Difference between revisions of "LOE Ship Armour Test"
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Doubles soak or MDP bonus of physical armour only.<br> | Doubles soak or MDP bonus of physical armour only.<br> | ||
Must be bought separately for each instance of armour.<br> | Must be bought separately for each instance of armour.<br> | ||
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+ | [[LOE Ship Test Rules#Armour|Back]] |
Revision as of 14:16, 24 January 2009
Represented as MDP added and Soak.
Soak is represented by dice rolled against each attack. Each rolled success reduces damage by one. If two numbers are shown, the second represents total damage absorbed before the armor's effects are ablated. (NOTE: Misunderstood requirement. Will be removed.)
TL1
+1 Oak Boarding
1|2 Soak
+1 Bracing
1 MDP
+1 Hides
2|2 Soak vs Energy
+1 Fore/Aftercastle
Extra defense vs boarding actions
+2 Mayope Boarding
2|4 Soak
TL2
+1 Ceramic Plating
2|1 Soak
+1 Improved Hull Ribbing
2 MDP
+2 Ironclad
3|5 Soak
+2 Metal Frame
4 MDP
+2 Silvered
3|4 Soak vs Energy
TL3
+1 All or Nothing Armor
4|5 Soak
-1 MDP
+3 Mirrored
5|5 Soak vs Energy
+1 Improved Bulkheads
2 MDP
+2 Capital Bracing
5 MDP
+3 STS Steel
7 MDP
+1 Torpedo Blisters
4|2 Soak vs Torpedoes
+1 Reactive Armor
3/1 Soak
+6 Stealth
Reduces Detection Chance
TL4
+1 Kinetic Battle Screen
2 Soak vs Projectiles
+2 Deflectors
3 Soak
+2 Ablative Armor
6/3 Soak
+4 Capital Plate
7/12 Soak
+4 Stealth
Reduces Detection Chance
+3 Inteference Field
Defense: 3+
Penalty: 1/2 Move, ship cannot fire or perform launch/recovery operations while shield is active.
TL5
+2 Bubble Shield
4 MDP (lost before soak) (regenerative)
+3 Intra-Hull Shielding
4 MDP (regenerative)
+2 Battle Pods
Adds 3 Option Slots
-2 MDP
+2 Ballenger Shields
3/10 Soak (fast repair)
+2 Stealth
Reduces Detection Chance
ML1
ML2
ML3
ML4
ML5
+2 Infused Armour
Doubles soak or MDP bonus of physical armour only.
Must be bought separately for each instance of armour.