The Project: Difference between revisions

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==Ideas==
=Ideas=


Edit this page and put your thoughts and ideas for everything. We can organise it later. For now.
Edit this page and put your thoughts and ideas for everything. We can organise it later. For now.
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*Peel's Idea: Crib from the Souls atmosphere. The heroes are adventurers (cast of entertaining #lords characters) breaking into some ancient lost city or whatever, and gradually unpicking what happened there. Or maybe a single adventurer who revivifies locals to work with. The hook is the mystery and a series of good revelations and atmospheric/entertaining NPCs can maintain interest for the length of a short RPG.
*Peel's Idea: Crib from the Souls atmosphere. The heroes are adventurers (cast of entertaining #lords characters) breaking into some ancient lost city or whatever, and gradually unpicking what happened there. Or maybe a single adventurer who revivifies locals to work with. The hook is the mystery and a series of good revelations and atmospheric/entertaining NPCs can maintain interest for the length of a short RPG.
=City of Flowers=
(A Peel/Mal/FBH idea set. Working name.)
==Setting==
The outside world exists as discrete chunks/planes with travel facilitated by portals. These portals can be controlled by throw a fort around them on both sides.
An overgrown (overgrown and then wilted? | angkor wat-like?) ancient city with a flower motif revealed when a new portal is rediscovered/reopens.
The city may start quiet, having been asleep for a thousand years or whatever and then respond to intruders.
==Characters==
'''Rana'''<br>
'''Melody'''<br>
'''Reika'''<br>
'''Yuli'''<br>
'''Sen'''<br>

Revision as of 06:05, 6 December 2015

Ideas

Edit this page and put your thoughts and ideas for everything. We can organise it later. For now.

Zeronet

If we're going fantasy, i'd like some sort of post or post post apocalyptic fantasy, perhaps with steampunk elements.

Peel

  • Premise 1: we can go big or go small
  • Premise 2: if we went big, we'd need to make some small games for practice
  • Conclusion: We should go small and achievable and see what turns up, then see what groups of people want to do what.
  • Peel's Idea: Crib from the Souls atmosphere. The heroes are adventurers (cast of entertaining #lords characters) breaking into some ancient lost city or whatever, and gradually unpicking what happened there. Or maybe a single adventurer who revivifies locals to work with. The hook is the mystery and a series of good revelations and atmospheric/entertaining NPCs can maintain interest for the length of a short RPG.

City of Flowers

(A Peel/Mal/FBH idea set. Working name.)

Setting

The outside world exists as discrete chunks/planes with travel facilitated by portals. These portals can be controlled by throw a fort around them on both sides.

An overgrown (overgrown and then wilted? | angkor wat-like?) ancient city with a flower motif revealed when a new portal is rediscovered/reopens.

The city may start quiet, having been asleep for a thousand years or whatever and then respond to intruders.

Characters

Rana

Melody

Reika

Yuli

Sen