Mage: the King's Game: Difference between revisions

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* M20 Standard
* M20 Standard
* Arete 3 is free.
* Arete 3 is free.
* Flaws are uncapped, however no further BP is returned after 14 points.
* Party makeup expectation is Traditions + Crafts and Disparates, and others who can play nice.
* Party makeup expectation is Traditions + Crafts and Disparates, and others who can play nice.
* All characters have one free dot of either Vampire Lore or Techno Lore, representing the necessary knowledge to survive in the city.
* All characters have one free dot of either Vampire Lore or Techno Lore, representing the necessary knowledge to survive in the city.

Revision as of 06:58, 4 May 2020

A Mage game in development.

Overview

Set in Montreal, as a conflict brews between the Sabbat and Technocracy.

Setting Information

Characters

Chargen Rules

  • M20 Standard
  • Arete 3 is free.
  • Flaws are uncapped, however no further BP is returned after 14 points.
  • Party makeup expectation is Traditions + Crafts and Disparates, and others who can play nice.
  • All characters have one free dot of either Vampire Lore or Techno Lore, representing the necessary knowledge to survive in the city.
  • All characters have one free dot of Linguistics, granting fluency in English and French.
  • Appearance is half-cost: 1 assigned point is worth 2 dots, 2 BP to upgrade during chargen, and the XP cost is halved.
  • Legendary Attribute is 3 BP instead of 6, can be bought for 9 XP after chargen and can be purchased up to (Arete) times.
  • (1pt Flaw) Francophone/Anglophone: Your character only speaks one language (forgoing the free Linguistics dot) and carries a noticeable accent in any others. It cannot be bought off without GM permission.
  • (2pt Flaw) Allophone: Your character is unable to read or understand English or French, the city's two languages of business and culture, speaking some other language as their mother tongue. It cannot be bought off without GM permission.
  • (0pt Flaw) Lingering Apprentice: Your character remains under the tutelage of a more experienced magi, but has been immersed in magickal society for far longer. Begin at Arete 2, with a 3-dot Mentor or 3-dot Library and one of the following: a 4-dot Familiar, a 4-dot Fetish or 4 ranks of a Sorcerer's Path. The character may purchase additional Sorcerer's Paths at chargen. Upon reaching Arete 3, the benefits of the Mentor or Library are lost, exchanged for 1 Sphere level of choice.
  • (0pt Flaw) Newly Awakened: Your character awakened late in life, or spent the last few years as an unremarkable sleepwalker, unaware of their own abilities. Begin with Arete 1 but gain 3 additional Attribute dots and 1 free Legendary Attribute, with a new limit of (Arete +1). When the character increases Arete to 2 and 3, they gain an additional free Sphere level of choice.

PCs

NPCs