Ship Upgrades: Difference between revisions

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=Customization=
=Customization=
The [[Battle_Cry#Ships|existing stat lines]] are now the Baseline design, the most common class of that type in the national Navy and exemplary of doctrinal predilections. However, there are many different classes of ship in every category.  
The [[Battle_Cry#Ships|existing stat lines]] are now the Baseline design, the most common class of that type in the national Navy and exemplary of doctrinal predilections. However, there are many different classes of ship in every category, and this system will allow you to represent them.  


Up to 8 points worth of design can be customized.
You can swap up to 8 points on the Baseline design for every variant design.  


===Costs===
===Costs===
:Spinal Cannon: 6 points
:Spinal Cannon: 6 points
:Vector Lasers: 1 point
:Vector Lasers: 1 point
:Armor: 2 points
::*Hull Type 0 can convert Vector Lasers to Heavy Lasers for free.
:Shield: 2 points
:Other Weapons: 2 points
::*AM Accelerator: 3 points
:Armor: 2 points for each unit of Shields added.
:Shield: 1 point for each unit of Shields added.
:Hull: 2 for 1 point
:Hull: 2 for 1 point
:Acceleration: 2 points
:Acceleration: 2 points
:Batteries: 2 for 1 point
:Batteries: 2 for 1 point
:Capacitors: 1 point
:Capacitors: 1 point
:EW:
:E-War:  
::* [Basic 5/7] 0 points
::* [Basic 5/7] 0 points
::* [Superior 6/8] 5 for Capitals, 3 for Cruisers, 1 for Unrated   
::* [Superior 6/8] 5 for Capitals, 3 for Cruisers, 1 for Unrated   
Line 27: Line 30:
:First Line: +8 upgrade points
:First Line: +8 upgrade points
:Second Line: Baseline
:Second Line: Baseline
:Reserve: No modernizations OR -5 points
:Reserve: No modernizations OR -5 customization points
:STL/Dragoon: +1 to Hull Type (can stack with another template)
:STL/Dragoon: +1 to Hull Type (can stack with another template)


Line 34: Line 37:
:Superheavy Plating
:Superheavy Plating
:Improved Shields
:Improved Shields
:Improved Spinal Cannon


===Upgrades===
===Upgrades===
Line 42: Line 46:
:Low Observation Hullform: 3 pts  
:Low Observation Hullform: 3 pts  
:Fortress Projector: 4 pts  
:Fortress Projector: 4 pts  
:Improved Shields: 1 point
:Improved Shields: 1 point for each unit of Shields added.
:Superheavy Plating: Convert existing armor to Superheavy Plating. Costs 4 points.
:Superheavy Plating: Convert existing armor to Superheavy Plating. Costs 4 points.
:Upengine:  
:Upengine:  
::* +1 for 2 points  
::* +1 Acceleration for 2 points  
::* +2 for 3 points  
::* +2 Acceleration  for 3 points  
::* +3 for 4 points  
::* +3 Acceleration for 6 points
:Rifter EW: (+1/+5 to EW) 3 pts  
:Rifter EW: (+1/+5 to EW) 3 pts  
:Improved Spinal Cannon: 2 points  
:Improved Spinal Cannon: 2 points  

Revision as of 15:07, 21 February 2016

Customization

The existing stat lines are now the Baseline design, the most common class of that type in the national Navy and exemplary of doctrinal predilections. However, there are many different classes of ship in every category, and this system will allow you to represent them.

You can swap up to 8 points on the Baseline design for every variant design.

Costs

Spinal Cannon: 6 points
Vector Lasers: 1 point
  • Hull Type 0 can convert Vector Lasers to Heavy Lasers for free.
Other Weapons: 2 points
  • AM Accelerator: 3 points
Armor: 2 points for each unit of Shields added.
Shield: 1 point for each unit of Shields added.
Hull: 2 for 1 point
Acceleration: 2 points
Batteries: 2 for 1 point
Capacitors: 1 point
E-War:
  • [Basic 5/7] 0 points
  • [Superior 6/8] 5 for Capitals, 3 for Cruisers, 1 for Unrated
  • [Advanced 8/10] 8 for Capitals, 5 for Cruisers, 2 for Unrated
AEWACs: Short for "Aerospace Early Warning and Aerospace Control", these add more extensive communication arrays, and a command staff.
  • [Basic +2 Init] 1 pts
  • [Superior + 3 Init] 2 pts
  • [Advanced +5 Init] 3 pts

Templates

Additionally there are templates that create customization.

Flagship/Experimental: +14 upgrade points
First Line: +8 upgrade points
Second Line: Baseline
Reserve: No modernizations OR -5 customization points
STL/Dragoon: +1 to Hull Type (can stack with another template)
Only First Line ships can take:
Plasma Cannon Upgrade
Superheavy Plating
Improved Shields
Improved Spinal Cannon

Upgrades

Can only be taken with Upgrade points.

Plasma Gun Battery:
  • [Small 2] 1 point
  • [Large 5] 6 pts
Low Observation Hullform: 3 pts
Fortress Projector: 4 pts
Improved Shields: 1 point for each unit of Shields added.
Superheavy Plating: Convert existing armor to Superheavy Plating. Costs 4 points.
Upengine:
  • +1 Acceleration for 2 points
  • +2 Acceleration for 3 points
  • +3 Acceleration for 6 points
Rifter EW: (+1/+5 to EW) 3 pts
Improved Spinal Cannon: 2 points

Modernizations

Major Powers

(+) Baseline Battleships are now base Acceleration 3 and have ER vector lasers.
(+) +2 Acceleration and ER vector lasers for all other Baseline ships.
(+) Cruiser & Improved Spinal Cannons

Jardin Republic

(+) Elite units have access to Rifter technologies.
(+) Jardini Baseline ships may convert their AM armament to Plasma 1:1 at no cost.
(+) Self-Healing Armor
(+) Improved Shields
(+) Fortress Shields

Phoenix Empire

(+) Elite units have access to Rifter technologies.
(+) Elite units have to 1st Gen Dysjunction Drive (tactical and strategic warp) (+) Self-Healing Armor
(+) Super-Heavy Plating
(+) Improved Shields

Free Star League

(+) Elite units may have access to 1st Gen Dysjunction Drive (tactical and strategic warp)
(+) Cruiser & Improved Spinal Cannons
(-) No access to Rifter Technologies (not sure if actually the case?)

Regional Powers

CoDominium

(+) CoDominium forces have blanket access to all known upgrades.

Commonwealth

(+) Baseline Battleship equivalents are now base Acceleration 3
(+) +2 Acceleration for all other Baseline ships.
(+) Cruiser & Improved Spinal Cannons
(+) Rifter Technologies standard for Baseline ships.

(+) Black Brethren derived powerplant-disrupting missiles

(-) No ER Vector Lasers