Project Codename: Orenji: Difference between revisions
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who you are: Sadanin Gyomai al-Mihran | |||
where you came from: a secondary family on a peripheral world, vanished to <s>A secret laboratory</s> private tutoring on another world for a while, then returned to become a prodigy | |||
Virtues: Loyalty, ambition | |||
Vice: Inexperience, instability | |||
your | how important your family is: Not very (they're paid off by the conspiracy to keep quiet). | ||
where you rank as being a heir to the head of the family: My elder sisters are ahead of me. | |||
friends you have made: Doctor Bagramyan, my physician whose relative kindness made her almost a mother figure at <s>Area 51</s>. | |||
enemies you have made: My elder sisters, who resent my abrupt rise to power. | |||
5 events in your past that shaped you to be the person you are today: | |||
:Being passed over in favour of my sisters. | |||
:<s>The harsh regime of Area 51</s> | |||
5 events in your past that shaped you to be the person you are today | :<s>Being brainwashed to love Miz-sama</s> | ||
:Watching the imperial betrayals and war(s) from the border. | |||
Watching the imperial | :Besting and ordering around those older than me. | ||
your aspirations and goals. | your aspirations and goals. | ||
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class (noble supporting - everybody should be given a fair shake, | class (noble supporting - everybody should be given a fair shake, | ||
A | A renewal of the nobility is needed, be it mental and spiritual or be it physical. This may include some promotions from the lower orders - but the rabble must not be allowed to rule. | ||
and economic views (Ayn Rand - Karl Marx). | and economic views (Ayn Rand - Karl Marx). | ||
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Then give me ranging from: Expert, Professional, Layman, Terrible, what your good and bad at and I'll provide the numbers when I finalize them. | Then give me ranging from: Expert, Professional, Layman, Terrible, what your good and bad at and I'll provide the numbers when I finalize them. | ||
Expert: | Expert: Naval combat. Mathematics. Theory. | ||
Professional: | Professional: Ground combat. | ||
Layman: | Layman: Dance. | ||
Terrible: | Terrible: Functioning without moe pills. Practice. | ||
=Crunch Gen (add to your sheet)= | =Crunch Gen (add to your sheet)= | ||
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:Smarts | :Smarts | ||
::IQ | ::IQ 8 | ||
::Wits | ::Wits 5 | ||
:Social | :Social | ||
::Charm | ::Charm 2 | ||
::Cunning | ::Cunning 4 (CASIE emulated) | ||
:Strength: | :Strength: | ||
::Durability | ::Durability 3 | ||
::Physical Action | ::Physical Action 2 | ||
==Skills:== | ==Skills:== | ||
Line 68: | Line 62: | ||
===Court=== | ===Court=== | ||
:Black Mail | :Black Mail 0 | ||
:Horse Trading | :Horse Trading 0 | ||
:Chummy | :Chummy 0 | ||
:Bureaucracy | :Bureaucracy 2 | ||
:Legal | :Legal 4 | ||
:Speech Giving | :Speech Giving 0 | ||
:Plotting | :Plotting 2 | ||
===Military=== | ===Military=== | ||
:Ship Command | :Ship Command | ||
::Helmsmen | ::Helmsmen 2 | ||
::Gunnery | ::Gunnery 2 | ||
::Leadership | ::Leadership 2 | ||
:Squadron Command | :Squadron Command | ||
::Maneuver | ::Maneuver 4 | ||
::Formation | ::Formation 4 | ||
::Command | ::Command 4 | ||
:Fleet Command | :Fleet Command | ||
::Maneuver | ::Maneuver 2 | ||
::Formation | ::Formation 2 | ||
::Command | ::Command 2 | ||
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Roughly to let you know what a title or its equivalent corresponds to, though there is often "service" titles which are honorifics given to families who long service in a certain imperial branch. To keep the title they need to follow in the footsteps of their forefathers, thus they have the prestige but not the land. <br> | Roughly to let you know what a title or its equivalent corresponds to, though there is often "service" titles which are honorifics given to families who long service in a certain imperial branch. To keep the title they need to follow in the footsteps of their forefathers, thus they have the prestige but not the land. <br> | ||
:Knight: City or fortress | :'''Knight: City or fortress''' | ||
:Barony: Nation size spot of land | :Barony: Nation size spot of land | ||
:County: Continent | :County: Continent |
Revision as of 11:11, 20 May 2015
who you are: Sadanin Gyomai al-Mihran
where you came from: a secondary family on a peripheral world, vanished to A secret laboratory private tutoring on another world for a while, then returned to become a prodigy
Virtues: Loyalty, ambition Vice: Inexperience, instability
how important your family is: Not very (they're paid off by the conspiracy to keep quiet).
where you rank as being a heir to the head of the family: My elder sisters are ahead of me.
friends you have made: Doctor Bagramyan, my physician whose relative kindness made her almost a mother figure at Area 51.
enemies you have made: My elder sisters, who resent my abrupt rise to power.
5 events in your past that shaped you to be the person you are today:
- Being passed over in favour of my sisters.
The harsh regime of Area 51Being brainwashed to love Miz-sama- Watching the imperial betrayals and war(s) from the border.
- Besting and ordering around those older than me.
your aspirations and goals. To serve the Empress (specifically Miz) and renew the Empire.
Also then me, what is your current political opinions of how the Empire should be from foreign policy (militaristic-pacifists, Militaristic.
religion: (Emperorsolo - Robert Dawkins, A useful method to control the lower orders.
class (noble supporting - everybody should be given a fair shake, A renewal of the nobility is needed, be it mental and spiritual or be it physical. This may include some promotions from the lower orders - but the rabble must not be allowed to rule.
and economic views (Ayn Rand - Karl Marx). Strategic industries centralised under the Crown.
Then give me ranging from: Expert, Professional, Layman, Terrible, what your good and bad at and I'll provide the numbers when I finalize them. Expert: Naval combat. Mathematics. Theory. Professional: Ground combat. Layman: Dance. Terrible: Functioning without moe pills. Practice.
Crunch Gen (add to your sheet)
Space Princess Personhood:
- 24 points divided up among the categories
- Smarts
- IQ 8
- Wits 5
- Social
- Charm 2
- Cunning 4 (CASIE emulated)
- Strength:
- Durability 3
- Physical Action 2
Skills:
- 30 skill points to spend between the two branches
Court
- Black Mail 0
- Horse Trading 0
- Chummy 0
- Bureaucracy 2
- Legal 4
- Speech Giving 0
- Plotting 2
Military
- Ship Command
- Helmsmen 2
- Gunnery 2
- Leadership 2
- Squadron Command
- Maneuver 4
- Formation 4
- Command 4
- Fleet Command
- Maneuver 2
- Formation 2
- Command 2
Demesne
Roughly to let you know what a title or its equivalent corresponds to, though there is often "service" titles which are honorifics given to families who long service in a certain imperial branch. To keep the title they need to follow in the footsteps of their forefathers, thus they have the prestige but not the land.
- Knight: City or fortress
- Barony: Nation size spot of land
- County: Continent
- Earl Planet
- Duke Solar System
- Grand Duke: Sector