MCS semiofficial system: Difference between revisions

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:1: Success numbers are maluable, 6 is the standard, 10s are rerolled, but do not double.  
:1: Success numbers are maluable, 6 is the standard, 10s are rerolled, but do not double.  
:2: Soak is rolled except in special circumstances (IE firing a rifle at a tank)
:2: Soak is rolled except in special circumstances (IE firing a rifle at a tank)
:3: You may not take Eurofiber, dormacy, or gadget, nor are any of you sanctioned.
:3: You may not take Eufiber, Dormancy, or Gadget, nor are any of you Sanction(ed).


=Character Creation=
=Character Creation=
Build a character at the 1%er level of character creation from the Aberrant 2.0 rulebook. You are not limited to 3 ability points, and have 15 BP. Each character will receive a bespoke superpower of some kind that fits with their background.
Build a character at the 1%er level of character creation from the Aberrant 2.0 rulebook. You are not limited to 3 ability points, and have 15 BP. Each character will receive a bespoke superpower of some kind that fits with their background.

Revision as of 10:10, 20 November 2014

System subject to change if balance issues are found.

Rules

Rules are as aberrant 2.0 except as follows

1: Success numbers are maluable, 6 is the standard, 10s are rerolled, but do not double.
2: Soak is rolled except in special circumstances (IE firing a rifle at a tank)
3: You may not take Eufiber, Dormancy, or Gadget, nor are any of you Sanction(ed).

Character Creation

Build a character at the 1%er level of character creation from the Aberrant 2.0 rulebook. You are not limited to 3 ability points, and have 15 BP. Each character will receive a bespoke superpower of some kind that fits with their background.