LOE Tech Trees Test: Difference between revisions

From Sphere
Jump to navigation Jump to search
MJ12 Commando (talk | contribs)
No edit summary
Line 1: Line 1:
==Classical Mechanic alternate tree==
==Classical Mechanic alternate tree==
===Milieu 1===
===Milieu 1===
Auto-Crossbow<br>
Auto-Crossbow<br>
Flywheel motors/power systems for sieges/ships<br>
Flywheel motors/power systems for sieges/ships<br>
Line 10: Line 8:


===Milieu 2===
===Milieu 2===
Steam cannons<br>
Steam cannons<br>
Difference Engines-earlier but bulkier computers for stuff you need computers for?<br>
Difference Engines-earlier but bulkier computers for stuff you need computers for?<br>
Line 20: Line 17:


===Milieu 3===
===Milieu 3===
Radial 'guns'<br>
Radial 'guns'<br>
Mechanical cogitation - 'thinking gears'<br>
Mechanical cogitation - 'thinking gears'<br>
Electrically powered ballistae/catapults<br>
Electrically powered ballistae/catapults<br>


===Mileu 4===
===Milieu 4===
 
Mechanical nanocomputers (may be also linked to the conventional engineering tree)<br>
Mechanical nanocomputers (may be also linked to the conventional engineering tree)<br>
Nanoflywheels-The Flywheel strike back<br>
Nanoflywheels-The Flywheel strike back<br>
==Etheric Chemistry==
===Milieu 1===
Salt Acids - Perfect against nosy archeologists invading your tomb.
===Milieu 2===
Weird Ceramics<br>
===Milieu 3===
===Milieu 4===
Hyperacids<br>
==Animal Husbandry==
===Milieu 1===
Catapult Ammo: ''The Mummy'' beetles, bees, etc.<br>
Exotic Non-Magical Cavalry<br>
Animal Weapons Delivery: 200 Burning Foxes<br>
===Milieu 2===
===Milieu 3===
Animal Weapons Delivery: Bat Bombs<br>
===Milieu 4===
Bioships<br>


[[LOE Rules|Back]]
[[LOE Rules|Back]]

Revision as of 07:24, 4 February 2009

Classical Mechanic alternate tree

Milieu 1

Auto-Crossbow
Flywheel motors/power systems for sieges/ships
Autonager
Hollowhead bolts (ouch!)
Hollowhead ballista bolts (ouch!^2)

Milieu 2

Steam cannons
Difference Engines-earlier but bulkier computers for stuff you need computers for?
Clockwork mooks
Ornithopters
Auto-Armor
Clockwork masts and yards for ships (crew reduction?)
Clockwork blades (rows of tiny sharpened spinning gears as the edge of 'bladed' weapons)

Milieu 3

Radial 'guns'
Mechanical cogitation - 'thinking gears'
Electrically powered ballistae/catapults

Milieu 4

Mechanical nanocomputers (may be also linked to the conventional engineering tree)
Nanoflywheels-The Flywheel strike back

Etheric Chemistry

Milieu 1

Salt Acids - Perfect against nosy archeologists invading your tomb.

Milieu 2

Weird Ceramics

Milieu 3

Milieu 4

Hyperacids

Animal Husbandry

Milieu 1

Catapult Ammo: The Mummy beetles, bees, etc.
Exotic Non-Magical Cavalry
Animal Weapons Delivery: 200 Burning Foxes

Milieu 2

Milieu 3

Animal Weapons Delivery: Bat Bombs

Milieu 4

Bioships


Back