Andrynian Empire: Difference between revisions
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::320 Gold, | ::320 Gold, 140 Mana | ||
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:16 Gold, 15 Mana | :16 Gold, 15 Mana |
Revision as of 13:32, 13 September 2009
The Andrynian Empire | |||||||||||||||||
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History
The Andrynian Empire arose from the machinations of a cabal of warlocks, led by the self-styled Dark Lord Andryn. Whether this first emperor was Alfar, human, or something else entirely remains disputed to this day. What is known is that he spent the better part of two decades in the jungle-covered highlands of <needs map>, far away from the prying eyes of the crumbling Alfar Empire, seeking out the then barbarous tribes of trolls and subjugating them. The isolated outlying provinces of the Alfar Empire initially crumbled before the advance of his monstrous horde when it finally emerged from the rainforests. However, to Andryn's great displeasure, an invasion by an army of savage monsters supported by infernal magic proved to be just what it took to re-ignite the dying fighting spirit of the waning Alfars. He found out the hard way that savage trolls with only the barest veneer of civilisation were not yet a match for what remained of the professional Alfar military, and his initial successes turned into a desperate rout. Bloodied, beaten, and bitter, the Dark Lord's forces retreated into the safety of the jungles, reduced to hiding out and lording over simple troll villages instead of the rich Alfar provinces. Rather than sink into depression, Andryn swore to return to Alfar lands one day. In the meantime, he tried to make the best of a bad situation and started educating his brutish minions, making use of the human slaves they had dragged along during the retreat, and encouraged his subordinate warlocks to do the same. In stark contrast to his previous ventured, civilising the trolls was successful beyond his wildest expectations. However, it would be up to his descendants to expand his empire to its current borders.
Geography
Hot, jungle-covered highlands and mighty streams, bordering mountains to the North and more fertile grasslands to the South.
Politics
Feudal lords, Guilds, and Merchant Princes vying for influence and power.
Military
40 Points for Trolls
60 Points for Units
Troops
Troll Lords
- Knights
- Equipment
- Sorcerous Maul
- Superheavy Embodied Plate
- Cost
- 320 Gold, 140 Mana
Upkeep:
- 16 Gold, 15 Mana
Trollish Riders
- Men-At-Arms
- Equipment
- Long Lightswords
- Skirmisher Barrier Jackets
- Cost
- 110 Gold, 150 Mana
- Upkeep
- 5 Gold,15 Mana
Beasts
Hydra
- Description: four-legged saurian body, long tail, nine long serpentine heads ending in heads that bristle with sharp teeth
- Rare Giant Creature
- Abilities
- Regenerates
- Armoured
- Why Won't You Die?
- Ginormous
- Equipment
- Improvised Weapons
- Buffer
- Cost
- 100 Beasts, 40 Gold, 50 Mana
- Upkeep:
- 50 Gold, 50 Mana
Quetzalcoatl
- Description: winged serpent covered in colourful feathers
- Exotic Cavalry
- Abilities
- flies
- Equipment
- Buffer
- Cost
- 16 Beasts, 50 Mana
- Upkeep
- 16 Gold
Domains
Andrynshold
Chaos Wilds: 10
Town: 10
Keep: 30
Water Node: 50
Stockades: 10
Major River (Zan): 5
Total: 115
Tarnanvil Province
Terraced Hills: 10
Town: 10
Wizard Tower: 10
Mana Seep: 5
Total: 35
Crown Mountains
Mountains: 5
Adamantium Mine: 10
Total: 15
Zan Falls
Countryside: 10
Major River (Zan): 5
Total: 15
Zan Valley
Countryside: 10
Major River (Zan): 5
Total: 15
Kratmold
Chaos Wilds: 10
Town: 10
Wizard Tower: 10
Stockade: 10
Total: 45
Nessel
Chaos Wilds: 10
Town: 10
Wizard Tower: 10
Stockade: 10
Mana Seep: 5
Total: 45
Alwind
Wilds: 5
Stockade: 10
Total: 15
Grand Total: 300 points spent on domains and sites