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==== | ====Augments==== | ||
Infantry units have assumed equipment, usually armour and swords. However, a variety of magical resources or special items can be used to augment them. | Infantry units have assumed equipment, usually armour and swords. However, a variety of magical resources or special items can be used to augment them. | ||
'''Elite Augments''' | |||
'''Elite | |||
Daiklave | Daiklave |
Revision as of 17:59, 13 January 2015
Foot Soldiers
Units
Militia Battalion
- Armed with a mixture of weaponry including arbalests, spears and swords, militia are commonly used to keep order and defend underholds and surrounding territories from minor creatures.
- Augment Slot(0):
- Training Cost: 5 Gold
- Upkeep Cost:
Infantry Battalion
- A unit of infantry is typically armed with a good quality arbalest, spear or sword and shield and usually armored with at least a breastplate and helm.
- Augment Slot(1):
- Training Cost: 10 Gold
- Upkeep Cost:
Elite Infantry Company
- Elite infantry, or Men-at-arms are highly respected professional soldiers who fight in full plate armour wielding powerful lances or swords, or hulking Arbalests that can down a Wyrm in a instant.
- Augment Slot(2):
- Training Cost: 15 Gold
- Upkeep Cost:
Augments
Infantry units have assumed equipment, usually armour and swords. However, a variety of magical resources or special items can be used to augment them.
Elite Augments
Daiklave
- These are blades of sharpened Mythril or Orichalcum, huge and unwieldy in appearence, they are agile in practice due to the lightness of the alloys used.
- Requirement: Mythril or Orichalcum
- 1 Mythril/Orichalcum per Cadre
AutoPlate
- AutoPlate entirely encloses the user in a suit of armour which greatly enchances their strength, vision and protects them from harmful humors in the air.
- Requirement: Adamantium
- 2 Adamantium, 1 Mythril per Cadre