Lordstech: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
|||
Line 16: | Line 16: | ||
*Analyze setting for things worth keeping. | *Analyze setting for things worth keeping. | ||
*Get rid of fucking clanhax (Valla, sign your shit!) | |||
==Participants== | ==Participants== | ||
Line 27: | Line 28: | ||
*No fanboyism allowed. Fanboys will be purged. | *No fanboyism allowed. Fanboys will be purged. | ||
*Sign your work! --Ezekiel- 02:27, 2 June 2010 (UTC) | *Sign your work! --Ezekiel- 02:27, 2 June 2010 (UTC) | ||
Revision as of 21:20, 2 June 2010
Primary Aim
- Produce glorious new reimagining (/unfuck) of Btech starting from 3025
(assumption is that most everything in the setting is on the chopping block until specifically pardoned)
Data
Essentials
- The core concept of Battletech is a neo-feudal future in which Mechwarriors are the knights and Battlemechs their steeds. Continuing in this vein, the rest of a given house army are men-at-arms serving their feudal lord.
- The Star League was feudal, but enlightened and industrialized; the 'modern' Inner Sphere of 3025 is still feudal but a much rougher sort.
- The Clans could be considered the equivalent of Mongols. --Ezekiel- 02:27, 2 June 2010 (UTC)
Goals
- Analyze setting for things worth keeping.
- Get rid of fucking clanhax (Valla, sign your shit!)
Participants
- Shrike
- Zeke
- MJ12
- Ent?
IMPORTANT NOTES
- No fanboyism allowed. Fanboys will be purged.
- Sign your work! --Ezekiel- 02:27, 2 June 2010 (UTC)