Alice Samelrand: Difference between revisions
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:Session 2; Foreign hussies are mean :( 4cp | :Session 2; Foreign hussies are mean :( 4cp | ||
::CP spend on +2 to firearms | ::CP spend on +2 to firearms | ||
:Session 3: Peasants so mean | 4cp | |||
==='''Equipment'''=== | ==='''Equipment'''=== |
Revision as of 21:02, 31 July 2015
"Imagine that you're onto holding two bottles. They drop on the floor, what happens? They both break. But it's how they break that's important. Because you see while one bottle crumples into a pile of glass, the other shatters into a jagged edged weapon...."
-Burn Notice
Convictions:
- Grand: Men not Gods
- Personal: Grandfather was right, I'm a monster and missing something, but Flavius can fill that void
Fears:
- Grand: Will the world become boring after the Revolution?
- Personal: Will I be discarded after the Revolution?
Goals:
- Grand Goal: Put Flavius as Dictator of the New Republic!
- Personal Goal: Make General Saint-Just mine
Hero Level
Local Hero
Champion:
Distinguishing features
- Dressed to the nines, rain, snow, raining blood.
- Always smiling
- Tall Dark and Bishoujo
Core Stats
- Physique 7
- Senses 10
- Intellect 7
- Aether 6
Exploits
- Adrenaline 7
- Focus 10
- Willpower 7
- Core Ether 5
Skills
- Alertness 3
- Athleticism 3
- Intuition 1
- Stealth 1
- Firearms 12
- Melee 3
- Quick Draw 3
- Tactics 1
- Problem Solving 1
- Noble Circle 1
- Conversation 1
- Deception 1
- Graces 2
- Interrogation 3
- One-Liners 1
- Quick uptake 1
- Drive 1
- Aether Channel 4
- Willwork 2
Traits
Physique Based Traits
Adrenal Surge - Second Wind (X): As a Free Action, the character can spend two adrenaline to reduce Physical Stress to max so long as Physical Stress Level is no higher than twice maximum value.
Guard Stance (X): This character is trained to defend themselves in close combat, and can always spend a point of adrenaline to take a defensive close combat action.
Sense Based Traits
Gunslinger (X): If you beat your target AC by 10 or more, inflict one automatic light wound, 15 one serious wound, and 20 one traumatic Wound. Alternately, you can inflict a status effect instead.
Cool Hands (X): Reduce Recoil of all firearms by 1 to a minimum of 1.
Guns Akimbo (X): The Character may fire two pistols at once as a single action, for a -5 to hit with both weapons, and with all recoil penalties doubled.
Weakpoint (X): As a Free Action, spend 1 focus to reduce the Armour coverage of your target by 5 for your next action.
Combat Senses (X): As a Free Action, automatically dodge an attack by spending Focus. 1 Focus for a difficulty up to 20 dodge, 2 focus for difficulty up to 30, 3 focus for difficulty up to 40. Can be spent even if a dodge would not be allowed, so long as the attack is still physically dodgeable. Unlike a normal dodge, Combat Senses does not consume your action.
Intellect Based Traits
Nerves of Steel (X): Does not suffer from the “Distracted” Bad Vibe effect.
Aether Based Traits
Alpha Logitike (X): This character is a Jibrilite Alpha Logitike, able to use Alpha level Lotek Praxis from the Jibril spell list.
Negative Traits
Dangerous Obsession (X): The character is obsessed about a particular person, and will go out of their way to seek approval. If the character endangers themselves in some way to assist or impress the object of their obsession gain 1 extra CP per session. If the character undertakes some act specifically to aid the object of their Obsession but which actually horrifies that person (by going against their goals or convictions), both characters gain appropriate negative Vibes regarding each other, and the character loses this trait and gains a Fate point.
CP Gain
- Session 1: Cousins are so mean :( | 3CP
- CP spent +1 Aether Channel +1 Willworking +1 Melee
- Session 2; Foreign hussies are mean :( 4cp
- CP spend on +2 to firearms
- Session 3: Peasants so mean | 4cp
Equipment
2 x Mattock Prion 4PS Custom
Ammunition: 10mm Standard, Damage: +2, Range: 30m, Recoil: +2, Shots: 10, Action: Semi-automatic
4 x 4PS magazines, standard bullets (2d6 Physical) (X) (X)
2 x 4PS magazines, AP bullets (1d6 x 3 Physical)
2 x 4PS magazines, hollow point (2d6 Physical, target armour values doubled, wounds on a 5 or 6)
2 x 4PS magazine, ether core (2d6 Ether, can take Aura effects)
Stylish Skysilk Duster
Armour: 10DR, Coverage: 7, Transmute Proof
ZEN-Tek IRIS Light Comms
Radio with earpiece and throat mic, range 5km