Jahan: Difference between revisions
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=Skills & Proficiencies= | =Skills & Proficiencies= | ||
:Skills | :Skills | ||
::Acrobatics + | ::Acrobatics +0 | ||
::Animals + | ::Animals +3 | ||
::Arcana + | ::Arcana +1 | ||
::Athletics + | ::Athletics +0 | ||
::Deception + | ::Deception +1 | ||
::History + | ::History +1 | ||
::'''Insight''' + | ::'''Insight''' +5 | ||
::Intimidation + | ::Intimidation +1 | ||
::Investigation + | ::Investigation +1 | ||
::'''Medicine''' + | ::'''Medicine''' +5 | ||
::Nature + | ::Nature +1 | ||
::Perception + | ::'''Perception''' +5 | ||
::Performance + | ::Performance +1 | ||
::'''Persuasion''' + | ::'''Persuasion''' +3 | ||
::'''Religion''' + | ::'''Religion''' +3 | ||
::Sleight of Hand + | ::Sleight of Hand +0 | ||
::Stealth + | ::Stealth +0 | ||
::Survival + | ::Survival +3 | ||
:Languages: Common, Orc, Celestial | :Languages: Common, Orc, Celestial | ||
:Weapons: Light/medium armour, shields, simple weapons | :Weapons: Light/medium armour, shields, simple weapons |
Revision as of 14:04, 29 July 2015
- Name Jahan
- Race Human
- Age 28
- Class Cleric (Light)
- Alignment Neutral Good
- Background Hermit
- Personality: I connect everything that happens to me to a grand, cosmic plan.
- Ideal: Greater good.
- Bond: Enlightenment.
- Flaw: Dogmatism.
- Experience 0
Vital Statistics
- Proficiency +2
- Strength 10/±0
- Dexterity 10/±0
- Constitution 12/+1
- Intelligence 12/+2
- Wisdom 16/+3
- Charisma 12/+2
- Hit Dice 1/1d8+1
- Hit Points 9/9
- Initiative +0
- Armour 11 (11 + 0 dex)
- Speed 30 ft.
- Attacks
- unarmed
- Carrying Capacity ? lbs
- Push/Drag/Lift ? lbs
Abilities
- Warding Flare (reaction, disadvantage on attacker <30ft., 3/day)
Spellcasting
DC 13 (8 + 2 + 3)
- Cantrips
- Guidance
- Light
- Searing Flame
- Spare the Dying
- 1st Level (2/day)
Skills & Proficiencies
- Skills
- Acrobatics +0
- Animals +3
- Arcana +1
- Athletics +0
- Deception +1
- History +1
- Insight +5
- Intimidation +1
- Investigation +1
- Medicine +5
- Nature +1
- Perception +5
- Performance +1
- Persuasion +3
- Religion +3
- Sleight of Hand +0
- Stealth +0
- Survival +3
- Languages: Common, Orc, Celestial
- Weapons: Light/medium armour, shields, simple weapons
- Tools: Herbalism kit
- Saves: Wisdom, Charisma
Loot
- Scroll case
- Blanket
- Common clothes
- 5 gp
- mace
- leather armour
- light crossbow (20)
- priest's pack
- shield
- holy symbol