Drago Nax: Difference between revisions
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Created page with '==Drago Nax== ===Ego=== :Sleeve: Arachnoid :Implants: Access Jacks, Basic Mesh Inserts, Cortical Stack, Cyberbrain, Enhanced Vision, Lidar, Mnemonic Augmentation, Radar, Extra …' |
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===Ego=== | ===Ego=== | ||
:Sleeve: Arachnoid | :Sleeve: Arachnoid | ||
:Background: Infolife | :Background: Infolife | ||
:Faction: Mercurial | :Faction: Mercurial | ||
Line 11: | Line 10: | ||
:Cognition: 15 | :Cognition: 15 | ||
:Coordination: 30 | :Coordination: 25 + 5 [30] | ||
:Intuition: 15 | :Intuition: 15 | ||
:Reflexes: 30 | :Reflexes: 20 + 10 [30] | ||
:Savvy: 10 | :Savvy: 10 | ||
:Somatics: | :Somatics: 15 + 15 [30] | ||
:Willpower: 10 | :Willpower: 10 | ||
Line 21: | Line 20: | ||
:Moxie: 6 | :Moxie: 6 | ||
:Lucidity: 20 | :Lucidity: 20 | ||
:Durability: | :Durability: 55 | ||
:Wound Threshold: | :Wound Threshold: 11 | ||
:Death Rating: | :Death Rating: 110 | ||
:Trauma Threshold: 4 | :Trauma Threshold: 4 | ||
:Insanity Rating: 40 | :Insanity Rating: 40 | ||
Line 44: | Line 43: | ||
===Current Morph Stat Mods=== | ===Current Morph Stat Mods=== | ||
:Cognition: | :Cognition: | ||
:Coordination: + | :Coordination: +5 | ||
:Intuition: | :Intuition: | ||
:Reflexes: | :Reflexes: +10 | ||
:Savvy: | :Savvy: | ||
:Somatics: + | :Somatics: +15 | ||
:Willpower: | :Willpower: | ||
:Armor: | :Armor: | ||
Line 54: | Line 53: | ||
====COG skills==== | ====COG skills==== | ||
:Interfacing | :Interfacing 60 | ||
:Academics (Nano | :Academics (Nano) 60 | ||
:Academics (Phys) 60 | |||
:Academics (Engi) 60 | |||
:Interest (Pre-Fall Movies) 60 | |||
:Profession (Squad Tactics) 75 | :Profession (Squad Tactics) 75 | ||
====COO Skills==== | ====COO Skills==== | ||
:Infiltration | :Infiltration 55 + 5 [60] | ||
:Kinetic Weapons | :Kinetic Weapons 75 + 5 [80] | ||
====INT Skills==== | ====INT Skills==== | ||
:Perception | :Perception 70 | ||
:Art (Speech) | :Art (Speech) 60 | ||
:Language (English) 85 [Native] | :Language (English) 85 [Native] | ||
====REF Skills==== | ====REF Skills==== | ||
:Fray | :Fray 70 + 10 [80] | ||
:Free Fall | :Free Fall 50 + 10 [60] | ||
====SAV Skills==== | ====SAV Skills==== | ||
:Networking (@) | :Networking (@) 60 | ||
====SOM Skills==== | ====SOM Skills==== | ||
:Freerunning | :Climbing 22 + 15 [37] | ||
:Freerunning 45 + 15 [60] | |||
:Unarmed Combat 50 + 15 [65] | |||
====WIL Skills==== | ====WIL Skills==== | ||
Line 88: | Line 92: | ||
===Morph=== | ===Morph=== | ||
:Access Jacks | |||
:Basic Mesh Inserts | |||
:Cortical Stack | |||
:Cyberbrain | |||
:Enhanced Vision {+20 to Perception Vision} | |||
:Lidar | |||
:Mnemonic Augmentation | |||
:Radar | |||
:Extra Limbs (6 Legs/Arms) | |||
:Pneumatic Limbs {+20 Freerunning Tests, +1d10 unarmed damage} | |||
:T-Ray Emitter | :T-Ray Emitter | ||
:Heavy Combat Armor w/ chameleon coating | :X-Ray Emitter | ||
:Heavy Combat Armor w/ chameleon coating {16/16} | |||
:360 Vision | :360 Vision | ||
:Fractal Digits | :Fractal Digits {+20 COO for fine manipulation} | ||
:Nanoscopic Vision | :Nanoscopic Vision | ||
:Traction Pads | :Traction Pads {+30 to climb test} | ||
:Magnetic System | :Magnetic System {+30 when magnetic holding} | ||
:Weapon Mount | :Weapon Mount | ||
:Taggants | :Taggants | ||
Line 100: | Line 115: | ||
:Fixers | :Fixers | ||
:Specialized Hive x3 | :Specialized Hive x3 | ||
:Reflex Boosters | :Reflex Boosters {+10 Reflex, +1 speed} | ||
:Neurachem I | :Neurachem I {+1 speed, activated} | ||
:Radiation Sense | :Radiation Sense | ||
:Electric Sense | :Electric Sense | ||
:Enhanced Hearing | :Enhanced Hearing {+20 to Perception Hearing} | ||
:Direction Sense | :Direction Sense | ||
:Anti-Glare | :Anti-Glare | ||
:Structural Enhancement {+10 DUR} | |||
:Hardened Skeleton {+5 DUR, +5 SOM} | |||
:Medichines | |||
:Nanophages | |||
:Oracles {+10 to Investigation Tests, +30 to mem-related tests} | |||
===Gear=== | ===Gear=== | ||
Credits: | Credits: 1,150 | ||
:Submachine Railgun x2 w/ 4 boxes of regular ammo | :Submachine Railgun x2 w/ 4 boxes of regular ammo | ||
:Assault Railgun w/ 4 boxes of regular ammo | :Assault Railgun w/ 4 boxes of regular ammo | ||
:Heavy Automatic Railgun w/ 4 boxes of regular ammo | :Heavy Automatic Railgun w/ 4 boxes of regular ammo | ||
:Smartlink x4 {+10 to Attack test for weapon mounted on} | |||
:Spindle & Climber | :Spindle & Climber |
Revision as of 19:28, 1 August 2010
Drago Nax
Ego
- Sleeve: Arachnoid
- Background: Infolife
- Faction: Mercurial
- Muse: Badlife
- XP:
- Cognition: 15
- Coordination: 25 + 5 [30]
- Intuition: 15
- Reflexes: 20 + 10 [30]
- Savvy: 10
- Somatics: 15 + 15 [30]
- Willpower: 10
- Moxie: 6
- Lucidity: 20
- Durability: 55
- Wound Threshold: 11
- Death Rating: 110
- Trauma Threshold: 4
- Insanity Rating: 40
- Initiative: 90
- Damage Bonus: 4
- Speed: 2
- Motivations: + AI Rights
- Stress: 0
- @-Rep: 30
- I-Rep: 10
- R-Rep: 10
- Real World Naivete
- Social Stigma (AGI)
- Ambidexterity x3 (2 legs and weapon mount)
- Danger Sense
- Adaptability
Current Morph Stat Mods
- Cognition:
- Coordination: +5
- Intuition:
- Reflexes: +10
- Savvy:
- Somatics: +15
- Willpower:
- Armor:
COG skills
- Interfacing 60
- Academics (Nano) 60
- Academics (Phys) 60
- Academics (Engi) 60
- Interest (Pre-Fall Movies) 60
- Profession (Squad Tactics) 75
COO Skills
- Infiltration 55 + 5 [60]
- Kinetic Weapons 75 + 5 [80]
INT Skills
- Perception 70
- Art (Speech) 60
- Language (English) 85 [Native]
REF Skills
- Fray 70 + 10 [80]
- Free Fall 50 + 10 [60]
SAV Skills
- Networking (@) 60
SOM Skills
- Climbing 22 + 15 [37]
- Freerunning 45 + 15 [60]
- Unarmed Combat 50 + 15 [65]
WIL Skills
Morph
- Access Jacks
- Basic Mesh Inserts
- Cortical Stack
- Cyberbrain
- Enhanced Vision {+20 to Perception Vision}
- Lidar
- Mnemonic Augmentation
- Radar
- Extra Limbs (6 Legs/Arms)
- Pneumatic Limbs {+20 Freerunning Tests, +1d10 unarmed damage}
- T-Ray Emitter
- X-Ray Emitter
- Heavy Combat Armor w/ chameleon coating {16/16}
- 360 Vision
- Fractal Digits {+20 COO for fine manipulation}
- Nanoscopic Vision
- Traction Pads {+30 to climb test}
- Magnetic System {+30 when magnetic holding}
- Weapon Mount
- Taggants
- Scouts
- Fixers
- Specialized Hive x3
- Reflex Boosters {+10 Reflex, +1 speed}
- Neurachem I {+1 speed, activated}
- Radiation Sense
- Electric Sense
- Enhanced Hearing {+20 to Perception Hearing}
- Direction Sense
- Anti-Glare
- Structural Enhancement {+10 DUR}
- Hardened Skeleton {+5 DUR, +5 SOM}
- Medichines
- Nanophages
- Oracles {+10 to Investigation Tests, +30 to mem-related tests}
Gear
Credits: 1,150
- Submachine Railgun x2 w/ 4 boxes of regular ammo
- Assault Railgun w/ 4 boxes of regular ammo
- Heavy Automatic Railgun w/ 4 boxes of regular ammo
- Smartlink x4 {+10 to Attack test for weapon mounted on}
- Spindle & Climber