Ship Upgrades: Difference between revisions

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==Ship Upgrade Pool (wip)==
=Customization=
The [[Battle_Cry#Ships|existing stat lines]] are now the Baseline design, the most common class of that type in the national Navy and exemplary of doctrinal predilections. However, there are many different classes of ship in every category.


Next Generation Ships: Full points below
===Templates===
:Jardin ships get 1:1 AM to PLasma changover for this generation
:Flagship/Experimental: +14 upgrade points  
:Imperials get free strategic stutter warp <br>
:First Line: +8 upgrade points
:1:1 Change over on specialist armor:
:Second Line: Baseline
:Reserve: No modernizations OR -5 points
:STL/Dragoon: +1 to Hull Type (can stack with another template)


Modernized Ships: Half points <br>
:Only First Line ships can take:
:Specialist armor has to replace the old armor (only 1 type per ship)
:Plasma Cannon Upgrade  
:Dysjunction Drive Upgrade (tactical and strategic warp)  


Point Pools<br>
===Costs===
:25 points to upgrade flagships
Up to 8 points can be changed.
:22 points dreadnoughts
:Spinal Cannon: 6 points
:18 points battleships
:Vector Lasers: 1 point
:12 points cruisers
:Armor: 2 points
:6 points smaller ships
:Shield: 2 points
:Hull: 2 for 1 point
:Acceleration: 2 points
:Batteries: 2 for 1 point
:Capacitors: 1 point
:EW:
::* [Basic 5/7] 0
::* [Superior 8/10]
::* [
:C2BM Package:
::* [Basic +2 Init] 1 pts
::* [Superior + 3 Init] 2 pts
::* [Advanced +5 Init] 3 pts


==Upgrades==
===Upgrades===
:Spinal cannons/maulers 5 points
Can only be taken with Upgrade points.
:Tactical stutterwarp 3 points
:Plasma Gun Battery:
:Plasma cannon/ 3 points/ 2 points per every AM cannon replaced on the ship
::* [Small 2] 1 point  
:Sensors 1 point (max is 10)
::* [Large 5] 6 pts
:Lasers 1 point
:Low Observation Hullform: 3 pts
:Other weapons 2 points
:Theater Vector Shield Projector: 4 pts
:Special armor 2 points
:Improved Shields: 1 point
:Armor 1 point
:Rearmoring: 1 point
:ECM 1 point
:Upengine:
:Init rating 1 point
::* +1 for 2 points
:Speed 1-3 1 point,
::* +2 for 3 points
:Speed 4 2 points
::* +3 for 4 points  
:Speed 5 3 ect
:Rifter EW: (+1/+5 to EW) 3 pts
:Batteries: 2:1 points
:Improved Spinal Cannon: 2 points  
:Reactor 1 point


:Notes: Ships with excessive amounts of reactors or batteries, may explode if shields go down and they get hit into HP range.
=Modernizations=
Major Powers <br>
(+) Baseline Battleships are now base Acceleration 3 and have ER vector lasers. <br>
(+) +2 Acceleration and ER vector lasers for all other Baseline ships. <br>
(+) Cruiser & Improved Spinal Cannons <br>
(+) Elite units have access to Rifter technologies. <br>
 
===Jardin Republic===
(+) Jardini Baseline ships may convert their AM armament to Plasma 1:1 at no cost. <br>
(+) Fortress Shields <br>
===Phoenix Empire===
(+) Elite units may have access to 1st Gen Dysjunction Drive (tactical and strategic warp)
===Free Star League===
(+) Elite units may have access to 1st Gen Dysjunction Drive (tactical and strategic warp) <br>
(-) No access to Rifter Technologies (not sure if actually the case?) <br>
 
===CoDominium===
(+) CoDominium forces have blanket access to all known upgrades.
 
===Commonwealth===
(+) Baseline Battleship equivalents are now base Acceleration 3
(+) +2 Acceleration for all other Baseline ships.
(+) Cruiser & Improved Spinal Cannons
(+) Rifter Technologies standard for Baseline ships.  
    (+) Black Brethren derived powerplant-disrupting missiles
(-) No ER Vector Lasers

Revision as of 18:46, 20 February 2016

Customization

The existing stat lines are now the Baseline design, the most common class of that type in the national Navy and exemplary of doctrinal predilections. However, there are many different classes of ship in every category.

Templates

Flagship/Experimental: +14 upgrade points
First Line: +8 upgrade points
Second Line: Baseline
Reserve: No modernizations OR -5 points
STL/Dragoon: +1 to Hull Type (can stack with another template)
Only First Line ships can take:
Plasma Cannon Upgrade
Dysjunction Drive Upgrade (tactical and strategic warp)

Costs

Up to 8 points can be changed.

Spinal Cannon: 6 points
Vector Lasers: 1 point
Armor: 2 points
Shield: 2 points
Hull: 2 for 1 point
Acceleration: 2 points
Batteries: 2 for 1 point
Capacitors: 1 point
EW:
  • [Basic 5/7] 0
  • [Superior 8/10]
  • [
C2BM Package:
  • [Basic +2 Init] 1 pts
  • [Superior + 3 Init] 2 pts
  • [Advanced +5 Init] 3 pts

Upgrades

Can only be taken with Upgrade points.

Plasma Gun Battery:
  • [Small 2] 1 point
  • [Large 5] 6 pts
Low Observation Hullform: 3 pts
Theater Vector Shield Projector: 4 pts
Improved Shields: 1 point
Rearmoring: 1 point
Upengine:
  • +1 for 2 points
  • +2 for 3 points
  • +3 for 4 points
Rifter EW: (+1/+5 to EW) 3 pts
Improved Spinal Cannon: 2 points

Modernizations

Major Powers
(+) Baseline Battleships are now base Acceleration 3 and have ER vector lasers.
(+) +2 Acceleration and ER vector lasers for all other Baseline ships.
(+) Cruiser & Improved Spinal Cannons
(+) Elite units have access to Rifter technologies.

Jardin Republic

(+) Jardini Baseline ships may convert their AM armament to Plasma 1:1 at no cost.
(+) Fortress Shields

Phoenix Empire

(+) Elite units may have access to 1st Gen Dysjunction Drive (tactical and strategic warp)

Free Star League

(+) Elite units may have access to 1st Gen Dysjunction Drive (tactical and strategic warp)
(-) No access to Rifter Technologies (not sure if actually the case?)

CoDominium

(+) CoDominium forces have blanket access to all known upgrades.

Commonwealth

(+) Baseline Battleship equivalents are now base Acceleration 3 (+) +2 Acceleration for all other Baseline ships. (+) Cruiser & Improved Spinal Cannons (+) Rifter Technologies standard for Baseline ships.

   (+) Black Brethren derived powerplant-disrupting missiles

(-) No ER Vector Lasers