Talk:Alice Samelrand: Difference between revisions
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*Track Hunter. She crits on 5s or 6s against vehicles with AT weapons | *Track Hunter. She crits on 5s or 6s against vehicles with AT weapons | ||
*** DO NOT USE unless needed *** Samelrand Combat Conditioning: If you are willing to submit Alice's will to the goals of Hector Samelrand, Alice can spend 1 WP to gain a +10 bonus to overcome mental attacks, or a +5 to overcome wound effects, including death penalties. | *** DO NOT USE unless needed *** Samelrand Combat Conditioning: If you are willing to submit Alice's will to the goals of Hector Samelrand, Alice can spend 1 WP to gain a +10 bonus to overcome mental attacks, or a +5 to overcome wound effects, including death penalties. | ||
* | *Gun Fu | ||
*TBD | *TBD | ||
*TBD | *TBD |
Revision as of 15:49, 10 February 2019
Alice 2.0 WIP
Rising Hero
Traits
- Construct
- Patrician
- Close Combat Gunslinger
- Thaumatech Alpha Access
- Alpha Logitke
- Omega Logitke
- Omega Crucible
- Etheric Flame
- Track Hunter. She crits on 5s or 6s against vehicles with AT weapons
- DO NOT USE unless needed *** Samelrand Combat Conditioning: If you are willing to submit Alice's will to the goals of Hector Samelrand, Alice can spend 1 WP to gain a +10 bonus to overcome mental attacks, or a +5 to overcome wound effects, including death penalties.
- Gun Fu
- TBD
- TBD
- TBD
Exploits
- Physique: 5 +1 (6/6)
- Senses:5 +1 +1 (7/7)
- Intellect: 4 +1 (5/5)
- Aether: 3 +1 (4/4)
Quirks
- Unruffled
- Cold Hearted
- Dressed to the Nines
- "Watchful," +1 to Alertness rolls to detect imminent combat.
Skills
- Alertness: 3
- Athleticism: 5
- Concentration: 1
- Intuition: 3 +2
- Aether Channel: 3 +2
- Archery: 0
- Firearms: 8 [Hero]
- Melee: 1
- Tactics: 2
- Unarmed: 6 [Hero]
- Medicine: 1
- Leadership: 1
- Ride: 1
- Navigation: 0
- Construction: 0
- Ecosphere: 0
- Weapon Systems: 4
- Technical Systems: 0
- Drive: 0
- Pilot: 0
- Stealth: 1
- Deception: 1
- Investigation: 1
- Legerdemain: 0
- Codes: 1
- Graces: 2
- Languages: 1
- Social Circle: 2
- Conversation: 1
- Interrogation: 1
- One-liners: 1
- Theory: 0
- Local Knowledge:1
- Critical Thinking: 3 +2
- Electrotech: 0
- Ethertech: 0
- Thaumatech: 2
- Read Auras: 1
- Sorcery: 0
- Willwork: 1
New CP
- Trinities are so mean :( +4 CP
- Mobsters are so mean :( +5 CP
- Killcrazy Reds are so mean :( +5 CP
- Cogmeks are so mean :( +6CP)
- -9 Unarmed 5, Unarmed 6
- -7 Athletics 4 Athletics 5
- Ixbot is so mean :( +5CP
- Nobody was mean? +3CP
- Battle of the Camp Part 1 +2 CP
- Battle of the Camp Part 2 +4 CP
- - 6CP for Weapon Systems 4
- Battle of the Camp 3 +7 CP (Idols are evil!)
- -7CP firearms 8
- Battle of the Camp 4 +4 CP (End of the line)
- Power Point Cash in +50 CP
- -x CP for Graces 4
- -x cp for Leadership 4
- "all Father's cruelty and ambitions wrapped in velvet and held with a chain." + 4CP
Combat Panel
- 1 Fate point
1 Power Pointcashed in for personal power- 2 Ether Committed
- 0 Advantage
- 1/6 Focus
loot
- Mattock 15CL
- Praxis Bracelet
- Halo Praxis, a Versiblade Praxis, a Dyntron Praxis, and an Anatomy Praxis
- Nightmare Arms new NSL Krone