Talk:Ground Combat: Difference between revisions
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=Simple Units= | =Example Units= | ||
===Skilled Infantry (1000)=== | |||
:Attack: 2 | |||
:Defense: 4 | |||
:Mobility: 1 | |||
:Hits: 1 | |||
:Save: 6 | |||
:'''Infantry''', '''Legion''' | |||
====Examples==== | |||
16000 x '''Kozunese Höheishinda Division''' (TL5 48pp/2u: +2 armour, +1 shields, +1 weapons, +1 melee) | |||
:Attack: 7 (Melee 8) | |||
:Defense: 8 | |||
:Mobility: 2 | |||
:Hits: 2 | |||
:Save: 5 | |||
:'''Crushing Melee (10)''', '''Infantry''', '''Legion''' | |||
16000 x '''Frankish Regulars''' (TL4 19.2pp/1u: +1 armour, +1 weapons) | |||
:Attack: 7 | |||
:Defense: 8 | |||
:Mobility: 1 | |||
:Hits: 1 | |||
:Save: 5 | |||
:'''Infantry''', '''Legion''' | |||
===Elite Infantry (1000)=== | |||
:Attack: 3 | |||
:Defense: 6 | |||
:Mobility: 2 | |||
:Hits: 1 | |||
:Save: 5 | |||
:'''Infantry''', '''Legion''', '''Morale''' | |||
====Examples==== | |||
5000 x '''Kozunese Imperial Bodyguard''' (TL5 150pp/3u: +3 armour, +1 melee, +1 loyalty) | |||
:Attack: 5 (Melee 6) | |||
:Defense: 8 | |||
:Mobility: 2 | |||
:Hits: 2 | |||
:Save: 3 | |||
:'''Crushing Melee (10), '''Infantry''', '''Legion''', '''''Extreme'' Morale''' | |||
2000 x '''Black Frank Storm Troopers''' (TL5 70pp/3u: +2 armour, +1 shields, +1 weapons, +1 fast tracking, x1 boosters) | |||
:Attack: 5 | |||
:Defense: 7 | |||
:Mobility: 4 | |||
:Hits: 2 | |||
:Save: 4 | |||
:'''Fast Tracking''', '''Infantry''', '''Legion''', '''Morale''', '''Paratroopers''' | |||
2000 x '''Thersonian Sturmpioneers''' (TL4 40pp/1u: +1 armour, +1 weapons, +1 engineering, +1 demolitions) | |||
:Attack: 5 | |||
:Defense: 7 | |||
:Mobility: 2 | |||
:Hits: 1 | |||
:Save: 4 | |||
:'''Demolitions''', '''Engineers''', '''Infantry''', '''Legion''', '''Morale''' | |||
:Probably only Demolitions or Engineers will count. | |||
1000 x '''Belmar Royal Stormtroopers''' (TL5 20pp/2u: +2 armour, +1 weapons) | |||
:Attack: 4 | |||
:Defense: 6 | |||
:Mobility: 2 | |||
:Hits: 2 | |||
:Save: 4 | |||
:'''Infantry''', '''Legion''', '''Morale''' | |||
=Former Simple Units= | |||
===Simple Skilled Infantry (1000)=== | ===Simple Skilled Infantry (1000)=== | ||
:Attack: 1 | :Attack: 1 |
Revision as of 07:51, 20 February 2015
Example Units
Skilled Infantry (1000)
- Attack: 2
- Defense: 4
- Mobility: 1
- Hits: 1
- Save: 6
- Infantry, Legion
Examples
16000 x Kozunese Höheishinda Division (TL5 48pp/2u: +2 armour, +1 shields, +1 weapons, +1 melee)
- Attack: 7 (Melee 8)
- Defense: 8
- Mobility: 2
- Hits: 2
- Save: 5
- Crushing Melee (10), Infantry, Legion
16000 x Frankish Regulars (TL4 19.2pp/1u: +1 armour, +1 weapons)
- Attack: 7
- Defense: 8
- Mobility: 1
- Hits: 1
- Save: 5
- Infantry, Legion
Elite Infantry (1000)
- Attack: 3
- Defense: 6
- Mobility: 2
- Hits: 1
- Save: 5
- Infantry, Legion, Morale
Examples
5000 x Kozunese Imperial Bodyguard (TL5 150pp/3u: +3 armour, +1 melee, +1 loyalty)
- Attack: 5 (Melee 6)
- Defense: 8
- Mobility: 2
- Hits: 2
- Save: 3
- Crushing Melee (10), Infantry, Legion, Extreme Morale
2000 x Black Frank Storm Troopers (TL5 70pp/3u: +2 armour, +1 shields, +1 weapons, +1 fast tracking, x1 boosters)
- Attack: 5
- Defense: 7
- Mobility: 4
- Hits: 2
- Save: 4
- Fast Tracking, Infantry, Legion, Morale, Paratroopers
2000 x Thersonian Sturmpioneers (TL4 40pp/1u: +1 armour, +1 weapons, +1 engineering, +1 demolitions)
- Attack: 5
- Defense: 7
- Mobility: 2
- Hits: 1
- Save: 4
- Demolitions, Engineers, Infantry, Legion, Morale
- Probably only Demolitions or Engineers will count.
1000 x Belmar Royal Stormtroopers (TL5 20pp/2u: +2 armour, +1 weapons)
- Attack: 4
- Defense: 6
- Mobility: 2
- Hits: 2
- Save: 4
- Infantry, Legion, Morale
Former Simple Units
Simple Skilled Infantry (1000)
- Attack: 1
- Defense: 2
- Mobility: 1
- Hits: 1
- Save: 6
- Close Assault, Infantry, Legion
Simple Elite Infantry (1000)
- Attack: 2
- Defense: 4
- Mobility: 2
- Hits: 1
- Save: 5
- Close Assault, Infantry, Legion, Morale
Simple Special Forces (50)
- Attack: 1
- Defense: 3
- Mobility: 3
- Hits: 1
- Save: 3
- Cover, Close Assault, Infantry, Morale, Special Operations
Very Heavy Infantry (50)
- Attack: 2
- Defense: 2
- Mobility: 1
- Hits: 1
- Save: 5
- Close Assault, Infantry
Giant Infantry (10)
- Attack: 4
- Defense: 3
- Mobility: 1
- Hits: 2
- Save: 5
- Close Assault, Infantry
Towed Artillery (50)
- Indirect Fire: 2
- Attack: 2
- Defense: 3
- Mobility: 0
- Hits: 1
- Save: N/A
- Big Guns (9)
Siege Gun (50)
- Indirect Fire: 4
- Attack: 0
- Defense: 0
- Mobility: 0
- Hits: 1
- Save: N/A
- Big Guns (8)
Light Cavalry (500)
- Attack: 2
- Defense: 1
- Mobility: 4
- Hits: 1
- Save: 9
- Cavalry, Close Assault
Medium Cavalry (500)
- Attack: 3
- Defense: 2
- Mobility: 4
- Hits: 1
- Save: 8
- Cavalry, Close Assault
Heavy Cavalry (100)
- Attack: 3
- Defense: 2
- Mobility: 3
- Hits: 1
- Save: 7
- Cavalry, Close Assault, Shock Attack
Very Heavy Cavalry (100)
- Attack: 4
- Defense: 2
- Mobility: 2
- Hits: 2
- Save: 7
- Cavalry, Close Assault, Shock Attack
Monstrous Cavalry (10)
- Attack: 5
- Defense: 3
- Mobility: 2
- Hits: 2
- Save: 6
- Close Assault, Shock Attack
Comments/Observations
- +2 weapons right now seems like an obligatory pick. One unit with +2 weapons has the same firepower as a group of four of the same unit without it. That's not even going into the fact that +1/2 weapons also improve defense
- There don't appear to be any caps that improve defense, aside from +attack?
- Clarity issue: does +1 regeneration halve stat loss and +2 regeneration halve it again, or is +2 regeneration functionally useless?