Difference between revisions of "Transmigration Story"

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== Class ==
 
== Class ==
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===Basic Classes===
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Adventurer
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* Basic Rogue Class
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* Wears Light and Medium Armor.
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* Can use Light and Medium Weapons of Standard Quality.
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* Class Bonus: Can learn abilities and skills of other classes by observing them and passing a Luck or Intelligence check. Difficulty increases by one level per level difference and decreases by one for every two levels difference.
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Novice
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* Basic Magic Class
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* Wears Light Armor.
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* Can use Light Weapons of Standard Quality.
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* Can use any weapon with the Focus keyword.
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* Class Bonus: Can learn abilities and skills of other classes by reading relevant manuals and passing a Luck or Intelligence check. Difficulty increases by one level per level difference and decreases by one for every two levels difference.
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Squire
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* Basic Fighter Class
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* Wears any Armor.
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* Can use any Weapons of Standard Quality.
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* Class Bonus: Can learn abilities and skills of other classes by being successfully hit by it and passing a Luck or Intelligence check. Difficulty increases by one level per level difference and decreases by one for every two levels difference.
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===Standard Classes===
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===Advanced Classes===
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===Legendary Classes===
  
 
== Equipment Packages ==
 
== Equipment Packages ==

Revision as of 00:07, 6 March 2016

Premise

Character Generation

Summary

Attributes

Primary Attributes

  • Power:
  • Accuracy:
  • Speed:
  • Toughness:
  • Luck:
  • Intellect:
  • Vitality:
  • Ego:
  • Sway:

Derived Attributes

Class

Basic Classes

Adventurer

  • Basic Rogue Class
  • Wears Light and Medium Armor.
  • Can use Light and Medium Weapons of Standard Quality.
  • Class Bonus: Can learn abilities and skills of other classes by observing them and passing a Luck or Intelligence check. Difficulty increases by one level per level difference and decreases by one for every two levels difference.

Novice

  • Basic Magic Class
  • Wears Light Armor.
  • Can use Light Weapons of Standard Quality.
  • Can use any weapon with the Focus keyword.
  • Class Bonus: Can learn abilities and skills of other classes by reading relevant manuals and passing a Luck or Intelligence check. Difficulty increases by one level per level difference and decreases by one for every two levels difference.

Squire

  • Basic Fighter Class
  • Wears any Armor.
  • Can use any Weapons of Standard Quality.
  • Class Bonus: Can learn abilities and skills of other classes by being successfully hit by it and passing a Luck or Intelligence check. Difficulty increases by one level per level difference and decreases by one for every two levels difference.

Standard Classes

Advanced Classes

Legendary Classes

Equipment Packages

System

Characters

Interest Check

Please post player names and potential concepts and critical details in list form. Rules development will be request-directed, with classes and mechanics requested getting priority airtime.

Peel will be playing

  • you-know-who
  • probably with swords GUNS
  • lots of them
  • gunhaver kung fu
  • fancy outfit(s)

FBH will be playing

  • Someone from a near parallel to you know who (but not her)
  • Uses a pole arm
  • Can reprogram her brain like a computer
  • wants to be able to learn local skills and magic
  • A fighter type, but a smart one
  • fancy outfit(s)