Lissah Quattiel: Difference between revisions

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== Lissah Quattiel ==
== Lissah Quattiel ==
Born in the deep vaults of the [ship] amoung the Voidborn crew Quattiel was the fourth child of a pair of lower-decker spacers; of course since the ship’s complement are all part of a death cult she was inducted and trained alongside scores of other children in the ways of murdering to show devotion to the God-Emperor and how to properly maintain the vast hydraulic mines powering the lifts to the macrocannons. During the bloody battles against Chaos Ravers Lissah distinguished herself in the hand to hand fighting and found herself as part of the Lord-Captain’s retinue as part of the feudal duties owed by the under-deckers to the ruling dynasty. <br>


Character Name:  <br>
Character Name:  <br>
Line 21: Line 22:
:'''Motivation:''' Endurance +1 Wound <br>
:'''Motivation:''' Endurance +1 Wound <br>
:'''Divination:''' <br>
:'''Divination:''' <br>
:'''Quirk:''' Electoo <br>
:'''Quirk:''' <br>


Gender: Female<br>
Gender: Female<br>
Line 28: Line 29:
Weight: 65kg<br>
Weight: 65kg<br>
Hair Color: Brunette<br>
Hair Color: Brunette<br>
Skin Color: Dark<br>
Skin Color: Sickly Pallid <br>
Eye Color: Brownish<br>
Eye Color: Brown <br>
Age:24<br>
Age:24<br>


Line 46: Line 47:


Status
Status
:Wounds: [3] + 6 = 9
:Wounds: [3] + 6 + 1 = 10
::Damage: 0
::Damage: 0
::Fatigue: 0
::Fatigue: 0

Revision as of 16:33, 17 January 2024

Lissah Quattiel

Born in the deep vaults of the [ship] amoung the Voidborn crew Quattiel was the fourth child of a pair of lower-decker spacers; of course since the ship’s complement are all part of a death cult she was inducted and trained alongside scores of other children in the ways of murdering to show devotion to the God-Emperor and how to properly maintain the vast hydraulic mines powering the lifts to the macrocannons. During the bloody battles against Chaos Ravers Lissah distinguished herself in the hand to hand fighting and found herself as part of the Lord-Captain’s retinue as part of the feudal duties owed by the under-deckers to the ruling dynasty.

Character Name:
Player Name: Andronicus
Career Path/Rank: Arch-Militant, Rank 1

Birthright: Scavenger. Unremarkable Talent, +1 AG. 1d5 Insanity Points (4)

Homeworld: Void Born, -5 Strength +5 Willpower, Speak Language (Ship Dialect)

Charmed: Whenever the voidborn spends a Fate Point roll 1d10. On the roll of nat 9 the FP is not lost.
Ill-omened: -5 on all Fellowship Tests made to interact with non-void born humans.
Shipwise: Navigation (steller; int) Pilot (Spacecraft; Ag) are untrained Basic Skills instead of Advanced.
Lure of the Void: Tainted

--Mutant. -200 XP ---Wyrdling. The mutant has minor psychic powers that it has so far been able to conceal. The mutant gains the Psy Rating 2 talent. If it already has this talent, it gains the next highest Psy rating talent that it doesn't have. The mutant gains 2 Psychic Techniques of his choice from the discipline of his choice.

Trial: Hand of War.
Ashes of War. One Weapon Training Talent, Hatred Talent [Chaos].
The Face of the Enemy: -10 Fellowship to tests dealing with chaos. Will react violently to them at the slightest provocation. Can roll Willpower to avoid this.
Motivation: Endurance +1 Wound
Divination:
Quirk:

Gender: Female
Build: Well built
Height: 1.75m
Weight: 65kg
Hair Color: Brunette
Skin Color: Sickly Pallid
Eye Color: Brown
Age:24

Statistics

Attributes

Weapon Skill: 25 + 22 (47) Bonus: 4
Ballistic Skill: 25 + 12 (37) Bonus: 3
Strength: 25 + 12 - 5 (33) Bonus: 3
Toughness: 25 + 8 (33) Bonus: 3
Agility: 25 + 8 + 1 (34) Bonus: 3
Intelligence: 25 + 11 (36) Bonus: 3
Perception: 25 + 9 (34) Bonus: 3
Willpower: 25 + 10 + 5 (40) Bonus: 4
Fellowship: 25 + 8 (33) Bonus: 3

Status

Wounds: [3] + 6 + 1 = 10
Damage: 0
Fatigue: 0
Critical Damage: 0
Fate Points: 3
Current: 3
Insanity Points: 4
Degree of Madness: 0
Disorders: None
Corruption Points:
Degree of Corruption: 0
Malignancies: None

Mutations

---Wyrdling. The mutant has minor psychic powers that it has so far been able to conceal. The mutant gains the Psy Rating 2 talent. If it already has this talent, it gains the next highest Psy rating talent that it doesn't have. The mutant gains 2 Psychic Techniques of his choice from the discipline of his choice.

Combat

Initiative. 1d10+AG Bonus

Skills and Traits

Skills

Common Lore War (Int)
Dodge (AG)
Intimidate (S)
Scholastic Lore Tactica Imperialis (Int)
Secret Tongue Military (Int)
Speak Language Low Gothic (Int)
Navigation (steller; int)
Pilot (Spacecraft; Ag)

Trained +10

Trained +20

Talents

Basic Weapon Training Universal
Pistol Weapon Training
Melee Weapon Training
Thrown Weapon Training
Sound Constitution
Unremarkable
Exotic Weapon Training
Hatred Talent Chaos.
Psy Rating 2
Shape Flesh DH P 173
Regenerate


Traits

Equipment

0 Throne gelt, starting.

Income:

Weapons

Hellgun (Lucius) [Good] Range: 110m, 1d10+4 E [7 Pen] Clip 8 Rld:2 Full
Sword [Balanced] [Good] 1d10 R [2 Pen]
Micro-bead
Void suit
enforcer light carapace armour
medikit
manacles
3 doses of stimm

Experience Points

Total XP: xxxx XP 5000 XP Base
500 XP Starter


Points Spent

Rank 1

200 XP Mutant