Liolanthe: Difference between revisions
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Southern War Host | Southern War Host | ||
80,000 Runners | 80,000 Runners (Element: 1,000, Attack: 4 Defense: 4, Hits: 1, Mobility: 2 Save: 5, Upkeep: 3) | ||
2,000 Raiders | 2,000 Raiders (Element: 1,000, Attack: 6 Defense: 6, Hits: 3, Mobility: 3 Save: 4, Upkeep: 6 ) | ||
2,000 Beast Riders | 2,000 Beast Riders (Element:50, Attack: 3 Defense: 2, Hits: 1, Mobility: 4 Save: 8, Upkeep: 8) | ||
1 Karcacodon | 1 Karcacodon (Element:1, Attack: 6, Defense: 6, AA: 4, Hits: 5, Mobility: 1 Save: 4, Big Guns: 9, Upkeep: 6) | ||
200 Sky Fliers | 200 Sky Fliers | ||
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+2 Shields | +2 Shields | ||
Karcacodon (ML5 Simple Land Dreadnought) 65PP for 2 | Karcacodon (ML5 Simple Land Dreadnought) 65PP for 2, 6 Ether | ||
+2 Weapons | +2 Weapons | ||
+1 Range | +1 Range | ||
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-Giant Turtle Monster | -Giant Turtle Monster | ||
+1 Amphibious | +1 Amphibious | ||
+ | +2 Armour | ||
+1 Regenerating | +1 Regenerating | ||
Ravagers (ML5 Simple Unskilled Infantry) 30PP for 200,000, 1 Ether | Ravagers (ML5 Simple Unskilled Infantry) 30PP for 200,000, 1 Ether |
Revision as of 14:58, 7 March 2015
Back to ReLOE
Liolanthe Confederation as of Jan 1007NE
Government: None Head of State: None
Population: 55,183,000 (+27 Industry) Draft Pool: ~11,000,000
Advantages: Mystical Society; Terra Incognita Magica
Disadvantages: Factious World; Weak Government; Technological Intolerance; Technological Ineptitude: Engineering; Pariah
Government
Terrain
Weather: Basic Climate:
Summer:
Winter:
Advancement Engineering: 0 Chemistry: 0 Physics/Mathematics: 0 Biology: 0 Psychology: 0
Destruction: 510 Creation: 500 Material: 320 Mental: 500 Movement: 500
Production 40 Industry 42 Wealth 41 Research 80 + 50 Ether
Stockpiles as of Jan 1007NE IUU: Ether: 500 Wealth: 300
In Production
Active Military:
Southern War Host 80,000 Runners (Element: 1,000, Attack: 4 Defense: 4, Hits: 1, Mobility: 2 Save: 5, Upkeep: 3) 2,000 Raiders (Element: 1,000, Attack: 6 Defense: 6, Hits: 3, Mobility: 3 Save: 4, Upkeep: 6 ) 2,000 Beast Riders (Element:50, Attack: 3 Defense: 2, Hits: 1, Mobility: 4 Save: 8, Upkeep: 8) 1 Karcacodon (Element:1, Attack: 6, Defense: 6, AA: 4, Hits: 5, Mobility: 1 Save: 4, Big Guns: 9, Upkeep: 6)
200 Sky Fliers
10 Terror Fliers
200 Lilinspawn (Super Infantry) 10 Nightshade Knights (HAA) 1 Vardat Lilitu (Hero HAA)
Army
8,110PP
10,000 Beastriders (650PP) 500 Thunder Runners (2,000PP) 20 Karcacodon (1,300PP) 1,000,000 Ravagers (150PP) 500,000 Warhost Runners (1,125PP) 5,000 Raiders (1635PP) 1,000 Beastmasters (750PP) 10,000 Immolators (500PP)
Air Force 1,500PP
1,000 Sky Fliers (875PP) 40 Terror Fliers (300PP) 5 Canothraptrix (325PP)
Navy 900 PP (half mages)
Army
Beastrider (ML5 Light Armour) 65PP for 1,000, 8 Ether +1 Weapons +2 Range +1 Jungle Training +1 Armor
- +2 Mage
-Shadowcats/Shadowhawks +2 Speed +2 Stealth +1 Sensors
Thunder Runners (ML5 Simple Hyper Advanced Armour) 80PP for 20, 9 Ether +1 Weapons +2 Range +1 Jungle Training +1 Armor
- +2 Weapons
- +3 Mage
-Giant Ape Mounts +2 Speed +1 Armour +2 Shields
Karcacodon (ML5 Simple Land Dreadnought) 65PP for 2, 6 Ether +2 Weapons +1 Range +2 Shields
- +3 Mage
-Giant Turtle Monster +1 Amphibious +2 Armour +1 Regenerating
Ravagers (ML5 Simple Unskilled Infantry) 30PP for 200,000, 1 Ether +1 Weapons +1 Jungle Training
- +1 Mage
-Pets +1 Weapons +1 Sensors
Warhost Runners (ML5 Simple Skilled Infantry) 45PP for 20,000, 3 Ether +1 Weapons +1 Range +1 Armor +1 Jungle Training
- +1 Mage
-Pets +1 Weapons +1 Shields +1 Sensors
Raiders (ML5 Simple Elite Infantry) 65PP for 2,000, 6 Ether +1 Weapons +2 Range +1 Armor +1 Jungle Training
- +2 Mage
-Pets +2 Weapons +2 Shields +1 Sensors
Beastmaster (ML5 Simple Special Forces) 75PP for 100, 6 Ether +2 Weapons +2 Stealth +1 Jungle Training
- +1 Poisoned Weapons
- +3 Mage
-Pets +2 Weapons +2 Shields +1 Sensors
Immolators (ML5 Simple Special Forces) 5PP for 100, 2 Ether
+2 Mage
-2 Expendable
Navy
Sea Witches
Deep Eel
Megalomoro
Air Force
Sky Fliers (ML5 Simple Fighters) 35PP for 40 +1 Weapons +1 Shield
- +2 Mage
Treewings +1 Agility +1 Senses
Terror Fliers (ML5 Simple Super Fighters) 60PP for 8 +2 Weapons +1 Shield
- +3 Mage
Cloudwings +2 Agility +2 Speed +1 Senses
Canothraptrix (ML5 Simple Super Battleship) 65PP for 1 +2 Range +2 Shields +1 Carrying Capacity
- +3 Mage
Great Canothraptrix +1 Speed +2 Weapons +2 Armour -2 Hungry
Lilinpawn (TL4 Super Infantry) 24PP for 100, 3 Ether +1 Weapons +2 Armour Demonic Gifts +2 Regeneration
Nighshade Knights (TL4 HAA) 48PP for 10, 8 Ether +2 Weapons +2 Boosters
- +2 Shield
Demonic Gifts +2 Stealth +2 Regeneration +1 ECM
Demon Commander