m, run 18m, sprint 38m
Willpower: 6/7 [2 bp, 3 np]
Quantum Energy: 28/28
Quantum: ●●●● [14 bp, 5 np]
Taint: ●●●●●
Soak: 20+1B/10+1L
Attacks
- Strike: d10+[4], +0 difficulty, 7B+[20]
- Kick: d10+[4], +1 difficulty, 8B+[20]
- Tackle: d10+[4], +1 difficulty, 8B+[20], both roll athletics at +2 diff or suffer knockdown, target destabilised (+1 diff for next turn) on success
- Striking Smackdown: 1 wp cost, 1 turn charge time, d10+[4], +2 difficulty, 11B+[20], target must roll athletics at +3 diff or be knocked down/back
- Grappling Smackdown: 1 wp cost, hold on turn 1, d10+[4], 11B+[20] plus autoknockdown, half damage if roll failed and target can resist knockdown with athletics
- Block: d10+[4]
- Dodge: d10+[1]
Health Levels
- [X][X][X][ ]: Bruised, -0
- [ ]: Hurt, -0
- [ ]: Injured, -0
- [ ]: Wounded, -0
- [ ]: Maimed, -0
- [ ]: Crippled, -0
- [ ]: Incapacitated
- Dead
Powers
Ten Million Goatpower!
- Mega-Strength 4 (Crush)
- +20 automatic successes to close combat damage and relevant strength/might rolls
- Can carry 400kg unencumbered
- Deadlift 50,000kg + 20% per sux on a might roll (without autosux)
- Crush: May focus for a round and spend quantum (minimum 1) to convert unarmed damage to lethal damage and add one level per Q spent. The enhancement lasts for one strike.
- Mega-Dexterity 1 (Perfect Balance)
- Can dodge bullets without seeking cover or going prone.
- Perfect Balance: Never loose footing, even when running along tightropes or fighting on a log sailing down rapids or the like.
- Mega-Stamina 5 (Resiliency I, Resiliency II)
- Base value 5 for Endurance and Resistance.
- x7 healing rate
- Soak +5B +3L
- -5 dice pool penalties from injury
- +3 Bruised health levels.
- Resiliency I: Double soak bonus from Mega-Stamina to +10B +6L
- Resiliency II: Double soak bonus from Stamina to +10B +4L
Backgrounds
- Cipher: ●●
- Eufibre: ● [free]
- Node: ●●●●●
- Not present on most databases, and the M-R node scaled up when her brain did.
Merits/Flaws
- (+6) Iron Will
- (-5) Uneducated
- (-2) Phobia: Dairy
Taints
- Humanoid Body
- Humanoid Mind
XP Track
- Called 'Glory Goat': +3 (3)
- Secret Origin: +4 (7)
- Buy Mega-Strength 1->2: -5 (2)
- Session 3: +4 (6)
- Buy Resiliency II: -5 (1)
- Session 4: +5 (6)
- Session 6: +3 (9)
- Session 7: +7 (16)
- Buy Mega-Strength 3: -10 (6)
- Session 8: +5 (11)
- Session 9: +6 (17)
- Buy Mega-Strength 4: -15 (2)
- Missed Session:+3 (5)
- Session 10: +6 (11)
- Session 11: +5 (16)
XP Planning
- Core objectives
- Mstr 5 (20 XP)
- Mdex 5 (5 + 10 + 15 + 20 = 50 XP)
- Side dishes
- Body Modification: +2 maimed health levels (2 XP)
- Quantum Leap Mstr enhancement (5 XP)
- Hardbody Msta enhancement (5 XP)
- Regeneration Msta enhancement (5 XP)
- Armour 5 (6 + 5 + 10 + 15 + 20 = 56 XP)
- Eufibre 5 (2 + 4 + 6 + 8 = 20 XP)
- Invulnerability: Physical 5 (9 + 7 + 14 + 21 + 28 = 79 XP)
- Invulnerability: Energy 5 (9 + 7 + 14 + 21 + 28 = 79 XP)
- Mper 1 + Ultraperipheral Vision enhancement (6 XP)
- WP 10 (6 + 7 + 8 + 9 = 30 XP)