Drago Nax: Difference between revisions
Jump to navigation
Jump to search
m →Ego |
m →Morph |
||
Line 99: | Line 99: | ||
:Cortical Stack | :Cortical Stack | ||
:Cyberbrain | :Cyberbrain | ||
:Cyber Claws | :Cyber Claws {1d10+3+(SOM/10) AP -2} | ||
:Enhanced Vision {+20 to Perception Vision} | :Enhanced Vision {+20 to Perception Vision} | ||
:Radar | :Radar | ||
Line 122: | Line 122: | ||
:Puppet Socket | :Puppet Socket | ||
:Shape Adjusting | :Shape Adjusting | ||
:Muscle Augmentation | :Muscle Augmentation {+5 SOM} | ||
:Ghostrider Module | :Ghostrider Module | ||
:Mnemonic Augmentation | |||
===Gear=== | ===Gear=== |
Revision as of 13:00, 14 August 2010
Drago Nax
Ego
- Sleeve: Reaper
- Background: Infolife
- Faction: Mercurial
- Muse: Badlife
- XP:
- Cognition: 15
- Coordination: 25 + 5 [30]
- Intuition: 15
- Reflexes: 20 + 20 [40]
- Savvy: 10
- Somatics: 15 + 20 [35]
- Willpower: 10
- Moxie: 4
- Lucidity: 20
- Durability: 65
- Wound Threshold: 13
- Death Rating: 130
- Trauma Threshold: 4
- Insanity Rating: 40
- Initiative: (35+20)x2 [110]
- Damage Bonus: 6
- Speed: 2
- Motivations: + AI Rights
- Stress: 0
- Armor 16/16
- i-Rep: 40
- f-Rep: 5
- c-Rep: 5
- Real World Naivete
- Social Stigma (AGI)
- Ambidexterity x4 (4 weapon mounts)
- Danger Sense
Current Morph Stat Mods
- Cognition:
- Coordination: +5
- Intuition:
- Reflexes: +20
- Savvy:
- Somatics: +20
- Willpower:
- Armor:
COG skills
- Demolitions 60
- Interfacing 55
- Academics (Nano) 60
- Academics (Phys) 60
- Academics (Engi) 60
- Interest (Pre-Fall Movies) 60
- Profession (Squad Tactics) 75
COO Skills
- Kinetic Weapons 80 + 5 [85]
- Seeker Weapons 80 + 5 [85]
INT Skills
- Perception 60 + 20* [80]
- Art (Speech) 60
- Language (English) 85 [Native]
REF Skills
- Fray 80 + 20 [100]
SAV Skills
- Networking (i) 50
SOM Skills
- Unarmed Combat 60 + 20 [80]
WIL Skills
Morph
- Access Jacks
- Basic Mesh Inserts
- Cortical Stack
- Cyberbrain
- Cyber Claws {1d10+3+(SOM/10) AP -2}
- Enhanced Vision {+20 to Perception Vision}
- Radar
- Extra Limbs (4)
- Pneumatic Limbs {+20 Freerunning Tests, +1d10 unarmed damage}
- T-Ray Emitter
- Heavy Combat Armor w/ chameleon coating {16/16}
- 360 Vision
- Magnetic System {+30 when magnetic holding}
- Weapon Mount (Articulated, 4)
- Fixers
- Specialized Hive
- Reflex Boosters {+10 Reflex, +1 speed}
- Neurachem I {+1 speed, activated}
- Enhanced Hearing {+20 to Perception Hearing}
- Anti-Glare
- Structural Enhancement {+10 DUR}
- Hardened Skeleton {+5 DUR, +5 SOM}
- Medichines
- Nanophages
- Oracles {+10 to Investigation Tests, +30 to mem-related tests}
- Puppet Socket
- Shape Adjusting
- Muscle Augmentation {+5 SOM}
- Ghostrider Module
- Mnemonic Augmentation
Gear
Credits: 450
- 4x Automatic Rifle
- 1x Seeker Missile Launcher
- 4x Gyromounts
- 5x Extended Mags
- 5x Smartlinks
- 1x Thermobaric Missile pack
- 2x HEAP Missile pack
- 5x HE Missile pack
- 12x Homing Bullet box
- 3x Regular Ammo box