User:Zeromanicus: Difference between revisions
Zeromanicus (talk | contribs) No edit summary |
Zeromanicus (talk | contribs) |
||
Line 95: | Line 95: | ||
0 Population <br> | 0 Population <br> | ||
900 Faber | 900 Faber <br> | ||
750 Wealth <br> | 750 Wealth <br> | ||
600 PIP <br> | 600 PIP <br> | ||
Line 101: | Line 101: | ||
200 Delta Dust <br> | 200 Delta Dust <br> | ||
700 Theta Dust <br> | 700 Theta Dust <br> | ||
200 applications | 200 applications <br> | ||
22,500 Military <br> | 22,500 Military <br> | ||
+++ AI | +++ AI<br> | ||
++ Morale | ++ Morale<br> | ||
+ intelligence | + intelligence<br> | ||
+ secrets | + secrets<br> | ||
+ infiltration | + infiltration<br> | ||
+ all relations | + all relations<br> | ||
SP: | SP: |
Revision as of 15:47, 11 March 2010
The New Cyclades Consensus
“We didn't ask for this, Immortality was not our choice, only time will tell whether it is our curse, or our gift”
The Colony of New Cyclades was a EU sponsored longshot mission, part of a greek
The central feature of the colonies home is a sphere world, a hollow sphere the size of earth's moon, who's poles are saucer shaped openings, staring out into open space. The interior of the surface holds a surface of diverse landscapes, lit by a fascinating interwoven structure of mirrors which channel in light from the system's star.
The accident, which engulfed the colony was spawn by the ill-advised exploration of the central hub, a posthuman structure at the centre of the colony, it appeared to be a recording device for studying the fauna and flora of the colonies interior, many of which (including the infamous glass forests) were interesting biomechanical constructs, a mixture of grown nanotechnology like drones and natural fauna.
However upon activation it killed every living person on the colony, tinkering with several posthuman structures for theta dust had deactivated safety protocols and the resulting scan caused several strokes everything with a brain more complex than a dog.
The machine however, has a subsidiary ability to act as a transcendal machine and a most of the colonists survived as digital constructs as did a number of animals.
However, the sudden transition into pure consciousness caused a number of colonists to lose their sanity, disappearing into the digital framework of the planet as lunatics and troublemakers.
The rest coped, learning to create algorithims and allowed them to create a facsmilie of emotion that could stabilise their existences.
Although their bodies were lost to them, they learnt to fashion new ones from the fabrication machines they had discovered and slowly became to repopulate the planet, robotic bodies giving them freedom once again.
It however a difficult existence, their personalities are digital software, though laws were passed to prevent excessive reconfigeration, many people have slowly become more and more inhuman, dispensing with unpleasent memories, some even combine themselves into duelpersons, complex intermeshes of individuals.
Groups and factions have emerged, who conspire both physically and digitally to advance their chosen pursuit and to advance their agenda in the political arena of the Consensus.
Factions
The Neural Advancement Coalition This group seeks to emulate the posthumans, attempting to increase both their intellect and rate of thought beyond baseline comprehension
The Third Way This group believes in altering the standard human template of consciousness and explores alternative forms of spiance, highly experimental, the Thirders are the domain of daredevils, freaks and eccentric individuals.
The Freethought Combine The Freethought Combine has no particular agenda, merely a deliberate lack of agenda. They do not seek to advance themselves, nor to restrain themselves. They simply are content to live within the society that has spawned them.
The Neural Purity Collective Those of the neural purity Collective refuse to edit their personalities or memories, nor to alter the routines upon which they were uploaded. They will not alter their perception of time, nor augment their intelligences significantly. They do not oppose those who do this on the whole, but regard it as somewhat irresponsible.
Society
How do you regulate a society in which the invididual is a mallable template of possibility, where the digital or virtual is just as important as the physical? The Consensus is a posthuman civilization, while not possesed of the stunning computational power of the Posthuman servers and their advanced AI's, they are nevertheless extremely potent machine intelligences, tamed by the vestigates of their humanity, which is stronger in some than others.
The Simulacrum:
All members of the Consensus are tied into a virtual world known as the Simulacrum, a virtual world in some respects superior and in many ways inferior to reality. Some decadent individuals spent much of their time here, either disengaging from their humanity entirely, or ironically embracing it's more physical urges. The Consensus does not posses the ability to run the Simulacrum at anywhere near the processing speeds of a posthuman server and time within the virtual world is roughly similar to time outside of it.
The Physical:
While a post-capitalist civilization in many respects, everyone is allocated a certain amount of energy allowance for basic living needs, usually spent on furnishing a modest or immodest path of property and participating in various hobbies and interests. There are voluntery ways to increase ones access to the fabrication units and gain a greater energy allowance, such as serving in the military, or pooling ones energy allowance with likeminded individuals.
The regulation of the energy allowance is decided by consensus.
The Consensus
An almost sentient artificial intelligence, the Consensus is a full participatory full democracy, every sentient is allocated a percentage in order to influence the decisions made and to appoint and sustain political appointments. An initially chaotic system, over time it has stabilised into an agreed sort of eternal political warfare.
Theotech
As transcendral individuals, the research capabilities of the Consensus is vast and as they seek to understand the posthumans and themselves, they have delved into the mysterious machinians of their world, uncovering and reverse engineering posthuman devices. Some of this is accidental, a sideeffect of their desire to advance or understand themselves, othertimes it is a deliberate effort to expand the scope of their knowledge, to expand their horizons and capabilities.
The Neural Advancement Coalition is responsible for the advanced theotech research in the Consensus, opposed ocassionally by the neural purity Collective, an alliance with the Third Way and the indifference of the Freethought Combine has allowed them to push their agenda and assign considerable amounts of energy allowance towards their research.
Cyclade National Creation
Cyclade History Paths [Indie]
A1) Busy Child
B1) Artifact Find, Active Machinery
C1) Artifact Find (+ 100 Fabbers)
D1) Broken Down (30SP, +100 PIP)
D2) Theta Hub (+ 200 theta, + 100 wealth, - 100 dust)
L1) Future Government (++ Morale, + AI)
F1) Phezzan (+ sneaky shit, + all relations, - military)
F2) Fab It Good! (+ 400 Fabers)
F3) Hypertech
Relena's Rules (+ 100 Wealth, + 60 Pop, + Morale, - 5,000 Military, - Logistics, - pacifist)
On His Majesty's Secret Service (++ Intelligence, + Secrecy, + Security, +10% secrets, + 50% secret project cost)
Starting Applications
Indie:
- + Aerospace Application
- +6 Shipbuilding Application
- Cruiser Construction
- + Common Application
- + 100 Common
Summary
0 Population
900 Faber
750 Wealth
600 PIP
500 CIP
200 Delta Dust
700 Theta Dust
200 applications
22,500 Military
+++ AI
++ Morale
+ intelligence
+ secrets
+ infiltration
+ all relations
SP: 31
Tech Spread
Global Level 18
Basic Theotech:+4(sp),+3 40 Advanced Theotech: +100 Xenotech: [25] Shipbuilding: [18] Aerospace Construction: [18] Mecha Construction:+4(sp)+7 [27] Ground Vehicle Construction: [18] Electrochemical Weapons: [18] Railgun Weapons:+3(sp) [21] Particle (Pulse-Beam) Weapons: [18] Missiles: [18] Propulsion (STL):[18] Materials: [18] Stealth:+1x2SP +7 [40] Shields: [18] Power: [18] Electronics: [18] AI:+2(sp,3) [30] Transgenics: [18] Cyberware/Supersoldier: [18] Industrial/Mass Production: [18] Catapult: [18] Civilian [18]
App List
Starting
Universal
- Shipbuilding IV
- Aerospace Construction II
- Mecha Construction II
- Ground Construction II
- Naval Armor V
- Aerospace Armor V
- Ground Armor V
- Naval Propulsion IV
- Aerospace Propulsion IV
- Naval Shields I
- Craft Shields I
- Railgun Fundamentals
- All deployments
- Particle Weapon Fundamentals
- Naval and Aerospace deployment
- Belted Armor
- Depleted Uranium Armor
- Scattering Fields
- Flash Fields
- Fusion Drives
- Fusion Powerplants
- Delta Jump Drives
Hypertech Bullshit
- Omega Jump Drive
- Fold Drive
- Metric Compression Generators
- Assymetrical Metric Compression Drives
- Q·Pulses
- Valence Armor