MCS semiofficial system: Difference between revisions
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:1: Success numbers are maluable, 6 is the standard, 10s are rerolled, but do not double. | :1: Success numbers are maluable, 6 is the standard, 10s are rerolled, but do not double. | ||
:2: Soak is rolled except in special circumstances (IE firing a rifle at a tank) | :2: Soak is rolled except in special circumstances (IE firing a rifle at a tank) | ||
:3: You may not take | :3: You may not take Eufiber, Dormancy, or Gadget, nor are any of you Sanction(ed). | ||
=Character Creation= | =Character Creation= | ||
Build a character at the 1%er level of character creation from the Aberrant 2.0 rulebook. You are not limited to 3 ability points, and have 15 BP. Each character will receive a bespoke superpower of some kind that fits with their background. | Build a character at the 1%er level of character creation from the Aberrant 2.0 rulebook. You are not limited to 3 ability points, and have 15 BP. Each character will receive a bespoke superpower of some kind that fits with their background. |
Revision as of 10:10, 20 November 2014
System subject to change if balance issues are found.
Rules
Rules are as aberrant 2.0 except as follows
- 1: Success numbers are maluable, 6 is the standard, 10s are rerolled, but do not double.
- 2: Soak is rolled except in special circumstances (IE firing a rifle at a tank)
- 3: You may not take Eufiber, Dormancy, or Gadget, nor are any of you Sanction(ed).
Character Creation
Build a character at the 1%er level of character creation from the Aberrant 2.0 rulebook. You are not limited to 3 ability points, and have 15 BP. Each character will receive a bespoke superpower of some kind that fits with their background.